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Downloading the warlock: a guide for beginner cursers. Warlock: Destruction (Destro Warlock) Guide Health and Mana Indicators

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Warlock “Sorcery” uses the souls of his defeated opponents as fuel for his powerful dark magic. As well as any other specialization, "Witchcraft" is able to command various demons. We talk about this and that in our WoW guide Afli Lok.

Introduction

Basic information on the spec:

The Affliction Warlock uses 2 main resources - Soul Shards and Mana. The number of soul shards outside of combat always tends to 3. The maximum you can have is 5. They are spent on strong spells and on summoning demon pets. Mana is used as a resource for any spells.

Pros:

  • Good single target damage at the expense of additional target deaths
  • Good sustained damage in multi-target fights due to multi-doting
  • Good mobility
  • Demonic Gate can be useful for the raid to increase mobility

Minuses:

  • Pretty weak burst
  • Bad switch on a priority target, especially if it just spawned, as it takes some time for damage to build up on it

Glossary

Glossary

AoE

buff

Burst

gir

GKD

Debuff

DoT

DPS

cleve

Cooldown

Miles and range zone

Trait

WoW for Russian players initially existed only in foreign languages, since the native language of the game is English, many terms are still formed from the English names of established mechanics and many abilities.

AoE- (from the English. Area of ​​Effect) literally - this is the area on which the effect occurs, whether damage is inflicted in this area, or healing is performed - it does not matter. Usually this abbreviation is used as a command to deal damage to a group / raid on several targets. It is also used to describe any boss ability with the above effect.

buff- positive effect. By default, it is displayed to the left of the minimap along its top edge.

Burst- (from English Burst), an ability that gives various ways to inflict a large amount of damage in a short time.

gir- (from the English. Gear) in fact - this is equipment.

GKD- (short for Global Cooldown) is the total cooldown time of abilities.

Debuff- a negative effect. By default, it is displayed to the left of the minimap along its bottom edge.

DoT- (from English Damage over Time) is an effect that deals damage over time

DPS- (from the English. DPS - Damage per Second) is a value that displays the damage done per second.

cleve- (from English Cleave) the ability to deal damage to secondary targets, through causing damage to the main target while not having loss (or with minimal loss) on the main one.

Cooldown- (from the English. Cooldown, you can often find the abbreviation "CD", or "cdshki"), the main meaning is the cooldown of the ability. Also often used in relation to bursts or various defensive abilities.

Miles and range zone- (from the English Melee and Ranged, respectively) Miles - means a melee zone, also used to name all classes / specs that deal effective damage directly in this zone. Range (you can also see "range") - usually means a zone that is not a melee zone, and, accordingly, is also used to name all classes / specs that can deal effective damage from a distance.

Trait- (from the English Trait) the name of the "talents" of your artifact.

Basic abilities

Offensive abilities

Talents

General information. Upon reaching several new levels, new “tiers” of talents will open up for you. In each such line, you can select only one talent at a time. Talents can affect abilities in different ways: add new ones, replace old ones, passively modify various effects and spells. You can change talents while in the shrines or in any rest areas, however, if there are no such places nearby, you can use the Tome of the Serene Mind, which will allow you to change talents within a minute. Talents cannot be changed in combat. The talent cannot be changed if the talent selected in this tier is on cooldown, you will first have to wait for it to be restored.

Tier 1. 15 lvl

  • Twilight . Corruption damage has a chance to cast your next Shadow Bolt instantly and at 25% increased damage.
  • Soul theft. A 5-second channel that deals Shadow damage. Enemies below 20% health take 100% more damage. If the target dies while affected by this effect, you gain 1 Soul Shard.
  • Death Arrow. You fire a bolt of death at the target, dealing damage equal to 30% of the remaining damage of the periodic effects on the target. Absolute Corruption counts for 14 seconds of durationCorruption.

Azerite traits

A new system of traits for items has been introduced in BfA. Helmet, Shoulders, and Chestpiece are now special Azerite-enhanced items that have several rings with so-called traits that provide various combat buffs.

We will try to collect a few specific traits that are top.

The following traits will be our priority:

  • inevitable doom . One of the strongest traits. Buffs both single-target and AoE/multi-dot damage, giving strong burst potential at the expense of amplification Theft of life.
  • sudden attack . A great trait for multi-target fights (3+), as it greatly reduces the time it takes to accelerate damage from Agony and greatly increases our damage. Can be used with talent for maximum effectPainful torment .
  • Destructive genius . A good trait in all situations.
  • Insidious agreement . A very strong trait when you have 50% health or more, but it loses effectiveness when you receive a lot of damage often, and at a very low health pool it is completely dangerous.
  • Also in patch 8.1, the traitPandemic Enchantment - It can also be used, especially good for fights with multiple long-lived targets.

In the event of a dispute, you should use the chart on herodamage.com , or pretend the difference yourself on the good old raidbots.com.

