Exercises. Food. Diets. Workout. Sport

Summer ball games. "Ball games at home" memo for parents

Akhbukhanova Rezida Fagimovna.

Educator MDOU kindergarten "Ryabinushka",

s.Sabakaevo, Ulyanovsk region

"Mobile ball games"

"roll the ball" Purpose: to develop endurance, attention, dexterity. Practice rolling the ball. Description of the game: the players form a circle, kneel and sit on their heels. The teacher rolls the ball to one of the children. He pushes away from himself with his hand, preventing the other player from touching the legs. If the ball touches the feet, the child takes a step out of the circle. Sitting around the circle, the loser takes part in the game if he pushes off the ball accidentally sent to him. The duration of the game is 4 - 5 minutes.

"Traps with a ball" Purpose: to develop the ability to perform movements according to the word. Practice throwing at a moving target and dodging. Description of the game: the court is limited by lines. In the center of the court, the players form a circle, standing apart from each other at a distance of arms extended to the sides. One child becomes the center (leader). At his feet are 2 small balls. The driver makes a series of movements, the players repeat. At the signal of the teacher: “Run from the circle”, the children scatter, and the driver tries to hit one of the children with the ball. At the signal “one, two, three in a circle, run,” the children again form a circle. The leader is changing. Duration 5-7 minutes.

"Relay with balls" Purpose: to develop in children coordination of movements, the ability to act on a signal. Practice dexterity. Description of the game: the players are divided into two columns. The first in the column is given a ball. To the teacher's signal: "Up!" - children raise their hands and the one standing first passes the ball over the head to the one standing behind, etc. The column that brings the ball first will win. The duration of the game is 6 - 8 minutes.

"Pass the ball" Purpose: to develop the ability to perform movements rhythmically, in coordination with words, as well as on a signal. Exercise in passing the ball, in turning the body to the right and left, in throwing at a moving target. Description of the game: players stand in a circle. The teacher gives one of the players a ball (D = 6-8 cm). At the word “start,” the children pass the ball to each other in one direction. All players say: One, two, three! Get the ball now!

Four five six! Here he is, here he is!

Seven, eight, nine! Throw it who can? I!

The one who has a ball on the word “I” goes with it to the middle and says: “One, two, three - run.” After these words, all the children scatter, and the one who is standing, without moving, throws the ball at the fleeing ones. The one hit by the ball is out of the game. At the signal “one, two, three in a circle, run,” the children again form a circle. The game is repeated 6-8 times.

"Throw and Catch". Purpose: to develop in children coordination of movement, orientation in space. Exercise in throwing and catching, fast running.

Description of the game: a rope is fixed on two posts or racks for jumping at the height of a child with a raised arm. Children throw the ball through the rope, then run after it and catch it. Duration 5-7 minutes.

"Candles"(Russian folk game). All children stand in a circle, and the driver becomes the center of the circle and throws the ball up with the words: “Candle!” While the ball is in the air, all the children scatter, trying to run as far as possible from the center of the circle. The driver catches the ball and shouts: "Stop!" The children must stop, and the driver tries to hit the player closest to him with the ball. If he succeeded, then this player becomes the leader.

1. The driver must make a “candle” by throwing the ball as high as possible.

2. The driver can catch the ball not only in the air, but also from one rebound from the ground.

"Lord of the Hole"(Kabardian folk game). If the game is played on the street, then a hole is dug in the center of the area with a radius of approximately 15 m, into which the ball is placed. If the game is played in a gym, then you can place the ball in the middle of the outlined center of the field. "Lord of the Hole" retreats to the edge of the playing field. The rest of the players are located around the ball at a distance of 2-4 m from it (the complexity of the game depends on the size of this distance). The “Lord of the Hole” loudly calls out the name of any player who runs to the ball and tries to catch up with the players who scatter across the court. The driver must necessarily hit the ball in one of the players. Then that player is out of the game. And in case of a miss, the driver himself drops out. The rest of the players again stand around the hole with the ball, and the “master of the hole” calls out the name of the next driver. The last player remaining in the game is declared the "master of the hole".

1. Only a direct hit of the ball counts.

2. The driver can throw the ball only once in the game.

3. You can not run out of the area, the player who did this is out of the game.

"In the knot" (Tatar folk game)

For this game, you can use a medium-sized ball, but it is better to play it the way it was played in the old days: with a handkerchief or a scarf tied in a knot.

The driver must move a few steps away from the rest of the children who are standing or sitting in a circle. The distance between children should be approximately 1.5-2 m.

The players throw the knot (or ball) in a circle, to their neighbors on the left or right, and the driver runs around the circle and tries to catch it. If he manages to at least touch the knot on the fly or in the hands of one of the players, then the player who failed to protect the knot becomes the leader. The game continues.

1. The driver can only be outside the circle and from there try to catch the ball.

2. You can’t hide the bundle from the driver, you need to throw it to your neighbor as soon as possible.

3. You can not throw the bundle not to the neighbors, but, for example, to the child opposite, if this was not specifically discussed before the start of the game.

"White ball"(Kalmyk folk game)

This game once had a ceremonial character. At the beginning of summer, when cattle begin to shed, white wool was collected, from which a small white ball was made. Now any ball can be used for this game. The game can be played on a large field, on the playground. Before the start of the game, all players are divided into two teams. One player runs away from all the others for a considerable distance and throws the ball as far as possible. As soon as the player returns, all the children rush in the direction where the ball fell, and everyone strives to be the first to grab the ball. The one who first found the ball lets out a triumphant exclamation and rushes back to the starting line. Players from the opposite team try to take the ball away from him, and players from his own team help him. A player may throw the ball to any player on his team if he is unable to defend the ball or run away from his pursuers. The winning team is the one that managed to deliver the ball to the line and hand it to the player who threw the ball at the beginning of the game.

