Exercises. Food. Diets. Workout. Sport

Sports hour in the camp scenario. Sports games in the camp

The script of the sports festival

in a summer camp with a day stay for children

"Sports Kaleidoscope"

Target: development of dexterity, accuracy, resourcefulness, the ability to correlate their actions with the actions of other team members.

Necessary equipment: colored flags, balls of different sizes, tennis ball, ropes, hoops, plot pictures, target, rubber ring, soft toy.

"Sports Kaleidoscope" is a series of short sports. They develop dexterity, as well as accuracy, resourcefulness, the ability to correlate their actions with the actions of others.

Approximate plan of conduct:

Several playgrounds are being created for the kaleidoscope. Teachers prepare the necessary equipment. Classes (squads) form teams of 10-12 people, choose a captain, draw up a record sheet (for example, in the form of a multi-colored circle divided into as many sectors as the competitions are conceived by the organizers). On the reverse side, the team number, class (squad), names of team members are indicated.

After that, the teams participate in relay races, perform various tasks, including creative ones, answer quiz questions, etc.

The tasks of the "Sports Kaleidoscope" can be performed in any order. It is important that in the allotted time (1-1.5 hours) the team has time to take part in all competitions. The results of the judges are recorded on a scorecard, which is given to the jury, who sum up the final results.

Tasks for teams:

"Hands - legs - head"

The relay is held in four stages: "Wheelbarrow" (one walks on his hands - the other holds his legs), "Ostrich" (running together - the head of one is under the arm of the other), "Turtle" (running on all fours with his back to the ground), "Three-legged" (the right leg of one runner is tied to the left leg of another).

"Electric train »

At the finish flags for each team there are 10 “carriage” towns. The first participant, having taken the town, puts it at the line of additional flags “on the priest”. The rest of the participants put their "cars" close, as if making up a "train". The team that completed the task first gets 10 points, the second - 9, the third - 8, etc. A committed and uncorrected mistake is punished with a fine - minus 0.5 points.

"Letka-enka »

Teams line up at their starting flags in a column one at a time and put their hands on the belt in front of the one in front. In this position, they dance to the music, moving towards the finish line. If the team gets to it "torn", they are assigned penalty points (depending on the number of breaks).

"The ball is in the center »

Each team forms a circle. At the signal of the referee, the captains standing in the center throw the balls to each player of their teams in turn and immediately get it back. The last throw to the captain is the final. Penalty points are awarded for passing a player, for dropping the ball on the floor.

"Accurate shot"

At a height of 1.5 m from the ground, three targets of different sizes and shapes are suspended, for example, a small toy, a rubber ring and a volleyball. Each team member makes three throws with a tennis ball at any target. Hitting a large target - 3 points, medium - 4, small - 5. For students in grades 1-3, the distance to the target should be 2 m, for grades 4-5 - 3 m, for grades 6-8 - 4 m.

"Perpetual motion machine »

Each team is invited to 1 person. With hoops in their hands, they form a circle with a diameter of 8-10 m. At a signal, each begins to turn his hoop with one hand. The participant, whose hoop has been spinning the longest, brings his team 5 points, the rest - 4, 3, 2, 1 points, respectively.

"Sports Guessing Game"

without looking, they draw out cards with the image of various sports, name the sport in which it is used;

identify the sports depicted by pictograms;

in 1-1.5 minutes, find ten differences between two pictures for a sports story;

according to the drawings depicting the elements of refereeing in various game situations, determine the type of sport and the meaning of the referee's gesture.

I also recommend compiling the Outstanding Athletes crossword puzzle, holding the Salute, Olympiad quiz, opening the Pride of Russian Sports portrait gallery (children must sign the names of the athletes depicted, indicate the sport they practice).

Inventive inventors. Make a detailed caption for a photograph, drawing, poster on a sports theme; compose a sports ditty; in 3 minutes to present a sculptural image of an athlete (figure skater, weightlifter, basketball player, etc.).

For a task completed at the scheduled time, the team is awarded 5 points. For those who did not meet the allotted minutes, a fine is imposed, for an early response and originality, incentive points are added.

Summarizing

Winner's reward ceremony

Sports game program in the children's camp

Scenario of the sports game program "Gladiator fights"

Targets and goals:

Strengthen the health of children in the process of sports game tasks;

Reveal the individual abilities of children, instill in them the desire for physical self-improvement;

Teach children to a healthy lifestyle in a playful sports form;

To develop in children observation, ingenuity, resourcefulness and dexterity;

To teach children to work in a team, obey certain rules, develop a sense of collectivism and camaraderie.

Time spending: 1 hour 30 minutes.

Location: camp area.

Props: route maps, tennis ball, chalk, blindfolds, volleyball, football and basketball balls, football goals, a bucket of water, an iron mug, pebbles, a table, a volleyball net, foam rubber balls, cardboard rings, a plastic one and a half liter bottle.

Each squad must form a team of 12 people (6 boys, 6 girls). All children must be medically cleared to participate in the program. The dress code is sportswear.

Any solemn music sounds, the Host enters the stage.