For those who use the addon AzeritePowerWeights , a line is also available with approximate values ​​of the strength of a particular trait:

(AzeritePowerWeights:1:"herodamage.com - Stacks_1T_T23":9:265: 183=10, 562=9.96, 123=9.10, 494=8.60, 488=8.60, 479=8.48, 157=8.30, 522=8.09, 526 478=7.99, 230=7.68, 193=7.62, 82=7.62, 194=7.50, 485=7.49, 504=7.22, 482=7.20, 425=7.02, 505=6.92, 196=6.82, 483=6. 79 , 501=6.74 523=6.70 442=6.65 426=6.60 481=6.49 195=6.27 30 = 5.04, 521 = 4.94, 156 = 4.83, 492 = 4.73, 486 = 4.73, 500 = 4.43, 31 = 4.04, 22 = 3.82, 493 = 3.81, 487 = 3.81, 499 = 3.20, 459 = 2.97, 21 = 2.76, 21 = 2.76 , 560=2.75, 18=2.69, 462=2.53, 497=2.51, 491=2.51, 541=2.36, 461=2.20, 490=1.71, 496=1.71)

Dealing Damage

The standard start of the battle will be as follows:

  1. We use Battle Potion of Intellect to the pool.
  2. Use Wandering Spiritto the pool if the talent is taken, otherwise — Arrow of Darkness.
  3. Agony
  4. Corruption
  5. Life Siphon if talent is taken
  6. Black Soul: Suffering
  7. Usable damage trinket, if any, and racial bursts
  8. Unstable Affliction either up to 5 stacks on the target, or until the soul shards run out.
  9. Summon the Watcher of Darkness .
  10. Used trinket on Mastery or Intelligence, if any
  11. Death Bolt if you have the talent
  12. Continue dealing damage following normal priority

Ability Priority in Combat:

  1. Racial abilities and used trinkets per cd
  2. Wandering Spirit on cd if talent is taken
  3. We support on purpose Embrace of Darkness if talent is taken
  4. Support Agony
  5. We support Life Siphon if talent is taken
  6. We support Corruption
  7. Phantom Singularity per cd if talent is taken
  8. pernicious per cd if talent is taken

An interesting guide from Mr. Jodok, which is intended mainly for young warlocks. You will find here tips for character development during promotion. Of course, talents will change significantly, which means that this guide will not be so relevant, but the principles of the approach to leveling will remain unchanged.

Dark personalities, magicians who have entered the wrong path. . To begin with, I would like to note that Warlock is not a class for beginners. You simply cannot be realized and be successful if you start your journey with it. So, if this is your first time playing WoW, it's better to choose a different class for yourself. So, what can Warlock offer you:
– A wide range of “atomic splitting” options.
- Almost infinite "blue stripe" of mana, and if you are Aflik, then also health.
- Comprehensive power over demons, the ability to enjoy all the joys of the "dark side of power."
– A rich range of control over the enemy.
- And many many others.

Well, now you, succumbing to temptation, decided to create your own Warlock. And, of course, we need to choose the right race for your alter ego.

For a schedule like this:

Blood Elf > Orca > Undead.
And a little note: Blood Elf's racial bonuses are more suitable for playing in the Destro-Afly spec, but if you want to run in the Demonologist, it's better to take Orc.

For :

Human > Gnome

Now that the creation of the character has come to an end, the main question arises - where to go? Kill the enemy slowly but surely, own a demon, getting a very serious ally, or destroy it with fire, leaving behind only heaps of ashes? The choice is yours.

So, for pumping your Lock, I consider only 2 branches - Sorcery and Demonology. Destruction is likened to Arcane branch of mages - mana flies away quickly, there is practically nothing to hammer at low levels. As with , Destructive Sorcerers only make sense at high levels, when you can get your hands on tasty talents.

Witchcraft:

– Safely kill any mob of your level.
- With the advent of DP (Dark Pact - Dark Alliance) with Felhunters as a pet demon, you will generally forget about what food and drink are.
– Boundless space for Grind (Killing mobs in batches). You are not limited in any way in the number of mobs on yourself. You finish one, the other dies at the same time. At the same time, you always have 100% health due to a significant heal and 100% mana.

Demonology:

The demon is your main weapon. your tank.
– The need to conserve your mana.
– Worse than in Sorcery, but still available to grind.
- Ability to solo any group quests.
- A very significant bonus to Spell Damage, Crit and Hast at high levels.

Now I will give a detailed breakdown of the talents for each level. My opinion and advice may not coincide with the opinion of other players. Still, everyone scatters their talents individually for themselves, for their own way of playing. So, if you are confident in your abilities, you can skip this paragraph.

I prefer to level in Affliction - we have a very serious heal and swing-gank-grind capabilities. I'll give you the leveling to get your Warlock up to level 80.

Our playstyle: Throwing dots - Immolate, Corruption, Curse of Agony. We use Life Tap (hereinafter LT - Life Tap) and suck out the last health from the enemy with Life Drain. Demon - Voidwalker (Demon of the Abyss).

10-14 - Improved Corruption 5/5. Our main DoT, which will further give a chance to proc an instant SB (Shadowbolt, Shadow Bolt).