1. Power moves are allowed when taking the ball away, but without steps and pushes.

2. If the game is played multiple times, then the winning team will be awarded one point, and the winner will be the team whose players managed to score more points.

"Hare"(Russian folk game). Children become a circle, in the center of the circle is a “hare”. Players begin to throw the ball to each other so that it hits the "hare". "Hare" is trying to dodge the ball. The player who managed to hit the bunny with the ball takes his place, and the game continues.

1. When throwing, you must not go beyond the boundaries of the circle and approach the bunny.

2. It is necessary to name the player who will catch the ball.

3. The ball must not be held in the hands, it must be thrown to another player as quickly as possible.

"Bouncers"(Russian folk game). Before the start of the game, two “bouncers” are determined by lot. They stand at opposite ends of the platform. The rest of the children line up in a row in the middle of the playground, facing the “bouncer” who has the ball. The "bouncer" throws the ball with a swing, trying to hit any of the players in the middle of the field. If he succeeded, then such a player is considered out of the game: he must move beyond the boundaries of the site, The ball that slipped past the players must catch another “bouncer”: now it is his turn to throw.

1. If the “bouncer” did not throw the ball hard enough, then any player can catch it: he will receive an additional point and can return the previously eliminated player to the game or “save a life” in case of a direct hit of the ball.

2. A player who tried to catch the ball, but failed to keep it in his hands, is considered out.

3. The last two players themselves become "bouncers", and the game is repeated again.

4. Sometimes it is agreed that players can only catch the ball from the rebound.

"Ball against a narrow wall"(Mordovian folk game). The name of this game was given by a narrow board dug vertically into the ground (about 30 cm wide) 2 m long. If children play, then the height of the board may be less, it is necessary to strengthen it from behind with another wooden board or stake to give stability.

At the beginning of the game, such a board - a “narrow wall” - is installed on the first line, parallel to which a second line is drawn on the ground at a distance of 10-15 m. On the first line, about 1 m from the "narrow wall", the driver chosen by lot becomes, the rest of the players are located behind the second line.

In the hands of the driver is a small rubber ball and a “bat” - a wooden stick or a narrow plank (dimensions 10x60 cm), hewn at one end in the form of a handle. The driver throws the ball low in the air and knocks out the second horse with a “bat” blow. Other players are trying to catch him on the fly. If any player succeeded, he stands on the second line and tries to hit the ball into the "narrow wall". If he succeeded, he replaces the driver, if not, then the game continues with the old "ball thrower".

1. Before the start of the game, it is necessary to agree on how many attempts the driver has, if he could not hit the ball the first time with a “bat” or throw it over the line of the second horse. After that, he will have to pass the "bat" to another player (he is also determined by lot).

2. Throwing the ball into the "narrow wall" is possible only because of the second line, without stepping over it.

3. The distance between the lines can be changed depending on the age of the players (the younger the children, the smaller the distance).

4. You can play points: one point is awarded to the player who hit the "narrow wall" or the driver if no player could hit it. At the end of the game, the winner is determined by the number of points scored.

Lapta(Russian folk game). The name of this ancient game comes from the name of the wooden stick with which the ball was scored: it looks like a shovel and is called "bast shoes". The players are divided into two teams, in each team they choose their driver, he will serve the ball first. The game is played outside. On one side of the playing field there is a “city”, and on the other, at a distance of 10-20 m, a horse line is drawn. The players of the "city" are located on its territory, the players of the field are randomly located in the "field". The driver first tosses the ball and, with the help of a bast shoe, directs it to the “field”, quickly runs to the line of the horse, and then also quickly returns to the “city”. The field players catch the ball in the air or pick it up where it fell, and from this place they can "stain" the running opponent if he is still in the "field".

1. Each player of the "city" in turn scores the ball with a "bast shoe".

2. We must try to throw the ball where there are fewer opponents, or as far as possible.

3. A player who could not score the ball with his "bass" is allowed to throw it with his hand.

4. The city team loses and moves to the playing field if

all players hit the ball, but no one ran over the line,

all players ran across the horse line, but did not return to the city,

during the run of the player, the "cities" were tarnished.

"Ural ball"(Bashkir folk game). Now this game is played with a small rubber ball, and earlier it was played with a ball rolled from wool. Three parallel lines are drawn on the playing court at a distance of about 10 m from each other: the first line is the line of throwing the ball, the second is the middle line, the third is the bypass line. Players are divided into two teams: "shepherds" and "throwers" of the ball. The first "thrower" stands behind the throwing line, throws the ball over him and hits it with his hand with force so that he flies off the third line. Then he must immediately run behind this line himself and quickly return back to the throwing line. The ball knocked out by him is caught by the "shepherds". If they manage to catch the ball and return it over the throw line before the thrower has returned there, then that player must stop at the place to which he managed to reach when the ball was returned over the throw line. If the player managed to get ahead of the "shepherds", he gets the right to additionally knock out the ball in the field. Then the next player from the team of "throwers" hits the ball.

If all the "throwers" were stopped in the field, then they are built on a special line, which is called the "bridge of one hair": this dashed line is drawn in the middle between the bypass line and the middle line.

The most accurate "shepherd" (this is determined by the players of his team) stands with the ball on the throwing line and invites any of the "throwers" of their choice to run in any direction. "Shepherd" will have to hit the running ball. If he succeeds, then all the "shepherds" become "throwers", in case of a miss, the game is repeated again.

1. "Throwers" throw the ball in turn, without stepping foot over the line of throwing.

2. Shepherds may catch the ball or pick it up from the ground.

3. To get the ball back over the throw line faster, “shepherds can pass it to each other.

"Holes"(Russian folk game)

Players dig several shallow holes - holes on the site along a straight line. In parallel, at a distance of 2-3 m, another line is drawn: from it it will be necessary to roll or throw a small rubber ball alternately into each hole - this is determined before the start of the game. The first player throws the ball into the holes until he misses. Then each child tries to get into the holes. If no child manages to hit all the holes without a miss the first time, then the game is repeated, with each player throwing the ball into the hole where he missed. The winner is the player who first manages to accurately hit the ball into all the holes in turn.