Leading. Hello everyone, welcome to the arena of the Colosseum, where epic fights between gladiators and you boys and girls will take place today! What's scary? It's still flowers! Tremble, because now those who do not know fear and defeat, the most powerful and treacherous in the world - invincible gladiators, will take the stage!

The song of the “Flowers” ​​group “Bogatyrskaya Strength” sounds, gladiators enter the stage - disguised counselors, guys from senior detachments and a sports instructor.

So, here they are, let's get to know them better, meet - Dynamite, Gyurza, Tiger, Piranha, Tornado, Lynx, Cobra, Arrow, Tractor, Lightning, Volcano, Roller, Bomb, Locomotive, Predator, Medusa, Cactus, Cyborg, Panther, Condor, Hurricane and Bunny.

Each counselor, when called, plays on his name.

And now each team will receive a route sheet, it marks the stages at which you have to fight with the gladiators. You have five minutes to complete each stage. The transition of the units will take place here at this signal.

The DJ turns on the signal.

And to your thunderous applause, I announce the start of an event called: "Gladiator fights!"

Squads and gladiators disperse in stages, the DJ turns on the signal.

Stages

1. Wind blower. There are 2 gladiators at this stage. Each player of the team takes turns sitting at the same table with the gladiators, in the middle of the table there is a tennis ball. On command, the counselor and the child must blow on the ball so that it flies off towards the enemy. Then another participant sits at the table, and the gladiators change. After the game, the counselors note in the route sheet the number of victories that the guys won.

2. Gobies. At this stage, there are 4 gladiators (2 guys and 2 girls). On a sandy platform measuring 2x3 m, a group of 6 girls and 2 gladiators (girls) line up opposite each other. On command, they all kneel down, begin to push each other out of the territory of the site. You can’t take your hands off the ground, you can’t climb under the enemy either. The game runs exactly 2 minutes. After that, the gladiators mark the number of participants who remained on the site. Then a group of boys and fellow gladiators come out. The fight is between them. In the route sheet, the counselors write down how many boys and girls from the team are left on the playground.

3. Labyrinth. At this stage, there is 1 gladiator. A labyrinth is drawn on the paved area.

The team chooses 1 "navigator" who will guide the movement of their comrades through the maze.

The gladiator blindfolds the first player of the team and asks him to complete the labyrinth in 30 seconds, using only the "navigator" prompts - forward, right, left. If the player steps on the line of the labyrinth or goes beyond it, then he loses. In the route sheet, the number of children who have passed the maze is written.

4. Bouncers. At this stage, there are 4 gladiators (2 girls and 2 guys). First, a group of 6 girls enter the playground, and the girls-counselors kick them out with balls. The game runs for 2 minutes. The boys' team then competes against two male counselors. In the route sheet, the gladiators indicate the number of players they failed to knock out.

5. Penalty. A gladiator-sports instructor is on duty here. At this stage, there should be a football goal. Each player on the team shoots a penalty to the gladiator. The number of goals scored is written on the route sheet.

6. Fifteen. There are 2 gladiators on a platform measuring 4x7 m, their hands are stained with chalk. The team is divided into 2 groups of 6 people, after which the 1st group stands on the line of the site. The task of the players is to go to the other side on command so that the gladiators do not stain them. Then the other team plays. In the route list, the leaders indicate the number of clean guys.

7. Ball - dry. This game takes place on a volleyball court with a stretched net. On it are 2 gladiators. The team is divided into 2 groups. The first group and the gladiators stand on opposite sides of the net. A group of players are given 3 volleyballs. The task of the children is to throw the balls over the net so that they touch the opponent's field. Gladiators, in turn, must catch the balls and throw them over the net. Each group is given 2 minutes for this game. In the route sheet, the gladiators write the number of goals scored by them.

8. Pebbles. At this stage, there is 1 gladiator. The team selects 6 players, their task is to play stones with the gladiator. To do this, the gladiator must prepare a bucket filled with water, on the surface of which a mug with a load at the bottom floats. The gladiator puts a box of pebbles between himself and the child, and they take turns throwing them into the mug. The winner is the one who, putting his pebble, drowns the mug.

Then the next team member plays. The route sheet says how many team players defeated the gladiator.

9. Gossamer. There are 3 gladiators at this stage. The game takes place on a football field, in the center of which there is a 3x3 m square. In the square there is a large basket - an overturned table covered with a volleyball net. The team of participants is divided into 2 groups.

The first group enters the field, they are given 6 volleyballs. On command, the gladiators stand in a square, and the guys begin to throw balls into the basket (it is forbidden to enter the square).

Gladiators interfere with the players and throw the balls out of the court as far as possible. After 2 minutes another group plays. The route list indicates the number of goals scored.

10. Snowballs. At this stage, there is 1 gladiator. Each team member takes turns coming out and facing him. The distance between them is 4 m. The player takes a snowball (foam rubber ball) and throws it at the gladiator. The leader can dodge the ball, but the feet must not be taken off the ground. Then the gladiator throws the ball. Then the next participant comes out, etc. The number of hits in the gladiator is written in the route sheet.