15-16 - Soul Drain 2/2. Improving our main heal after LT.

At level 15, it becomes possible to take the first large and small symbol. I prefer Glyph of Corruption (large) and Glyph of Infinite Breath (small).

17-18 - Improved Life Tap 2/2. Everything is simple here - we improve our LT - mana becomes almost infinite.

19-20 - Improved Curse of Agony 2/2. Improving our second DoT.

21-23 - Fel Focus 3/3. Will allow our spells not to slow down under the blows of mobs. With the advent of the Felhunter, we will tank the mobs ourselves. This talent will allow us to freely drain souls and life from enemies, and then also DoTat under blows.

24 - Suppression 1/3. At this stage, it's a pass. As you know, the chance to hit a mob of your level is 96%. With this talent, we will have 99%.

25-26 - Twilight 2/2. 4% chance on each tick of Corruption or Drain Life to instantly throw a SB at an enemy. With a symbol at level 15 from a tick of Corruption, the chance increases by another 4%. As a result, as much as 8% chance to instantly throw a SB at the enemy. At high levels, when you grind 5 mobs at the same time, each one will have a full set of DoTs, including Corruption. As a result, Shadow Trance will roll on every pack.

27-28 - Darkness Limit 2/2. Everything is easy here - the further the mob is from you, the more DoTs you will have time to throw on him until he can run. At high levels, when grinding, you can generally not leave the place to collect the pack.

29 - Suppression 2/3.

30 - Siphon Life. Corruption now heals us for 50% of the damage dealt. An indispensable thing on the grind.

At level 30, it becomes possible to take another large symbol. I take Glyph of Siphon Life, which will increase healing by another 25%.

31 - Suppression 3/3.

32-34 - Aggravated Corruption 3/3.

35 - 39 - Obtain Shadows 5/5. We buff Oheal again, improve the main damage and mana regen ability of our main demon - the Fel Hunter.

40-41 - Seasoned Felhunter 2/2. The final buff of our main demon. Now our doggie regenerates 8% of his mana with his main damage. With the advent of DP (Dark Pact - Dark Alliance), we can steal mana from a pet without fear of leaving it without it.

42 - Dark Alliance 1/1. This ability can be serenaded. Now our mana becomes truly infinite.

43-47 - Infection 1/1. Everything is clear here - we are improving our main damage abilities. Also, the talent is a pass-through for Unstable Affliction, so you have to take it anyway.

48-49 - Evil Word 2/3. Damage and Crit are one of our main stats, especially since Aflik doesn't have that much crit even at high level.

50 - Unstable Affliction 1/1 . Now we leave the Immolate to the destructive sorcerers. Unstable Affliction not only casts faster, but from the next level will have the ability to crit.

51 - Pandemic 1/1. Everything is simple here - now our main dots also crit.

52-54 - Death's Embrace 3/3. Now, if you still manage to bite off more than you can swallow, it will heal even faster. Also, you do not have to update all the dots on a mob with a small amount of HP.

55-59 - Continuous Casting 5/5. We strengthen our dots by 5%. Also, Wandering Spirit and Siphon Life renew Corruption on the target, allowing us to save mana as well.

60 - Wandering Spirit 1/1. A spell after which any Afli Lok blossoms before our eyes. Now we have 3 dots and a direct impact spell. Not only does the Wandering Spirit by itself deal direct and decent damage, it also increases the damage from our pillboxes by as much as 20(!)%. And that's not all, after completion, the Hound heals us for 100% of the damage dealt. He also knows how to embroider on a typewriter.

61 - Evil Word 3/3. We finish our crit talent to the end.

Now the Sorcery branch is over. We easily grind mobs with Wandering Spirit, Unstable Affliction, Corruption and Curse of Agony. We don't run out of mana due to DP and TP, we don't run out of HP due to Hound (Wandering Spirit) and Life Siphon. Now it's worth thinking about throwing the remaining talents into Demonology.

62 - 63 - Fel Bond 2/2. Sometimes, the mob does not immediately fall on our carcass, but chop off a piece of our dog a little. Now, even without the Health Channel, when grinding, our Dog will be able not to give up.

64-66 - Demonic Garb 3/3. We increase our health.

67-68 - Wide Health Channel 2/2. Now, even if the mob stuck to the Dog and does not want to pay attention to you, we will not lose our four-legged friend.

69-71 - Fel Energy 3/3. Although 3% mana is not much for us, but 15% intelligence for the dog will mean that her Bite will regenerate more mana, which means we can use DP more often.

72 – Bundle of Souls 1/1. Now we just can't be killed. 20% of all damage goes to the demon, the demon heals from our DoTs, if things are really bad, we use the Health Channel.

73-75 - Demonic Aegis 3/3. Buff our Fel Armor. Now we receive 30% more SPD.

76-78 - Demonic Cruelty 3/3. We bring out the tank for group quests in the form of the Demon of the Abyss.

79 - Domination of Fel 1/1. We get the opportunity to quickly reset our Tank in case of danger.

80 - Endgame respawn time and my advice would be pointless.