1. Usually the game is played with a small number of "holes", in any case they should not be more than 10.

2. The number of participants must also be limited to a few children, otherwise the game will drag on for a very long time.

"Balloon"("Kotel") (Russian folk game)

This is a very popular old Russian game, which has other names, for example, Kubar, Clubs, Holes, Mazly. It can be played using modern hockey sticks.

Before the start of the game in the center of the playground, they dig a hole with a diameter of 20-50 cm, which is called a "cauldron". Around the "boiler" in a circle with a radius of 1.5-2 m, all players, except for the driver, dig holes of such a size that the end of one stick can freely fit in them.

The players each stand at their own hole, lowering the end of the stick into it, and the driver takes a wooden ball (or a heavy rubber ball) about 10 cm in diameter and moves aside a few meters away. He tries to use his stick to hit the ball in the center of the “cauldron”, while it does not matter whether the ball rolls from hitting it or flies low above the ground. The rest of the players try to hit the ball with their clubs. If they did not succeed and the ball still hit the center of the "cauldron", then the players must change their holes. At this time, the driver can take one of the holes with his stick. Then the player left without a hole becomes the driver.

1. The ball hit by the players on the fly, the driver may try to re-roll the stick into the "cauldron". The rest of the players can hit the ball with their clubs, trying not to miss it in the "cauldron".

2. It is impossible to prevent the movement of the ball to the “cauldron” with your foot or hand, the player who violated this rule becomes the driver.

3. If during the game the children are too far away from their holes, the driver can leave the ball and try to run to the free hole and occupy it with his club.

4. A child left without a hole should not try to free it by force.

"Earth - water - sky" ("Beast - fish - bird")(Russian folk game)

In order to successfully participate in this game, you need to know many names of animals, birds and fish. Each child needs to prepare forfeits in advance, which can be taken away from him in case of an incorrect answer.

All players sit on the mat or stand in a circle, facing the center. The leader comes to the center with the ball, he says one of the three key words and immediately throws the ball into the hands of any player. The player must catch the ball and immediately name the appropriate animal, fish or bird. Then you need to throw the ball again to the leader. If the player made a mistake (failed to catch the ball or called the wrong word), then he gives his phantom.

The leader at a fast pace throws the ball to more and more new players, trying to include everyone in the game.

At the end of the game, you can invite the children who lost the forfeits to complete some fun collective task: sing, dance all together to get their forfeits back.

1. The leader can throw the ball only after pronouncing the keyword.

2. It is necessary to throw the ball directly into the hands so as not to distract the player to catch it.

You cannot re-name an animal, bird, or fish already named by someone - this is considered an incorrect answer, and the player is penalized for a phantom.

"Stop!"(Udmurt folk game)

The leader is chosen, the rest of the children stand around him. They begin to throw the ball to each other over the driver, but not very high. The driver tries to intercept the ball on the fly or in the hands of any player. If he succeeded, then the player who last held the ball in his hands before the driver touched it takes the place of the driver.

If during the game the ball falls, then all the players quickly scatter in different directions until the driver has time to grab the ball from the ground. As soon as the ball is in the hands of the driver, he shouts: “Stop!” Everyone freezes in their places. The driver throws the ball from the place where he picked it up at any player. If he hits his "target", then this player becomes the driver. If the driver misses, all the players again become around him, and the ball-tossing game continues.

1. The ball in this game is thrown only while standing still in place, but you can catch it while moving.

2. If after shouting: “Stop!” the player at whom the ball was thrown moves, he becomes the driver, even if the ball did not hit him.

"The ball to the driver" (throwing). The players line up in columns. In front of each column stands the driver with the ball. On a signal, the driver throws the ball to the first in the column, and he returns the ball back and runs to the end of his column. As soon as the first one is again in front of the column, he raises the ball over his head.

"Kick the ball into your house." Rolling the ball with the inside of the foot in the drawn circles.

Hunters and Hares (throwing) On one side of the site, a place for hunters is outlined. On the other side are houses for hares. In each house there are 2-3 hares. The hunter walks around the site, pretending to be looking for traces of hares, and then returns to his place. On a signal, the hares run out of their houses into the clearing and jump on two legs, moving forward. According to the teacher "Hunter!" hares run to the houses, and a child, representing a hunter, throws a ball at them. A hare hit by a ball is considered to have been hit. The hunter takes him to him. The game is repeated several times, after which another hunter is chosen. Directions. The hunter may have several balls in his hands. Shooting at hares in the houses is not allowed.

managed to hide behind the pebbles, and takes them to his house. The game is played 2-3 times, after which the number of carp caught by pike is counted. Then another player is assigned to the role of the pike. The game is repeated 3-4 times. Directions. When the game is repeated, when a new pike is chosen, the children depicting crucians and pebbles change roles.

Hit the ball! Children sit on one side of the playground. There are big balls on the bench on the other side. Children go to the line (at a distance of 1-2 m from the bench), where small balls lie opposite the large ones. To the teacher's signal: "Ready!" children raise the balls, at the signal "one!" throw them at big balls, trying to knock them down. The child who hits the ball with his right and left hand wins.

Knock down the pin. (throwing) The players stand behind the line 2-3 m from which pins are placed in front of each. The children have balls in their hands. On a signal, the players roll the balls towards the pins, trying to knock them down. At the next signal, the children go after the balls and pick up the fallen pins. The game is repeated. Each player remembers how many times the pin was knocked down by him.
Directions. It is necessary to diversify the game task: roll the balls with the right, left and two hands, foot.

"Find your home." Several children with sticks in hoops. On a signal, they run out of the hoops and drive the balls around the court. On the command home, everyone dribbles the ball to their home.