11. Basketball. This stage takes place on the basketball court. On it are 2 gladiators. The team is divided into 2 groups - boys and girls. The first group goes to the playground, they are given a basketball. Their task is to throw as many balls into the basket as possible in 2 minutes, while the gladiators will interfere with them. Then another group plays. The route sheet indicates the number of hits.

12. Ring toss. At this stage, there is 1 gladiator. Each team player from a certain distance must throw a cardboard ring onto a plastic one and a half liter bottle. In the sheet, the gladiator notes the number of hits.

The participants, having passed all the tests, give the route lists to the leader, and at the evening event, having calculated all the points, he awards the best teams.

Methodical development of a sports holiday

at the summer health camp

Explanatory note

Health is the most precious thing a person has. Careful attitude to one's own health must be brought up from childhood.
Communication with peers and adults is the most important condition for personal development. It is in communication that a child learns the necessary information, a system of values, learns to navigate in life situations. The problem of maintaining health remains the most acute social problem of society. Modern man is increasingly aware of the need for a healthy lifestyle, personal activity and health improvement.

Competitions and games still occupy a significant place in the work with children. This is due to the age characteristics of schoolchildren, the game basis of these events, and the originality of their implementation. This form of work is always advantageous, since it presents not only game moments, original presentation of material, but also the employment of children in various forms of collective and group work in preparing and completing assignments.

^ Brief abstract. This methodological development of a sports holiday continues the cycle of activities related to the formation of a healthy lifestyle for children and is carried out at a summer camp as part of a summer wellness campaign. The tasks are designed for participants aged 7-14 years using valeological, articulatory and dynamic exercises. When compiling, the involvement of a larger number of children, their maximum activity during this sporting event was taken into account.

Relevance. Caring for the health of children is the most important task of the whole society. In recent decades, there has been a trend towards the deterioration of the health of the child population around the world. New approaches to the formation of health contribute to the creation of new educational and recreational programs in valeology, starting from childhood, since it is during this period that a person develops the basic skills of a healthy lifestyle.

^ Innovative focus. The system of work in the summer camp includes not only the organization of recreation and leisure for children, but also the development of their physical and spiritual health. Moreover, it is important not only to teach a child to eat healthy food and take care of his body, it is necessary that from early childhood he learns to love himself, for people, for life. The leading factor in the summer recreation camp is the development of the motivational sphere of a healthy lifestyle, where the tasks of physical and valeological education are comprehensively solved.

Goals:

1. To cultivate a responsible attitude towards one's own health and conviction in a healthy lifestyle, the need for it - through participation in specific, demanded by children, various types of activities.

2. Raise the level of knowledge that contributes to the preservation and strengthening of physical and mental health.

3. Form a positive public opinion in favor of health promotion.

4. Promote the development of creative abilities to unite joint efforts in favor of a healthy lifestyle.

^ To achieve these goals, the following tasks were set:

Promote a healthy lifestyle;

To expand and intensify the sports life of pupils;

To make every possible use of opportunities to involve schoolchildren in an active life, health promotion and healthy lifestyle.

^ Methods used:

Verbal: speeches by hosts and participants of the event;

Visual: the use of posters, photographs, books, drawings on a given topic;

Practical: game tasks, relay races, riddles.

^ Equipment and decoration:

Sports equipment for "Merry Starts",

Thematic posters about sports and health,
musical equipment,

Exhibition of books dedicated to healthy lifestyle;

Event slogan poster:

“I came to the camp, don’t frown.

Be fun to the end.
You are not a spectator or a guest,
And our programs are the nail!”

1. Teams are created while preparing for the event. Children are divided into teams, which include representatives from each group. Players come up with the name and motto of their team in advance. All groups must be ready for the grand opening of the event.
2. A group is being prepared to perform in a costumed musical performance, which includes pupils of the middle and senior level, the rest are fans.

3. Together with them, the fans are preparing for the event. Collective work before the competition is very important: the children will feel the support of each other. They prepare posters with statements in support of their teams.

Members: presenters - counselors 1 and 2, Dr. Aibolit, two teams of relay race participants, participants in a musical performance, fans, jury.

^ Action plan:

I. Solemn line of the opening of the Day of Health.


II. Main part of the event:


    Morning exercise "Do as I do".


    Exercise "What is physical education."


    The mission to be healthy...


    "Fun Starts".
    Command presentation.
    a) competition "Running Relay";
    b) contest "Collect potatoes";
    c) competition "Planet Earth";


    Riddles competition (performance by the kind doctor Aibolit)
    d) competition "Running in one felt boots";
    e) competition "Ball under the feet";


    Task "Find like-minded people"


    Riddles competition (performance by the kind doctor Aibolit)


    "Funny Contests"
    -washing
    -charging-1
    -Exercise-2 "Exercise for the lungs"
    "Get ready for school!"
    - Pantomime Competition "Apartment Cleaning"


    Musical performance (in the auditorium)

III. Summarizing.

^IV. Celebration Line.

I. Solemn line

Leader 1: Attention! Attention!