Congratulations, you have developed your master of terror and fear to the level possible. I hope my guide helped you in some way. Thank you for your attention. Good luck on Azeroth and beyond.

Prepared pve destro lok guide 7.2 for WOW Legion. Let's talk about the optimal pve build and talents of the warlock of the "Destruction" branch, the priority of characteristics, rotation and much more.

PvE build and talents

This section of the PvE Destro Lok guide contains recommendations on choosing talents and creating an optimal build.

He has 3 gold talents:

  1. Space Ripper – Incinerate has a 4% chance to deal random additional damage to the target.
  2. Chaotic Ignite – Conflagrate has a chance to trigger the next Conflagrate for additional damage based on the critical strike percentage.
  3. Lord of the Flame - Increased AoE damage.

How to upgrade pve destro loka artifact in WOW Legion 7.2:

Upgrading new traits in patch 7.2 (after getting 35 original talents):

Artifact Relic Priority

A destro lock in Legion 7.2 should prioritize item leveling relics if they provide at least +2 ilvl over "desirable" relics.

Desired Relic Priority:

  1. Chaotic Instability for Chaos Bolt Damage
  2. Burning Hunger - For Immolate crits and Soul Shard regeneration.
  3. Residual Flame - To empower Immolate.
  4. Soul Thief - to restore soul shards.
  5. Fire and Flames - to reduce the casting time of Incinerate.
  6. Lord of Disaster - For Incinerate damage.
  7. Any relic for damage.
  8. Any defensive relic.

Destruction Warlock Rotation

In 7.2, the destro lock does not have a specific rotation, but there is a priority of abilities depending on the situation and the type of battle.

  1. Apply Chaos if you have 2 targets in front of you.
  2. Maintain Immolate on the main target/targets.
  3. Cast Chaos Arrow when the character has 5 Soul Shards.
  4. Apply Dimensional Rift if you have 2 or more charges.
  5. Cast Darkburn, if your choice in the talents fell on it, in the event that the target dies after 5 seconds.
  6. Summon the Doomguard on cd.
  7. Use Grimoire: Imp on cd.
  8. Use Rain of Fire on large groups of monsters.
  9. Set on fire to generate Soul Shards.
  10. Use the Arrow of Chaos to maintain Eradication.
  11. We use Incinerate as a filler.

Game mechanics for PvE destro lock consists in the accumulation of Soul Shards and their subsequent implementation at convenient moments of the battle.

In this section, the guide for pve destro lok 7.2 is collected information on BiS-items and legendaries of the warlock of the “Destruction” branch.

BIS list for destro lock 7.1

Note: The section has not been updated for the new patch.

With a system of Titan-Forged items and Mythic+ loot, the bis-list no longer plays the same role. The bis items listed below are rather things to strive for:

BIS subject

Source

Head Parade Hood Ilgynot
Neck Cursed Bear Fang Necklace Ursoc
Shoulders

Demons are the most dangerous creatures, meeting with which does not bode well for any hero. But only one character from the WoW universe can easily cope with them - the warlock. able to subdue not only the most ordinary demons, but with a sufficient level of knowledge, charming succubi and even invincible Fel hunters and demons of the Abyss are subject to them. The warlock will tell you about how to develop a character, about his skills and much more.

Unusual hero

The Warlock is the most versatile and interesting of the spellcasters, who loves to use dark magic in the name of good. This hero will boldly look to the very bottom of the Abyss and use the destructive power of Filth to achieve victory, which frightens even his allies. Warlock - another name for this class - will easily force dark and fire magic into his service, as well as call all demons to his side, which makes him one of the most powerful characters in the WoW game. The Warlock will easily place a negative effect on the enemy, reducing their performance and causing damage to health. Also able to resurrect himself and an ally on the battlefield. A huge arsenal of spells makes this class useful in any adventure that awaits the player in the vast expanses of WoW.

The specialization of the character gives him certain bonuses, but it is impossible to pump all the skills, so it's worth considering in which direction to develop.

Demonology

While any warlock is capable of summoning creatures, only a demonologist can summon swarms of demons to sweep away opponents. This specialization allows you to absorb the souls of slain enemies and use their power for your own purposes. Such WoW characters themselves are able to turn into demons, which significantly increases all their characteristics. Demonologists have a large arsenal of useful spells:

  • Call Dreadstalkers - Summons two hunters to attack the target for 12 seconds.
  • Demonic Empowerment - Strengthens the top three active demons and increases their speed and health by 50% for 12 seconds.
  • Shadow Bolt - defeat the enemy with an arrow of darkness. Grants the ability to accumulate 1 Soul Shard.
  • Doom is a curse that deals massive damage 20 seconds after being cast.
  • Hand of Gul'dan - Summons a demonic meteorite infested with wild demons that will attack the enemy for 12 seconds.
  • Demonwrath - Every second, all enemies within 10 meters of any demon take minor damage.

But that's not all that a demonologist is capable of in a WoW game. The Warlock can use his special Implosion talent. In this case, the summoned imps will run up to the specified target and explode, dealing significant damage to all enemies in the area. The spell is applied instantly and spends 6% of mana.