Passed - sit down (throwing) Children are divided into two teams and line up in columns one parallel to the other. Each team chooses a captain who stands opposite his team at a distance of 3-4 m. The captains each have the ball in their hands. On a signal from the leader, the captain throws the ball (in any or a predetermined way - from the chest, from the shoulder, from below, with two hands from behind the head, etc.) to the first player in his team. He catches, returns to the captain and immediately crouches. Then the captain exchanges passes with the second, third and other players of the team. Each player, returning the ball to the captain, crouches. When the last player in the column gives the ball to the captain, he lifts it up, and the whole team quickly gets up.
Whose team will quickly and accurately complete the transfer of the ball from the captain to the players and vice versa, that team is considered the winner.

"Who will throw further?"(throwing) A start line is drawn on one side of the site. At 5 m from it, 3–4 lines are drawn in parallel with an interval of 4 m between them. The players are divided into several teams, and each line up in a column one at a time behind the start line. Each player has a bag of peas. Players taking turns in their teams throw bags of peas as far as possible beyond the drawn lines and stand at the end of their column. The team in which the players managed to throw more bags over the far line wins.

Natalia Babintseva
Card file of outdoor games with a ball for children 4–5 years old

"Get in the basket"

Target: improve throwing skills with the right and left hand.

move: draw a line at a distance of 3-4 m from it. Behind it are 6-8 children one step apart from each other. Each has 2 balls. On a signal, the children throw the ball into the basket, first with their right, then with their left hand. Then the children take it out of the basket and repeat the exercise, then pass it on to the next children.

Target: exercise children in long distance throwing

Move. Children, holding balls in their hands, stand on one side of the hall or playground behind a line or a rope laid on the floor. At the instructor's signal, the balls are thrown into the distance. Everyone should notice where his ball fell. At the next signal, they run after their ball, stop near them, raise them above their heads with both hands. Instructor (tutor) marks those who threw the ball the farthest. After that, the guys return back to the line. Children as directed by the instructor (caregiver) throw balls with right and left hands.

"Bowling"

Players (4-5 people) stand in a line behind the starting line with balls in their hands. In front of each player, 6 pins are arranged in a triangle (4-5 meters from the start line). Children roll the ball on the floor, trying to knock down the skittles. The winner is the one who knocked down a large number of pins. The ball must be rolled on the floor without tossing. The distance to the pins can be increased or decreased depending on preparedness children.

sedentary game"Bunny"

The role of a bunny is a small ball, which is convenient to hold in your hand. Children stand in a circle, in the center leading. Children behind their backs pass the ball in a circle unnoticed by the driver, and he must guess who is holding the bunny. The driver may even require the player to show their hands. If the driver guesses who has the ball, the children switch roles.

Rules: try to pass the ball into your hands, do not lose it.

"BALL IN A CIRCLE"

Target. To improve the skill of repulsing the ball, to learn to navigate in space, to develop fixation of the gaze, to activate the tracing function of the eye.

Move. Children squat on the floor in a circle. teacher (adult) gives one of the participants in the game a ball-Kolobok (eyes, nose, mouth are drawn or glued on it) and reads a poem.

Gingerbread Man, Gingerbread Man,

You have a rosy side.

You roll on the floor

And Katyusha (guys) smile!

At the request of the teacher "Katya, roll the ball to Dima") the girl rolls the ball with both hands to the named participant. He, having received the ball, rolls it to another child, who was called by name, etc.

Rules: the ball needs to be pushed harder so that it reaches the other participant in the game, and also serve the ball that has rolled out of the circle.

"Kick the ball with your head"

Target. strengthen the muscles of the trunk and limbs, coordination of movements, crawling skills.

Equipment. Big balls by number children.

Move. The player moves on all fours and pushes a large ball in front of him with his head, without touching it with his hands to the opposite end of the room. The player who pushes the ball first wins.

Rule. Players start at the same time from the line, line.

"Ride and catch up"

To learn to roll the ball in a straight direction, to repel it vigorously, to develop the ability to navigate in space, to activate the tracing function of the eye.

Move. Child with ball in hand approaches the designated place (cord, strip of plaster, colored circle) and performs actions in accordance with the poetic text.

Our cheerful, sonorous ball (pushing the ball with both hands)

We'll ride far (looks where he rolled,

Now let's chase him down. (running for ball, catches up with him.)

This is easy for us to do! (raises the ball over head: "Caught!")

Depending on the diameter of the ball, the child can roll it with one hand, alternating the right and left hands, if small (diameter 5-8 cm) or two hands if big (diameter 18-20 cm).

Rules: the child looks ahead before rolling the ball. Don't run for ball immediately while waiting for a voice signal.

"KILL THE BOTTLE"

Target. Develop basic hitting skills ball to the goal, the ability to energetically push the ball in a given direction, to develop fixation of the gaze.

Move. teacher (adult) puts two or three skittles at a distance of 1-1.5 m from the child, gives him a big ball.

The child squats down, bends over, puts his feet slightly wider than his shoulders in the place indicated by the adult (colored circle or cord, rolls the ball forward with both hands, trying to knock down the pins. Then he goes after him, picks up and returns.

teacher (adult) accompanies his show with such words:

Look at the skittles. (teacher points to skittles)

They stand exactly in a row!

We will send the ball to them skillfully (pushing the ball with both hands)

And they are already there! (points to knocked down skittles)

Rules: vigorously push the ball away with both hands, look forward - at the pins.

"Get in the gate ball»

Target. Develop versatile coordination of movements and mobility of nervous processes the ability to keep balance.

Equipment. 2 chairs, rail 1.5 or 2 m, ball.