Hello children! Hello Camp Sunshine!

Leader 2: Not so long ago, we met with you here at the lineup to solemnly celebrate the beginning of the season at our summer health camp! Today we have a holiday again! A holiday of sports, a holiday of health, youth, hope - Health Day!

Leader 1: We have gathered to see how smart, brave, fast and skillful you are.

Leader 2: So, attention! Camp: equalize, quietly! The solemn line dedicated to the Day of Health is declared open!

^ Head of the camp:

Good morning dear guys! Since ancient times, an absolutely reliable way to improve health and increase longevity has been well known - sports, a method that does not require expensive medicines and technical devices, but only will and some effort on oneself.

Sport is a pleasure, it is he who contributes to the development of harmony of mind and strength, helps to develop nobility. Everyone in sports draws something of their own. For some, this is a bright spectacle, for others it is a means of communication, physical improvement and health promotion. Still others choose sport as their profession, their life's work. But no matter who you become in the future, guys, sport should remain your faithful companion in work, study, and creative endeavors.

Everyone should do sports. Do not set yourself the goal of necessarily breaking the world record, set yourself a more modest goal: improve your health, be strong and dexterous. This is what our health day in the camp is dedicated to today, it will continue on the sports grounds, and I wish you personal and team sports victories, success and a great charge of good mood! And let this Health Day become the style of your every day!

Leader 2: Guys, what should you do before you start playing sports? That's right, warm up!

^II. The main part of the event.

1. Morning exercises "Do as I do".

Leader 1: To the site in order
Get in line!
To charge, to charge
We invite all the guys!

Leader 2: We go to the site
Charging starts.
Step in place - two forward,

And then turn around.

Morning exercises “Do as I do” with cheerful rhythmic music are held with children.

^ Morning exercises/exercises are repeated after the counselor/:

1. Walking in place.

2 . I.p. about. s., right hand up.
1-2 hand jerks back.
3- left hand up
4-5 hand jerks back
6- i.p.

3. I.p. o.s.
1-4 opposite circular movements with the hands.

4. I.p. o.s. jumping legs apart, clap above the head.
O.s. The same as 1 I. p.

5. I.p. o.s.
1 - Swing right, clap under the foot
2 - Swing left, clap under the foot.
3 - Same as 1
4 - Same as 2

6. I.p. o.s., hands on your knees.
1-4 circular movements in the knee joint, hands on knees
5-8 same as 1-4

7. I. p. o.s.
1-4 jumps on two legs moving to the right
5- cotton over the head.
6-7 is the same as 1-4 only to the left.

8 . Run in place with different hand movements.

9. Walking in place with high knees

10. Breathing exercise.

At the end of the exercise, all students say loudly: “Well done” (3 p.) and stroke their head with their right hand. This indicates that the guys did an excellent exercise.


    ^ Exercise "What is physical education".


Counselor 1: Charging is useful for everyone,
Everyone needs a charger
From laziness and disease
She saves us!

And also, guys, today we will try to reveal many secrets of a healthy lifestyle. Repeat with me:

What is physical education? - Practice and play.
What is physical education? - "Phys" and "kul" and "tu" and "ra".
Hands up, hands down - This is "phys."
We twist the neck like a steering wheel - This is a "sack".
Deftly jump high - This is "that".
Run for half an hour in the morning - This is "ra".
By doing this, you will be strong, dexterous, courageous.
Plus a good figure. That's what physical education means!

^ 3. The task "To be healthy ..."

Counselor 2: And now complete the phrase “Being healthy means to me ...”

The counselor tosses the ball to each participant who says what it means to be healthy, starting the phrase in this way: “Being healthy means to me ...”

^ Counselor 1: Health is important and relevant for every person!

Leader 2: I see you can't wait to take part in our Fun Starts. Two teams will participate in them, we asked the esteemed jury to follow the course of the fight. /Represented by the jury./

So, let's begin! Team on the way! Speed ​​you fast!

^ 4. "Fun Starts"

Counselor 2: Teams! Attention! To greet rivals, stand still!
- Representation of commands:

Each team presents the team name, motto, and emblem. (Players display emblems, their team names, as well as their motto.)

The competition is worth five points. The jury announces the scores.

Counselor 1 invites to the next stage of the competition and explains what needs to be done. (Other counselors in the camp help the leading counselors in holding competitions).

a. "Running Relay". The participant with the cube runs with a snake (between the caps) to the rack and back, passes the cube to another player.

b. "Gather the potatoes." A participant with a bucket runs to the hoop, and to the hoop he must crawl under the barrier. He pours potatoes (cubes) out of the bucket and runs, crawling back under the barrier. The other participant does the same, but only collects the bucket of potatoes.

in "Planet Earth" Participants on top pass a large ball ("Planet Earth") back. The last participant takes the ball and gets up first and begins to pass the ball back.

The jury evaluates the teams and announces the amount of points.