Witchcraft

Such a sorcerer specializes in applying negative effects that cause massive damage to the enemy. The ability to use dark magic and a huge selection of curses, as well as the ability to use control spells, make the sorcerer a rather dangerous opponent. Basic spells:

  • Unstable Affliction (Unstable Affliction) - a dangerous curse that deals significant shadow damage over 8 seconds. If during this time the target dies, then the sorcerer receives a fragment of the soul back. The caster who ventures to remove the curse takes significant damage and is "silenced" for 4 seconds.
  • Corruption (Corruption) - a curse that deals small damage to the target for 14 seconds.
  • Drain Life - A spell that drains life from the enemy and restores the health of the sorcerer by 18% for 6 seconds.
  • Agony (Agony) - the target takes damage for 18 seconds, while the level of damage increases every moment. This spell grants some chance to accumulate a soul shard.
  • Mastery: Potent Afflictions - Increases damage from other spells by 62.5%. The level of damage depends on the equipment.

Also in the arsenal of the sorcerer is the passive ability Contagion, which allows you to use the Unstable Affliction curse repeatedly and at no cost. Next, we are waiting for the most dynamic specialization that the WoW character warlock can use.

Destruction

Warlock, who chose this development, is able to control the destructive force. His spells instantly inflict massive damage to all opponents, not only with fire and magic, but also with pure Chaos, shadows and Fel.

Basic abilities:

  • Havoc - The target of the curse is marked with the Mark of Chaos for 8 seconds. However, curses that hit other enemies will also deal damage to the marked target.
  • Incinerate is a fire spell that deals medium damage. Range - 40 meters, cast time - 2 seconds, costs - 6% of mana.
  • Chaos Bolt - Releases a powerful bolt of Chaos that deals critical damage to the enemy with dark magic.
  • Immolate is a burning spell that deals low damage on cast and increases to a critical value after 15 seconds.
  • Conflagrate is a useful spell that causes the target to explode, allowing the player to accumulate a Soul Shard. Also useful properties include reducing the cooldown of other spells.
  • Mastery: Chaotic Energies - Increases damaging spell damage by up to 40%.

Channel Demonfire's special talent allows the warlock to fire 15 felfire bolts that set enemies within 40 meters on fire and deal moderate damage over 3 seconds.

Character Benefits

The amazing characters of WoW warlocks, thanks to their abilities, are useful not only in a single player game, but also in a raid.

Hero Skills:

  • Resurrect yourself and an ally. The skill can only be used if the soul stone is hung in advance.
  • Create Healing Stones.
  • Summon any number of allies at any distance.
  • The ability to impose a huge number of negative effects on the enemy, reducing their strength and health.
  • The ability to increase the stamina stat and spell power of any raid or group.

Races and factions

A properly selected race will give a small bonus to a warlock from the world of WoW. Classes that increase character abilities when playing as an Alliance:

  • Worgen - +1% increase in critical damage, thanks to his ability "Angry".
  • Gnome - Increases base mana by 5%.

The situation is completely different if you're playing Horde in WoW. The classes available for such a warlock are Forsaken, Goblin, Troll, and Goblin. But, playing as the Horde, it is better to focus on the Orc, because his ability "Bloody Fury" will increase the attack power of the summoner and his pets many times over.

A useful profession for a warlock

The character's equipment is of great importance in the game. And in many respects the choice of profession for the character depends on it. The best choice for a warlock is because this profession will give you the ability to use the Lightweave Embroidery spell (+295 strength for 15 seconds). Also, the player will have access to cheap patches for pants and a flying carpet.

Jewelery is a fairly profitable and useful profession. Having mastered it, the player will be able to make unique gems that will add 60 additional units to spell power. Also, the jeweler warlock gets huge opportunities in terms of earnings.

Engaging in alchemy will give the character the ability to create stronger potions with maximum duration and effectiveness. More specifically, the hero will receive +37 potion power, and the duration of all potions and elixirs will be doubled. Another advantage of this profession is the ability to create flasks that will come in handy when traveling through the world of WoW. The Warlock Alchemist gets a lot of bonuses plus huge earning opportunities. It is better to do this business in tandem with herbalism, which will add the Blood of the Earth spell, which restores 2 thousand units of life within 5 seconds.

What else is worth doing?

Another useful thing is enchanting. Having this profession will give the warlock good benefits. Enchanting both rings gives the hero +38 spell power. Another advantage of this occupation is the ability to earn more gold, because most enchanters charge a lot of money for their services. You can also always disenchant an enchanted item and sell its ingredients on the World of Warcraft auction house. The Enchanting Warlock will become even more powerful if he chooses the right secondary profession.

It is very useful to engage in enchantment along with the inscription. This case will give an increase in the power of curses by 32 units, which in itself is not bad. You will also be able to craft the most powerful shoulder enchantments. Increasing your reputation with the Sons of Hodir faction will give you a 15 critical hit boost. Spell power will also increase (+25). The inscription is quite easy to pump, having a second profession herbalism. But before using expensive materials at the highest levels, it's worth making sure you're using the best recipes. The Book of Knowledge of Symbols will help in this.