Move. The leader builds a gate (on the backs of chairs or cubes 50-60 cm high, he puts the ball in front of the gate at a distance of 2 m. The child must take the ball, roll it into the gate and run after it. Having passed the gate on all fours, the child straightens up, catches up with the ball, and putting it in its original place sits down to rest.A more complex option can be carried out for a while.

Rule. The child needs to run ball straight without hunching over.

"Play ball with me"

Target. to form the correct posture, strengthen the muscles of the foot, develop coordination of movements of large and small motor skills, speed of reaction.

Move. The child squats in front of the leader, who rolls the ball towards the child, sentencing:

You catch a funny ball

Give it back to me, don't hide it.

The child rolls the ball back to the leader. The game is repeated 2-3 times. Then the leader strikes ball on the floor and says:

Ball, jump and fly

And the kids have fun.

The child jumps to the beat ball. The leader rolls the ball, after the words "burner" the child should sit on a chair. If the lessons are group, then the ball is awarded to the fastest. The child proudly carries him around the hall, all the children follow him in a column. The game is repeated 3-5 times.

Rules: watch your posture and lip closure.

"SALUTE"

Target. Develop dexterity, visual-motor coordination.

Move. Children take balls of different colors and freely position themselves around the room. Adult with children pronounces:

These are not crackers:

The guns fired.

People dance and sing.

Fireworks in the sky! (children throw balls and catch them).

At the signal of an adult: "The fireworks are over!" children stop throwing balls up.

Rules: you can throw the ball up only after the command "Salute".

"Put the ball in the basket"

Target: develop dexterity, coordination of movements.

move: The children's basketball basket is placed at the height of the child. Implementation options exercises:

The child puts a ball with a diameter of 25-30 cm into the basket with both hands;

The child puts a ball with a diameter of 5-8 cm into the basket with one hand.

Rules: stretch, put the ball in the basket.

"FUNNY BALLS"

Target. Develop speed of reaction, orientation in space, visual-motor coordination.

Move. Children with balls in their hands line up on the starting line in a line. The teacher says the words:

All the balls rolled, rolled. Children throw balls over their heads and run after them. Here the balls jumped, played out. They jump on two legs in place with balls in their hands.

Our bright balls, colorful balls.

Balls run into the corner, run away. Children run to the starting line.

Balls are hidden there, they are resting. They squat down.

Rules: act according to the text of the poem.

GAME SMALL MOBILITY"FIND AND SHUT UP"

Target. Develop orientation in space, expand the visual field.

Move. Children stand at one end of the hall facing the teacher. The teacher shows the ball and says that they must find it. The one who finds it should go up to the teacher, quietly say in his ear where he saw the ball, and move back to his place, and the game will continue until all the children find the ball.

Then the teacher invites everyone to turn their faces to the wall and close their eyes, and at this time he hides the ball. On signal "Ready!" children open their eyes and spread around the room in search of a ball. At the end of the game, the one who first saw the ball is noted, as well as those children who showed the greatest restraint, observation, and quick wit.

Option: whoever finds the ball first with the teacher hides it, and the children look for it.

Rules: the one who finds it should go to the teacher, quietly say in his ear where he saw the ball, and move back to his place.

"BALL GAME"

Target. Develop dexterity and hand-eye coordination.

Move. Adult pronounces the words:

Kach, kach, kach. Children take balls and stand in a circle.

We want to play ball

From the basket where the toys are

Get him quickly

And play with everyone get up

Kach, kach, kach. Children throw the ball with both hands

Let's throw the ball high! up and catch it.

And then we'll catch him

And let's throw it up again.

Just hold on to our ball.

Kach, kach, kach. Throw the ball with both hands on the floor

We'll hit the ball on the floor! and they catch him.

And then we'll catch him

And let's hit the bottom again.

Just hold on to our ball.

Kach, kach, kach.

Tired poor ball. The children put the balls in the basket.

Rolled into a corner.

And quietly fell silent.

Rules: perform movements according to the text.

"CATCH - THROW"

Target. Develop coordination of movements, dexterity, fixation of the gaze.

Move. Children stand in a circle, an adult in the center. He throws the ball and catches it back speaking: "Catch, throw, don't let fall!".

The text is pronounced slowly in order to have time to catch and throw the ball. distance gradually increases: from 1 to 2 m and more.

Rules: catch the ball without pressing it to the chest; throw accurately to an adult with both hands in accordance with the rhythm of the spoken words.

Complication: Children stand in pairs and throw the ball to each other.

"Run, funny ball"

Target. develop fine motor skills, dexterity, attention.

Move. Children and adults stand in a circle at a step distance from each other. An adult gives one of the players a ball with a diameter of 15 cm, while clearly He speaks:

You run, funny ball.

Quick, quick hand.

Who has a funny ball

He bounces himself!

The one who has a word "myself" the ball is in the hands, it starts to bounce in place, and the children accompany its jumps words:

Jump-jump, jump-jump,

Jump-jump, stop!

The game is repeated, the ball is passed around the circle further.

Rules: jump easily, on the spot.

GAME EXERCISE "SCHOOL OF THE BALL"

Target. Develop coordination of movements, dexterity, tracing the function of the eye.

Move. The ball school is a system of exercises. Exercises are selected simple, affordable. Children perform them in a certain sequence.

1. Throw the ball up and catch it with both hands.

2. Throw the ball up, clap your hands and then catch it.

3. Hit the ball on the ground and catch it with both hands.

4. Hit the ball on the ground, clap your hands and then catch it.

5. Hit the ball against the wall (or shield) and catch it with both hands.

6. Hit the ball against the wall, clap your hands and then catch it.

7. Hit the ball against the wall. After he falls to the ground and bounces, catch him with both hands.

8. Hit the ball against the wall, clap your hands and, when the ball falls to the ground, bounces, catch it.

"Catch the big ball"

Target. Develop speed and agility.

Move. All children stand on one side of the hall. The instructor takes a ball measuring 50 cm or more in diameter and throws it in the opposite direction to another adult. All the kids are running ball. The adult throws it back to the instructor. Children run after him, trying to catch him.