Counselor 2: Guys! We continue our contests. And so the next competition... /Knock on the door. The Doctor enters. Ouch! What's this? Who is it?
Doctor:
Kind AIBOLIT - an experienced doctor,
Just hear the cry of a child,
In the early hours and at midnight
Hasten to help.
On the road, on the river
On dangerous paths
With a suitcase in hand
And with a phonendoscope.
And he won't be intimidated
Neither frost nor shaking -
He will fly into space
Make a dressing.
Because he is ready
Fight for health!
It is necessary - so without further ado
Sharing blood.
And repeat everywhere
Will be for order:
"Do you want to be strong?
Get charged!”

Hello guys! Of course you recognized me. I am the Kind Doctor AIBOLIT. I will now give you riddles (riddle contest, fans participate).

^5. Riddles Contest:

1. As many as 25 teeth
For curls and tufts.
And under each under the tooth
Hair will lay in a row.
(Comb)
2. I wear them for many years,
I don't know how to count them.
I don't sow, I don't plant
They grow up on their own.
(Hair)
3. The wise man saw a wise man in him,
Fool - fool
ram - ram,
A sheep saw a sheep in him,
And a monkey is a monkey.
But they brought Fedya Baratov to him,
And Fedya saw a shaggy slut.
(Mirror)
4. It has two letters "k"
Don't forget to write
Like him, always be!
(Neat person)
5. Looks like a hedgehog
But he does not ask for food.
Runs through clothes -
She will be cleaner.
(Clothes brush)
6. Smooth, fragrant, washes clean,
Everyone needs to have.
What is it guys?
(Soap)
7. Hairy head
She fits into her mouth deftly
And counts our teeth
Mornings and evenings.
(Toothbrush)
Leader 2: Thank you Dr. AIBOLIT! And now, after a short rest, we can continue our "Fun Starts" :

"Running in one felt boots". The participant puts on a felt boot on one leg and runs in it to the counter and back.
"Ball underfoot". Participants pass a large ball under their feet back. The last one to take the ball gets up first and does the same.

The jury sums up the results of the competition.

^ 6. Task "Find like-minded people"

Counselor 1: The next exercise is "Find like-minded people."

The team captain is given a sheet. The task is to write what rule (what action) children follow to maintain health. Further, communicating with other spectator participants, he collects signatures (marks) of those who follow the same rules.

Notes. You can't use negations, like "I don't smoke", etc.

counselor announces what team members and spectators consider the most important for maintaining health. The number of signatures is counted by the jury.

^ 7. Riddles contest.

Dr. Aibolit: And now I will ask you riddles again:

1. He is not sugar, not flour,
But it looks a little like them.
In the morning he always
It gets on the teeth.
(Dentifrice)
2. Lie in your pocket and watch
Roaring, crying and dirty,
They will wipe away the streams of tears,
He will not forget about the nose.
(Handkerchief)
3. Here is such a funny case!
A cloud settled in the bathroom.
Rain pours from the ceiling
On my back and sides.
What a pleasure it is!
The rain is warm, heated,
There are no puddles on the floor.
All the kids love...
(Shower)
4. The track says -
Two embroidered ends:
Wash yourself a little
Wash the ink off your face!
Otherwise you are at noon
Dirty me.
(Towel)
5. What is useful -
Everyone knows?
And the answer is easy to find.
By my favorite cup
Daisies are drawn
Well, in a cup...
(Milk)
6. On the snow - two lanes,
Two foxes were surprised.
One came closer
Someone was running...
(Skis)
7. Who will catch up with me on the ice?
We are racing.
And it's not the horses that carry me,
And shiny...
(Skates)

^ Dr. AIBOLIT:
And on this occasion
We will now entrust you
Name the best today.
And we will give them medals.

Gives medals to the winners of the riddle contest.

^ 8. "Fun Contests"

Leader 2: And now let's hold "Fun Contests"

a. washing. 4 people blindfolded under dictation draw on the board how they wash their face.
b. Charging-1. 4 people collect matches scattered on the floor without bending their knees.
in. Charging-2. "Exercise for the lungs." Inflate the balloon.

d. "Get ready for school!". 3 people from each team dress their captains (shorts, T-shirt, socks, sneakers, hat, fur coat, scarf, satchel).
e. Pantomime Competition. "Apartment cleaning". Depict what kind of homework I do:
1. I sweep the floor.
2. I dust the furniture.
3. Wash dishes.
4. I use a vacuum cleaner.
5. I set the table.
6. I wash and hang clothes.

The jury summarizes and announces the results of the competition.

The event continues in the auditorium.

^ 9. Costume musical performance "Vitamins is power". Cheerful music sounds in the auditorium.

Presenter 1: Greetings to everyone who found the time
And come to the holiday of health!
Lead 2: Cheerful summer looks out the window,
Our camp is cozy and bright!
Lead 3: We are growing up here, we are husbands here
And, of course, gaining weight!
Presenter 4: We are always healthy, friendly with charging,
We need sports with physical education, like air, we need!

Music sounds, a moving dance is performed.
Suddenly one participant falls.

Presenter 1: Yes, that's class!
I feel bad now!
Everything is spinning in front of me
Everything went haywire in my head.
Lead 2: You can't leave like that!
We need to call the doctor!
Presenter 1: I don't want doctors!
I'm almost healthy!
Lead 3: You look terrible.
A visit to the doctor won't hurt.