Useless Professions

Engineering will allow you to create a variety of items from grenades to any accessories. But since engineering does not provide any bonus to damage, it does not make much sense to engage in it. Blacksmithing will allow you to create additional slots for gems, which will give an increase in spell power equal to 46 units. But the warlock should not become a blacksmith, because the hero will not be able to use any of the created things. Mining will give you +500 health and +50 stamina), which isn't all that impressive. It is better to take this profession in tandem with jewelry and blacksmithing, as well as engineering. Skinning is only useful for the Destroyer Warlock, as this profession increases your critical strike rating by 32.

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Affliction Warlocks are good against any number of targets. For the most part, they use debuffs that deal damage over time. This allows you to deal effective damage to targets that are far from each other. Like other warlocks, Affliction can use the invaluable ability Demonic Gateway, which can be considered as a raid cooldown.

List of guide changes from 01/02/18:

  • Equipment: Added a list of the best equipment from Antorus, added the "Bonuses from T21" section, updated the "Legendary Items" section.

Warlock Guide with the Affliction specialization is relevant for World of Warcraft Legion 7.3. Below, you'll learn everything you need to know to effectively complete raids and dungeons in Advanced Mythic.

This guide was written by Furty, who has extensive experience playing World of Warcraft and setting world records for killing bosses. He was a member of the guilds Serenity, Midwinter and many others. He is currently a member of the Myst Guild. He plays almost every available class at a very high level. It can be found in Twitter and Twitch.

This guide has been approved by player Preciousyipz, one of the best warlocks in the world. It can be found on Youtube.

Changes in patch 7.3

  • Health Stones restore 25% of the player's maximum health that the Stone has used.

Changes in patch 7.2.5

  • New legendary items have been added.
  • All outgoing damage increased by 20%.
  • Infection damage bonus decreased to 15% (down from 18%).
  • Soul Statue has been replaced by the new talent Death's Embrace. Death's Embrace increases the damage of some abilities by up to 50% for targets below 35% health.
  • Wandering Spirit has a 25 second cooldown. (instead of 35 sec.), and the damage bonus is 15% for 10 sec. (instead of 30%).
  • Phantom Singularity is now available at level 60 and its cooldown has been reduced to 40 seconds. (down from 60 seconds), damage increased by 5%, healing decreased to 20% of damage dealt (up from 30%), and radius decreased to 15m (up from 25m). When the ability is cast, the effect instantly affects all targets within the radius of effect.
  • Seed of Corruption damage has been reduced by 20%.
  • Life Siphon is now available at level 100, its damage has increased by 30%, and the amount of healing has been reduced to 60% of the damage dealt (down from 100%).
  • Soul Flame damage reduced by 20%.
  • Damage per charge of Rage Absorption reduced to 1% (down from 2%).
  • Soul Harvest now lasts 12 seconds. + 4 sec. per target with Agony , max 36 sec. (instead of 15s + 2s per target, max 35s)
  • Corruption and Agony damage decreased by 5%.

Changes in patch 7.2

  • Added new talents for artifacts.
  • Soul Harvest can now be refreshed without penalty (old and new duration stacks). The cooldown of the spell is 5 seconds. The Warlock starts any fight without souls, however, for a few seconds after the start of the fight, the first three Tormented Souls are generated with an increased probability.

Changes in patch 7.1.5

  • The infection has intensified.
  • Drain Life evolved into Drain Soul.
  • Grip of Death has replaced Soul Drain in the talent tree.
  • Seed of Corruption and Unstable Affliction have been buffed.
  • The Grimoire of Sacrifice has been weakened.
  • Wandering Spirit now increases damage dealt to the target by 30% for 15 seconds.
  • Planting seeds spreads to 2 nearby targets (instead of 4).
  • Mana Tap has been removed from the game, replaced by Empowered Life Tap .
  • The Demonic Circle now lasts for 15 minutes. (instead of 6 min.)
  • Soul Harvest lasts 15 seconds by default. (instead of 10 sec.), maximum - 35 sec. (instead of 30 sec.)

1. What has changed in the Warlock "Sorcery" with the release of the Legion?

  • Unstable Affliction has become the primary tool for absorbing Soul Shards.
  • Wandering Spirit has been reworked and is now a Talent.
  • Drain Soul has become a talent, and Drain Life is now used to fill rotation gaps.
  • Black Soul has been removed from the game.
  • Many defensive spells have been removed.
  • Many characters have disappeared from the game.
  • Changes also touched the talent tree, they include new active and passive abilities.

2. Advantages not disadvantages

Advantages:

  • High sustained damage to one or more targets
  • Flexibility
  • Strong AoE damage
  • Copes well with targets that are far apart
  • High mobility thanks to a large number of instant spells
  • Scales well

Flaws:

  • Cannot deal high damage in a short period of time
  • Weak damage against priority targets
  • Unable to quickly switch between targets

3. Brief guide

This section is intended for those who are just starting out as a Warlock, don't aim to raid in Mythic, or just want to keep their play style as simple as possible and don't want to constantly remember to prioritize and keep track of various effects.