Rule. Run around trying not to run into other children.

"Stop"

Target. Develop a reaction to words, dexterity, coordination of movements.

Move. All the children run one after another in a large circle. Suddenly the instructor speaks loudly "Stop!" The children stop. The instructor stands in the center of the circle, throws the ball up and calls the child's name. Children run in a circle, and the child tries to catch the ball, stand in the center of the circle, throw the ball up, says "stop". The children stop. And the child says the name of another child. The game continues.

Rule. It is necessary to throw the ball not into the hands of the child, but only up.

For Primary School Students

Catch - don't catch

The players line up in front of the leader, who has the ball in his hands. Standing 5-6 m from the line, the driver throws the ball to any of the players, while naming an object. It is agreed that it is necessary to catch only if, for example, something edible is named: “sugar”, “cheese”, etc. If the driver said the name of an object that is inedible (for example, “nail”, “ ball", "chair") and then throw the ball to the player, he must not catch it. The ball is returned to the driver for a new throw.

If the receiver makes a mistake and catches it, he takes a step forward and continues to play. With a secondary error, he is out of the game. After 3 minutes, the results are summed up - the most inattentive ones are noted, and from those who were not mistaken, a new driver is chosen, who also plays the game for 3 minutes.

After the change of each driver, all retired players return to duty. They can also be in the role of leaders.

It is important to observe the condition in the game: throw the ball immediately after the driver says the word, but not at the same time as the name is pronounced. In this case, it is very difficult for the players to orient themselves correctly.

Three elements

The players form a circle, and one of them stands in the middle with the ball in his hands, He says one of the three words: “earth”, “water”, “air” - and throws the ball to someone. The one who catches the ball returns it back, naming the bird, fish or animal in accordance with the given word. For example, the driver said the word "water". The player can name the fish (“pike”, “crucian carp”, “carp”, “crucian carp”, etc.). At the word “land”, the player calls any animal living on the ground: “dog”, “cow”, “donkey”, “cat”, etc. At the signal “air”, the one who caught the ball calls the birds: “sparrow”, “eagle” , "crow", "gull", etc.

A player who has violated the rules of the game (did not catch the ball, answered incorrectly, said a word that already existed) receives a penalty point. After the second penalty point, he is out of the game. A new leader is appointed in 3-5 minutes.

You can enter the “three seconds” rule into the game, that is, after throwing the ball, the driver counts up to three, and only after that (without delaying) the player must return the ball back and give an appropriate answer.

Ball race in columns

2-3 teams of 6-8 people are formed, they stand in columns one by one at a distance of 4 steps from one another. For those standing

ahead in the hands of a volleyball or basketball. On a signal, the transfer of balls to the one standing behind begins with both hands behind the head. When the ball reaches the last one, he runs forward with the ball (everyone takes a step back), becomes the first and again passes the ball back from above, etc. The game continues until each of the team players is first.

Pass - sit down

Two columns of players stand at a distance of 3-4 steps from one another. The distance between the players is the length of outstretched arms placed on the shoulders of those in front. At 5-6 steps in front of the column, a line is drawn, beyond which one representative from the team enters - the captains.

On a signal, the captains pass the ball (with both hands from the chest or in another way) to the first player of their team, who catches it and returns it, immediately assuming a crouching position. The captain throws the ball with the second, third and other players of the team. Everyone who made the return transmission crouches. When the last player in the column gives the ball to the captain, he lifts it up and the whole team quickly gets up. The team that completes the passes first without violating the rules wins.

You can complicate the game by adding dribbling to it. In this case, the last player in the column, having received the ball, runs with it, hitting the ground, over the line and takes the place of the captain, and he - at the head of the column (everyone takes half a step back).

The game ends when the captain, being the last in the column, receives the ball and returns with it over the line. It is important that there is the same distance between the captain and the column in both teams, for which a line is drawn on the ground.

Ball average

Two teams of 4-6 people are formed. Teams stand in a circle close to each other. Players join hands and take 2 steps back to make the circles even. The players are then counted in numerical order, and the first numbers go to the center with the ball in their hands. Each player draws a line in front of their toes.

On a signal, the players standing in circles pass the ball to the second numbers, receive the ball back from them, pass the ball to the third, they send it back, etc. When the central player receives the ball from the last participant in the game, he passes the ball to the second number and changes from him a place. The second player stands in the middle of the circle and continues to pass the ball, starting with the third number and ending with the third number, who replaces him in the center, continuing to pass the ball around the circle.

The game ends when everyone has been in the role of center. The one who started the game, having received the ball from the last player of his team, runs out with him into the middle of the circle and lifts the ball up. The team whose player did it first wins. During the game, the ball is passed in circles in the same direction, it is forbidden to let any of the players pass, the fallen ball is picked up and the game continues.

When repeating the game, the ball can be passed not through the air, but by hitting the ground.

Between two fires

2 teams are playing. One of them is located in a square with sides of approximately 7-9 m. The players of the other team, divided into 2 equal groups, take places on two opposite sides of the site. One of the players picks up a volleyball.

On a signal, players outside the court begin to knock those in the middle out of the game with the ball. If a player touches any part of the body other than the head, or drops the ball from his hands, trying to catch it from the fly, he leaves the square. Throwers may throw the ball across the court to players on their team if they are closer to an opponent running on the court.

The game ends when the last player is knocked out of the square. The players then switch roles and the game is played again. The team that manages to remove all players from the game in less time wins.

The following rule may apply in the game: the one who caught the ball not only remains on the field himself, but also returns the retired comrade to the game. If there is no such player, then the team receives a spare point, which will allow the player who will be touched later not to leave the game. With this option, the rules set the time of the game, for example, 5 minutes. Then the result is summed up by the number of players knocked out during this time by one and the other teams. A hit on the player from the ground, in the head, is not counted, it is not allowed to step over the line when throwing.