Lead 4: Listen! My ears hurt
So I have three injections a day
The nurse pricked for a month!
And, as you can see, alive and well
And I live without doctors!
Lead 2: You can live without injections -
Start taking pills.
Here's a bunch of pills for you -
I bought just in case.
(gives a bag that says "Pills")
Lead 3: I have a wish -
Do the pour!
I have this procedure
I don't change to medicine.
And in the cold, and on a hot day
I'm not too lazy to temper!
(in the hands of a basin and a towel)
Lead 4: Physical education - that's the recipe!
Move more come on!
Run, jump, squat!
Catch the ball and throw the ball!
Ready? On your marks!
(throws the ball to the patient)
Presenter 1: Wait! It looks like we're not on our way.
Just think about sports
Tears roll to the floor.
(falls)
^ ALL: Doctor! Doctor!

Dr. Aibolit: Hello guys!
What happened? What hurts?
There is iodine and cotton wool.

Presenter 1: Pain, doctor, in the head.
Help me doctor
I have such a weakness
I don't even want sweets!

^ Doctor AIBOLIT: I'll check it out now
I will help how I can.
Hands are weak, legs too...
So, what does that look like?
Come on, open your mouth wide:
One and two and three and four.
All teeth are still in place.
Let's consult together.

Lead 2: We must give him pills!
Lead 3: Drop a pipette into the nose!
Lead 4: We must drink the powder!
Lead 2: Antibiotics - bag!
Lead 3: We must give him potions!
Lead 4: Give a certificate from physical education!

^ Doctor AIBOLIT: No, guys, you are completely wrong in this!
Your knowledge is visible, but the pills are harmful to you!
I understand what the question is! This is AVITAMINOSIS!
Not enough vitamins! Vitamins in the body are melting!

^ ALL: Nonsense! We don't believe!

Come out children - Vitamins.

Dr. Aibolit: Meet - vitamins A, B, C, D, K and E.
Today they will show you the way to good medicine.

Vitamin A: So that you are beautiful,
Vitamin B: To not be whiny,
Vitamin C: So that any business is in the hands
Argued amicably, boiled!
Vitamin K: To sing songs louder,
Vitamin E: To live to be more interesting,
Vitamin D: You need to become strong, healthy,
There is cottage cheese, sour cream, pilaf,
Drink juices and milk.
vitamins(chorus): These truths are not new!

^ Doctor AIBOLIT: Vitamins are life!
Everyone needs to be friends with them!
You don't have any illnesses!
I'll give you this advice:
Take vitamins
And add health!

Presenter 1: Thank you, doctor, to you!
Lead 2: Everyone should think for himself,
Lead 3: How to defeat diseases
Lead 4: And keep healthy!
^ ALL: Vitamins are life!
Everyone needs to be friends with them!
Everyone, both adults and children!

Dr. Aibolit:

Remember my advice:
All year round - winter and summer -
There is no life without vitamins!

Everyone performs together ^ Hymn to Sports(to the motive of the song "Solar circle")

Glorious our friend!
Our true friend!
Sport helps us in life
With him we go
We don't get tired
We sing glory to sports.

Chorus:

Let us have a moment of sports
Give the joy of movement
And soul inspiration
May sport always give!

All in unison: Long live the sport!


^iii. Summarizing.


    Exercise "Dialectics".

The participants gather in a circle. An exchange of opinions is held on the topic: "Taking care of health is easy - taking care of health is difficult." Everyone around the circle expresses one of the assumptions. The first is easy, the second is difficult, the third is easy, and so on.

Leader 1: We sit in a circle. Today we talked a lot about staying healthy, but staying healthy is sometimes not easy at all. Therefore, in the final exercise, we will look at what is easy to do to maintain health, and what is difficult. The first participant says: “Taking care of health is easy because…” The second participant says: “Taking care of health is difficult because…” And so on in a circle.

Leader 2: Good health allows not only to achieve in life what a person really wants: to get an education, a profession, start a family, raise children, achieve success, but also constantly enjoy life itself, enjoy it, despite life's difficulties.


    ^ Ring of sports songs.

Leader 1: The song helps to live
The song unites
She sets the mood
And sports songs
Inspirational, wonderful.
They fill the hearts with enthusiasm.

Leader 2: Let's remember and sing songs about sports.

^IV. Celebration Line.


    Congratulations and awards to the winning teams, active participants and fans.


Bibliography

1. Abramova T. Imagine yourself healthy. Be healthy. - 1997. No. 2.

2. Ivanchenko V. Gymnastics of the pharaohs. Be healthy. -1996. - N.M.

3. Wisdom of a healthy life: Aphorisms, proverbs, sayings about health. - M.: Medicine, 1986.

4. Novikova T. A., Krivotulova E. V., Shishkina N. V. Legacy of Jean Nico: A play in five acts. Biology at school. - 1997. - No. 2.