Basics

Sorcery is a relatively simple specialization. It allows you to deal damage through periodic effects. To maximize outgoing damage, these effects must be constantly monitored. In this section, we will look at a simplified build with a minimum number of abilities that does not require a quick reaction, but at the same time allows you to deal decent damage.

Talent Selection

The choice of talents in this build is dictated by their ease of use. Of course, the most experienced players can make the most of some of the other talents, but for beginners, choosing more difficult options often ends up with a decrease in performance. In other words, the talents in question allow you to make mistakes from time to time:

  • Level 15: Death's Grip (1 target) or Painful Anguish (2 or more targets)
  • Level 30: Absolute Corruption
  • Level 45: Demon Circle
  • Level 60: Soul Harvest
  • Level 75: Demon Skin
  • Level 90: Grimoire of Sovereignty
  • Level 100: Mediator of Souls

Characteristics

Currently, the priority of secondary stats for the Affliction specialization is as follows:

  1. Mastery
  2. Critical Hit >= Speed
  3. Intelligence
  4. Versatility

Basic rotation

  • Support Agony
  • Maintain Corruption on multiple enemies (up to 5 targets).
  • Use Soul Harvest if available.
  • Use Unstable Affliction with 4 or more Soul Shards.
  • At any other time, use Drain Soul.
  • Use Seed of Corruption when there are 3 or more targets that are close to each other.
  • Use Soul Harvest when you have 2-4 charges. Save 3 or more shards for Soul Harvest.
  • Use Life Tap if you need to replenish your mana.

4. Ability

This section is intended for those who have just started to master the specialization. In it, we'll take a look at all of the available abilities and talk about how they interact with important cooldowns. If you have known her for a long time and feel comfortable in combat, you can move on to reading other sections.

4.1. Key Resources

Soul Shards are the primary resource for Affliction Warlocks. Shards are generated when damage over time effects are triggered and are consumed when casting offensive spells and summoning demons. At a single point in time, you can have no more than 5 fragments.

The other primary resource for Affliction Warlocks is mana. Mana is consumed by most spells and can be replenished periodically with Life Tap . The mana level does not affect the rotation too much, as long as it is enough for you to cast spells.

4.2. Basic abilities

These abilities always remain the same, regardless of the choice of talents.

4.2.1. Damage Over Time Effects (DoTs)

Patch 7.2: Additional Talents

In patch 7.2, each artifact has new talents that replace the previous infinite talent. All of the old talents have been given an additional (fourth) rank, and the new infinite talent is Legionfall Harmony).

Below is the path of development of the artifact, starting from 36 points.

  1. Fourth rank Hell
  2. Fourth rank Dark spells
  3. Fourth rank True instability
  4. Rank Four Inexpressible Agony
  5. Fourth rank Vile Corruption
  6. Fourth rank Complete wither
  7. Fourth rank Doom Seeds
  8. Fourth rank Eternal dark night of the soul
  9. Fourth rank Shadow of Flesh

Relic selection

Almost all relics are of equal value to the Affliction specialization. No relic is worth sacrificing 2 or more units for it. subject level.

The Netherlight Crucible works very simply. You can choose one of two development paths (Light or Darkness) and follow it to the talent that is considered the best in terms of artifact development. If both paths seem equal to you, choose the one that leads to the best talent from tier 3, as it will most likely give you the maximum damage increase. If the Tier 3 talent is in the middle, you can choose either path, as they both lead to medium talent.

Please note that Netherlight Crucible enhancement simulation tools are still under testing, and results may not be reliable. As soon as something clears up, we will update the guide. The simulation was carried out using SimCraft.

Talent Priority Tier 2

  • Influx of Light ≅ Security in the Light;
  • Speed ​​of Light ≅ Master of Shadows;

8.3. Soul Shard Management

8.4. Pet selection

9. Key concepts

Affliction is a very predictable spec for those who like to plan things out. However, you will need to track several effects at the same time with different durations. In the case of a single target, this is not too difficult, however, as the number of opponents increases, the level of difficulty increases. To play optimally as a Warlock with the Affliction specialization, you must:

  • learn how to monitor the effects of periodic damage and correctly spend soul shards;
  • learn how to move properly.

Proper movement is a skill required by all classes that use spells, so it should be perfected. This is especially important in the Legion, because. new bosses won't let you just stand still.

9.1. Tracking damage over time effects and using soul shards

In order for your actions to be as effective as possible, you need to put the knowledge gained from the previous sections into practice. First of all, you need to learn how to maintain damage over time effects and control Unstable Affliction with the Infect talent.