Often a large circle is drawn for the game, in the middle of which one team enters, and the other is located on the outside of the circle. The rules of the game remain the same or are simplified: for example, center players are not allowed to catch the ball with their hands. The game continues until all players have left the circle.

Pioneerball

This game can be played with one or two volleyballs (older guys - basketballs) balls. Teams of 6-7 people are located on opposite sides of the grid.

Pioneer ball with one ball

The back row player, being within the court, throws the volleyball over the net as far as possible. One of the opposing players must catch the ball and, after taking no more than three steps with it (usually towards the net), throw it back to the opponent's side in the place that is most poorly protected. The player who catches the ball from the air sends it back in the same way. The roll continues until the ball touches the ground. The team that allowed this or threw the ball out of the opponent's court loses the point. The game continues until 10 points, after which the players change sides of the court.

When playing with one ball, you can enable the "three passes" rule. In this case, the ball that has flown over the net must be played between two or three players so that the third throw must be transferred to the opponent's side. During the game, its participants also move around the court and make the initial serve to the opponent's side in turn.

Pioneer ball with two balls

Teams of 6-8 players are located on opposite sides of the net, and players standing closer to the corners of the court receive the ball.

On a signal, they throw their balls to the opponent's side. The task of each team is to quickly get rid of the ball and throw it back so that 2 balls are on the opponent's side at the same time. In this case, the balls must touch the ground or the hands of the players at the same time. In this case, the game is stopped with a whistle and the team with 2 balls on the court loses the point. The pitch is started by new players. The game lasts up to 10 points, which one of the teams must score, after which the players change sides of the court, and the second game is played. In the event of a tie, a third set is appointed to determine the winner.

The referee enforces the following rules. If the ball is thrown to the opponent's side before the signal, the team loses the point; balls that collided in the air are returned before a new serve. The ball must not fly under the net or land (on the initial service or during play) outside the opponent's court. In this case, the team loses a point. However, it is possible to play with a ball that has bounced off the wall during a play on the court. If the ball bounces off the net after serving, play stops and the team loses a point.

It is good if, in addition to the referee, there is also a score counter that is not participating in the game.

Snipers

The players of each team alternately throw small balls (snowballs) at a target - a basketball, a snowball, etc. The total number of hits per team is counted.

Dexterous and sharp

Three circles with a diameter of 3, 10 and 15 m are drawn on the site one inside the other. 6 towns are placed along the circumference of the small circle.

Two teams are playing. Each team has one captain, three defenders, the rest are pitchers. The captains stand in a small circle, the defenders in the middle, and the servers are freely placed in a large one.

The manager gives the ball to one of the captains, he throws it to the serving player of his team, the player from the big circle tries to pass the ball back to the captain, but the defenders try to intercept the ball and pass it to their servers. The captain, having received the ball, knocks down one of the towns with it. The downed town is removed, the ball is passed to another captain, and the game continues.

Ball games can relieve tension, develop coordination of movements, reaction speed, accuracy and endurance in a child. We offer the most interesting and fun.

Mobile, sports games are especially useful for primary school students. Their body is experiencing a lack of physical activity, in the continuous process of which they were before they began to “sit” in the classroom for half a day.

1. Trolls with a ball

These are the same “catchers”, only playing to escape the chase, at the same time they pass the ball to each other. The main thing is to pass the ball to the one whom the driver is about to catch up with, since a person with a ball cannot be kicked. Water has to switch to another player. It is allowed to intercept the ball. If he was in the hands of the driver, then the participant who caused the loss of the ball will now catch up with everyone. By the way, do you know?

2. Sultan's runners

A place of honor is chosen in the center of the site. Two teams are formed from the participants, these are runners. "Sultan" is separated from the rest of the players and throws the ball as far as possible. At this time, all the walkers, closing their eyes, stand quietly and listen to where the ball will fall. Hearing the sound of the ball on the ground, they run to look for it. The finder tries to quietly pass the ball to the player of his team. You cannot keep the ball in your hands for a long time. Moving towards the goal, it must be thrown to each other at the same time, without giving into the hands of rivals. The winner is the group whose representative is the first to bring the ball to the "sultan" and put it in a place of honor.

Notes: Walkers cannot be peeped, so you should put them with their backs to the place where the "sultan" throws the ball. You can scatter and look for a projectile only after its rebound.

3. Bouncers

Two people (bouncers) stand facing each other at a distance of at least 5 meters. The rest of the participants are placed between them. The bouncers, throwing the ball to one another, must hit those who are playing. Those who failed to dodge the projectile leave the playing field. A hit is not counted if the ball first hit the ground, and only then flew into a person. The task of the last remaining player is to dodge the throw as many times as he is old, then the game is considered won. If the latter does not cope with his task, then the first dropouts go to the place of the bouncers, the game continues.

Notes: The ball is not very heavy (for example, a volleyball), and if the players are very small, it is better to take a children's rubber ball. The game is made more interesting by special names for throws: “Bullet”, “Candle”, “Potato”, “Bomb”, etc. Each of them has its own feature that requires a certain behavior of the participants. We recently wrote about! And among these games there are such - you will download!

4. Aport!

For the game you will need two balls of different colors, but the same size. Taking them in hand, the players stand at a pre-drawn start line. At the command "Aport!" everyone must throw their ball as far as possible and immediately run after the opponent's projectile. The first person to bring someone else's ball wins.


5. Tens

The players take turns doing exercises with the ball.

10 times - just throw the ball at the wall; 9 times - they throw, and while the ball flies, they manage to clap their hands once; 8 times - you need to have time to clap twice; 7 times - three claps; 6 times - the ball is thrown from under the right leg; 5 times - from under the left; 4 times - you need to take the ball by jumping over it, so that it slips between the legs; 3 times - hit the wall with one hand; 2 times - another; 1 time - having managed to turn around.