5. Journal "Biology at school", 1990-2009. Section "Educational work"
6. Riddles from A to Z. Ed. N.B. Petrov. St. Petersburg: Didaktika Plus Publishing House, 1997

GBOU SOO LNR

Sverdlovsk secondary school №9

Holiday script

"FUN STARTS"

for school camp

Prepared

teacher at the school camp "Vesnushka"

Kobtseva Natalya Viktorovna

Sverdlovsk

Targets and goals:

    formation of a healthy lifestyle;

    increasing social activity and improving the health of students;

    introducing them to physical culture as an integral element of the national culture;

    consolidation and improvement of motor skills and abilities;

    assistance in the formation of vital physical qualities;

    the formation of physical beauty, strength, dexterity.

Event progress:

Presenter 1: - Good afternoon, dear friends, dear guests! We gathered to get to know each other better and make friends with each other, to see what we can do. And it doesn’t matter who becomes the winner in this comic competition, but there will definitely be a winner, the main thing is

Lead 2

Everyone wants to compete
joke and laugh
Show strength, dexterity
And dexterity to prove.

Presenter 1 :

We are all happy with this meeting.
We didn't come here for a reward.
We need to meet more often
So that we all live together.

Host 2:

- "Merry Starts" is friendship, perseverance, the will to win; it is a beautiful and fair sport. And sport is the world. Long live physical culture and sports, long live "Merry Starts"! Hooray! Hooray! Hooray!

Presenter 1 .

Sport is health!

Sports are strong muscles!

In sports at all times

The will of steel must be.

Sport is courage.

Sport is a skill.

Plus discipline.

Plus Friendship.

Only then will...

Students . Victory.

Lead 2

The athlete has overcome himself.

And that means a lot.

And the main thing here is not even records,

And not even a victory

Health is the main thing - it brings ...

Students . Sport.

Presenter 1 - Before any competition it is necessary to warm up, i.e. prepare your body for physical activity, stretch all the muscles, everything is like in serious athletes.

workout, workout,
Look at us!
Rhythmic, beautiful
Athletic, healthy
We love warm-ups both in the garden and at home.
So let's get up
And repeat after me.

Lead 2

Aunt Moti has four sons,

Aunt Moti has four sons.

They play, they laugh

And never get bored.

Right hand!

The leader strongly moves his right hand, the guys should repeat after him. Then he, continuing to move his right hand, repeats the quatrain and adds the left arm, right leg, left leg, stomach, head, tongue, as a result of which the whole body should move.

Personal introduction.

The first task is a relay race, in which each participant must introduce himself personally as follows: both teams in full force go to the starting track. Ahead, about fifty meters away, stands an impromptu mountain. There is an inscription on it: “There were…” and then the space is divided by a line.
On a signal, the first team members must run to the “mountain”, with chalk or a felt-tip pen, already prepared in advance and located there, write their name in the designated column, for example: “Kolya”. Further, leaving the chalk (felt-tip pen) there, the competitor must turn around and quickly run to his team. The next player runs to the "mountain", writes his name and returns in the same way ...

The first team to complete the "personal introduction procedure" wins.

Host 1:" Merry starts "continue... Let's compete who can throw something further

Although the projectile can be ordinary sports - a ball or a frisbee, you can throw something funny and unsportsmanlike. For example, boots or rubber slippers.

We suggest tossing plastic cups. Markup is done: the place where the participant will stand is marked. Flight distance marks are inscribed:

very far;

Very close.

The victory will go to the team whose players throw the cup the farthest.

Host 2: The accuracy contest is an indispensable test for relay race participants. Children will carefully aim and shoot accurately.

More precisely than all

For this task, you need to prepare bottles of water and, having made small holes in the lids, give the children the opportunity to shoot at targets - hoops. On a signal, one participant from the team runs to the line, takes a bottle of water and makes a water shot. After that, he runs back to his team and passes the baton to the next player.

Presenter 1 : Of course, now there will be a run.

Fastest of all

And not just running, but running with obstacles, so small obstacles can be placed on the path of runners - skittles along the entire test route so that children can run around them. Each runner runs to a given place, takes the desired item from the bucket with objects there and runs back to the team. The first team to collect a certain number of items first wins.

Host 2: How to compete in strength? Let's pull the rope.

Strongest of all

In order to make it easier for small children to do this, you need to tie a few knots at each end of the rope in advance, so the children's hands will not slip off. Each team should have 6-8 members. The task of the players is to pull the opposing team or the center of the rope into their own territory.

Note: You can limit this contest by time or by number of attempts.

Presenter 1 :

Fan game.

Participants are divided into two teams (territorially). Then the names of the hands are learned.

One is called "goal",

the other - "by",

when the arms are crossed - the whole hall shouts - "barbell".

The team that one of the hands points to must loudly shout the name of the hand. The task of the facilitator is to confuse the participants. To inflame passions, the presenter keeps score. If one of the team makes a mistake, then the other team gets one point. The score can be kept strict, or you can do it the way the host wants.

Host 2:

broomstick racing

Running the whole team on a broom in a zigzag past 10 towns, set at a distance of 2-3 meters from one another. The winner is the one who runs through all the towns faster, knocking down a smaller number of them.