9.2. Proper movement

Correct movement is the basis for the success of the game by any spellcaster, however, it is not possible to describe all the existing methods of movement in dungeons and raids. Since all damage over time effects (with the exception of Unstable Affliction) are applied instantly, they are very convenient to use on the go. If you've recently upgraded all of these effects, but need to change location, use Life Tap. Demonic Gate. This is a very important ability, but many players underestimate it. Treat Demon Gate as a raid cooldown that can move the entire group forward 40m. Before the start of the battle, ask the allies where it will be more convenient for them to use the Demon Gate. If group movement is not required, use them at your own discretion. And finally, always try to stand so that you are in the very center of events. For example, if your tanks are driving the boss in a circle, stand inside the circle so you don't have to run far.

9.2.1. Motion minimization

During combat, some players will unconsciously move around, even if it is not required. For example, when tanks take the boss a few meters away, you realize that the target remains within range, but you still follow him, losing global cooldowns. Try to restrain these impulses and keep unnecessary movement to a minimum. To do this, it is recommended to record video from raids, and then view it, noting errors. Many are surprised to see how much time they waste. If you still feel the need to move, use instant spells and optimize your routes.

10. Effective start

  • Use Potion of Prolonged Power.
  • Apply Agony.
  • Apply Corruption.
  • Apply Siphon Life.
  • Use Phantom Singularity.
  • Cast Unstable Affliction twice.
  • Use Soul Harvest.
  • Use Drain Soul.

11. Priority of characteristics

The stat priority for the Affliction Warlock is as follows:

  1. Mastery
  2. Speed
  3. Critical hit
  4. Versatility
  5. Intelligence

Feature Weight

Please note that the coefficients are approximate and vary slightly for different characters. Values ​​are affected by:

  • current item level;
  • equipped legendary items;
  • set bonuses;
  • available distribution of characteristics.

The following coefficients work for characters with equipment from the heroic Tomb of Sargeras. If you want more accurate values, run the simulation yourself.

  1. Mastery: 1.55
  2. Speed: 1.49
  3. Critical Hit: 1.35
  4. Versatility: 1.06
  5. Intelligence: 1.0

Why is skill so highly valued?

One point of mastery rating speeds up the process of generating shards more than one point of haste rating. Mastery increases in value as the number of targets increases, so it is a preferred secondary stat for the Affliction Warlock.

The priority was built using common sense, in-game tests and calculations made using Simulation Craft.

Intelligence- primary characteristic. When changing items of equipment, pay attention primarily to intelligence indicators. Intelligence grants spell power that increases damage dealt.

In Patch 7.3, Health Stones restore 25% of a character's maximum health. Thus, if your health is over 1.92 million, you should use the stones and not the Ancient Healing Potion.

In addition, you will need boost runes that work in both raids and Mythic dungeons. Corrupted Augment Rune is a one-time (cheap) option. Lightforged Augment Rune - Reusable, costs 50,000 gold, requires Exalted with Army of the Light.

15. Addons for Afli Lok

15.2. ElvUI

ElvUI completely replaces the standard interface. This addon is popular with the best players, including the guide authors. ElvUI fixes all of Blizzard's numerous UI flaws. It's easy to use and you don't have to spend a lot of time setting it up. It has everything a raider needs - group panels, mini-map, icons of buffs and debuffs, etc. All components can be moved around the screen, adjusting them to fit your needs. ElvUI can be used even by novice players.

15.3. Weak Auras

Weak Auras is an essential addon for players who want to master their class and reach new levels of mastery. It is indispensable if you plan to attend Mythic raids. Weak Auras can display buffs anywhere on the screen, increasing your awareness of the fight. Most players use it to track trinket effects and important cooldowns, as well as timers for boss abilities. Weak Auras is highly customizable and greatly simplifies the gameplay. The disadvantage of the addon is its unfriendliness towards beginners. Weak Auras allows you to import data from other users into its interface, so many players don't bother creating personal profiles. Weak Auras includes a tool for writing LUA scripts (that is, in fact, it is an addon for creating other addons). Currently, it is considered indispensable for all active raiders.

15.4. Addons for boss fights

Boss fight addons include ready-made timers to keep track of important fight mechanics. Each timer is accompanied by hints, visual and sound effects that attract the player's attention.

15.6. Addons for measuring damage

Damage meter add-ons collect useful information during combat, such as the amount of damage or healing done, the number of interrupted spells, etc.

Skada is a lightweight and accurate addon that takes up almost no memory and displays a lot of useful information. It is indispensable if you are logging for WarcraftLogs.

Details is a heavier addon that requires quite a lot of memory. Compared to Skada, it analyzes the collected information more carefully and allows you to draw conclusions without leaving the game. It is indispensable if you do not write logs. Details

Recount is perhaps one of the most popular addons among players. It clearly demonstrates detailed statistics during any battle, whether it be damage dealt, healed, or received damage from various sources. All statistics are presented in the form of tables and graphs. The interface is very flexible and easy to use even for beginners.

15.7. Additional addons

These addons do not significantly affect the gameplay, but they can make your life a little easier.

15.7.1. AffDots

This addon allows you to track damage over time effects and update them as needed.

15.7.2. Mik's Scrolling Battle Text

If you don't like the default combat text, this addon will allow you to change it to your liking. A little setup is required before use.



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