If the given element fails, the move is passed to the next participant. The winner is the one who completes all the tasks before the rest.

6. Rocket

The players, picking up small (for example, tennis) balls, stand along the outer border of a circle drawn on the ground with a diameter of about 10 meters. The leader with a large (basketball or volleyball) ball is located in the center. With the words: "Three, two, one ... start!" he throws his ball up (launches a rocket), the rest throw small balls at this flying target, trying to hit. For each accurate throw, the player is awarded a point. The winner is the one who scored the most points after a certain number of attempts.

Note: For this sport ball game, a referee is needed who watches from the side. He makes sure that no one steps over the line, and counts the hits.

Beloborodova Natalia Vladimirovna

In many families, children are not allowed to play ball at home. This is understandable - to hurt something and even break it as easy as shelling pears. However, there are plenty of fairly quiet games that can be played at any time of the year in an apartment.

"Sun"

Sit on the floor opposite the child. Spread your legs apart and bend at the knees, depicting a "house". Roll the ball to each other saying:
The sun walks across the sky
And he enters houses.
And Masha comes in (the ball rolls to Masha),
And he comes to mom (the ball from Masha rolls to mom),
And Masha comes
And to my mother comes ...

When the child understands what the essence of this game is, you can connect other participants - even children or adults.

"In tenth"

Get a box that fits the ball easily. Stand some distance from the child. The child's task is to throw the ball into the box. You can also play differently. Put the box or basin on the floor and try to get into it. You can show the child the procedure with the following rhyme:
Take the ball with one hand
And lift to the shoulder.
Let's look at the basket
And throw it into the basket.

"Big small"

Take several balls of different sizes. Line them up from smallest to largest. Ask your child: “Would you like to roll a big ball or a small ball first?” Rolling balls, tell the child which one is large, medium, small. Ask the kid to show the balls of different sizes.

"Apple"

Children sit in a circle, the driver is selected. The ball is passed in a circle with the words:
Apple, roll, roll.
You are ruddy, roll.
Roll into my palms.
Now stop!

At this moment, all participants quickly hide their hands behind their backs, including the one who had the ball. The host tries to guess, and asks one or another participant to show his hands.

"Skittles"

Place skittles on the floor, or, if there are none, then cubes. You can put one item or several. The task of the child is to knock down the object with the ball.

"Ball in the house"

Place a chair in the middle of the room. Sit close to him. Show your child how to direct the ball so that it rolls under the legs of the chair. Let the kid try to do it on his own.

"Obstacles"

Arrange objects in the room - skittles, cubes - at such a distance that the ball can easily roll between them. Show your child how to gently roll the ball so as not to knock or hit anything.

Queen

This game is also called "Frog", and it is played mainly by girls.

For the game you need: a blank wall, at least 2 players, a ball.
The players line up one behind the other. The first child throws the ball against the wall with his hands at his level or slightly above himself. When the ball flies back and hits the ground, you need to jump over it without hitting it with either hand or foot. The player standing behind him catches the ball and does the same. After the jump, the player becomes at the end of the queue.
If the player did not jump over the ball or hit it, then the letter “K” is attributed to him, then “O”, etc., until the word “QUEEN” (or “FROG”) is typed in full.
The one who types the whole word is out of the game. The last player left in the game wins.
Wall

The children line up one after the other. The first player throws the ball against the wall above him and runs back to the end of the column. The player behind him must have time to catch the ball. And just throw it for the next player. The player who fails to catch the ball is out of the game.
Edible - inedible

All children stand in a line or sit on a long bench. Opposite them is the leader. He throws the ball to all the players in turn and names various objects: "soup", "crane", "apple", etc. If the named object is edible, the player catches the ball and pretends to eat it, if it is inedible, he hits the ball back to the driver.
"I know five names..."

This game can be played when a small number of girls gather (boys don't really like this game).

The first player takes the ball, hits it on the ground, hitting it with his palm and says (for each hit you need to say one word): “I know five names of boys: Vanya - one, Lyosha - two ...”, and so on up to “five” (repeated it is forbidden). Then the next player pronounces his five names in the same way, and so on.
On the next "steps" the names of girls, the names of flowers, birds, trees, fish, insects, cities, countries, car brands are listed (this is if the boys suddenly want to play).

If the player lost (missed the ball or did not remember the right name), then he remains on the same “step”, i.e. the next time it is his turn, he will again list the names of objects from the category on which he lost. As a result, the players, as it were, are "stretched" by a string along the "steps". The winner is the one who first reached the last "step".
Shtander-stop

This game is very good to play when a few people are walking, from three to six people. You can do more, but then especially impatient participants may get tired of waiting for their turn. This game has many varieties.
We play like this:

Everyone stands in a circle. The driver with the ball in one hand stands in the center of the circle, closes his eyes and stretches his free hand forward. The rest of the participants walk around him. At some point, the driver says: “Stop!” and opens his eyes.

The one whom his hand points to runs after the ball, which the driver throws somewhere with all his might. When he takes the ball in his hands, he needs to shout: “Shtander-stop!”. The driver at this time had already run far in the other direction.
The one with the ball should estimate the distance to the driver and say how many giant (huge) steps are before him, midget (small steps, when the heel of one foot is placed immediately in front of the toe of the other), human (ordinary), "umbrellas" (turn on one leg around you), “frogs” (jumping), “camels” (you need to spit and stand in the place where you spit).
You can name several types of steps, for example: “To Yegor - 15“ giants ”, 3“ umbrellas ”and 2“ camels ”.

After that, the player with the ball performs all the named steps, approaching the driver.
When he approached the driver, having taken as many steps as he called, the driver clasps his hands in front of him with a ring, and the player with the ball must hit this ring with the ball. If he hits, then he becomes the leader. If not, the driver remains the same.

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