Presenter 1 :

Kegeltir

At the gymnastic wall, skittles are placed in a row (six or seven pieces at a distance of a meter from one another). Now we need a penalty mark, from which the participants in the game will take the penalty. Each player has one attempt. Task: knock down the pin with the ball. If this is successful, the player is entitled to an additional hit (this hit is not included in the number of ten attempts). For each pin knocked down - a point. The team whose players score the most points wins.

Host 2:

ring toss.

Each team player from a certain distance must throw a cardboard ring onto a plastic one and a half liter bottle. The team with the most hits wins.

Presenter 1 :

Captains competition.

labyrinth.

At this stage, there is 1 participant - the captain. A labyrinth is drawn on the paved area.

The team chooses 1 "navigator" who will guide the movement of their commander through the labyrinth.

The team captain is blindfolded and asked to go through the maze, using only the prompts of the "navigator" - forward, right, left. If the captain steps on the line of the labyrinth or goes beyond it, then he loses. The one who completes the maze in the shortest time wins.

Host 2:

Sun

At the start, in front of each team, there are sticks according to the number of players. In front of each team, at a distance of 5-7 m, put a hoop. The task of the relay participants is to take turns, at the signal of the host, running out with sticks, spread them out in rays around their hoop (“draw the sun”). The team that completes the task faster wins.

Presenter 1 :

Final relay

Leapfrog

Players stand one after another at intervals of up to five steps. The driver is selected, who will have to squat down, bending his head. The rest of the participants must jump over it. So in turn, the players jump over each person in front, leaning their hands on his back.

The team that reaches the finish line first wins.

Competition for fans.

Host 2: While the jury is summing up, guess the riddles.

I don't look like a horse

And I have a seat.

There are knitting needles, they, to be honest,

Not suitable for knitting.

Not an alarm clock, not a tram,

And I'm calling, then you know. (Bike)

I'm not riding a horse

And the tourist on the back. (Backpack)

On an empty stomach

They beat me - unbearable!

Aptly pour players

I'm kicked. (Soccer ball)

I don't understand guys, who are you?

Birders, anglers?

What kind of net is in the yard?

Don't interfere with the game!

You'd better leave

We play ... (volleyball).

When spring takes its toll

And the brooks run ringing,

I jump over it

Well, she - through me. (Rope)

Presenter 1 : And now we will learn our trademark applause. Repeat after me. It started to rain - we clap one finger on the palm. The rain began to intensify - we clap two fingers on the palm. Has become even stronger - we clap three fingers on the palm. It's raining heavily - four fingers clapping on the palm of your hand. It began to rain - with the whole palm. After losing once, the host may offer to learn the ending of the game. When he waves his hand, the whole room should say: "Yes", and the rain stops, silence is established.

The jury sums up the results of the relay race. Presentation of commemorative medals, prizes.

Children are divided into two teams, teams participating in competitions receive points. Points are summed up and the winner is determined.
Contests available for use in this game.
1. Running centipedes
Participants of the competition in their teams become in height. (The one who is higher is ahead.) The first participant puts his left hand between his legs. The one standing behind takes this hand with his right hand. The rest continue this chain. Thus, two teams of centipedes are obtained. Each team at the signal "Start" begins its movement to the finish line. The team that reaches the finish line first wins.
2. Cifrotron
A square is drawn on the paved area and divided into 100 squares, each square contains a number (from 1 to 100).
1 person from each team takes turns. They are located on any cell of the playing field. The host announces the number of the "hot" field, and at the same moment the players from each squad must occupy this field. The team whose player took the field first gets 1 point. The game continues until each team member is a player.
3. Field hockey
Each team member takes turns holding a tennis ball with a gymnastic stick to the front volleyball court. There is a stool with a plate of oranges on it. Each participant squeezes one orange slice into a glass and runs back.
The team that finishes the relay first wins, and the amount of juice obtained is also taken into account.
4. Everything has its place
6 lines with signs are laid out on the site. On the plates are written the names and the number of things that, on command, will need to be found and brought. Each player is located opposite or on each plate. Initially, the tablets are turned upside down with the blank side up.
The tables are in a certain sequence. Each command has its own sequence, which should not be confused.
Each team has an observer.
On a signal, the participants turn over their tablets, read, put them back and run away after these things. They must bring this (these) thing (things) and put it on their field. As soon as the team considers that it is ready, it reports this to its observer. The observer raises his hand and notes that his team finished first. Once both teams have completed the task, the winner is determined. The team that most accurately and quickly collects the correct sequence wins. If both teams have collected the sequence correctly, then the winner is determined by speed. If the teams have collected sequences incorrectly, then the winner is determined by the number of errors (if there are the same number of errors, by speed).
5. Words from a word
It is necessary to make as many words as possible from the word. After 2 minutes of preparation, the teams should approach the leader one by one and say the words. The team with the most words wins.
6. Water ball
For the competition you will need: a volleyball court (preferably with a net), 4 (5) medium-sized towels, 100 (or more) balloons filled with water.
Players must wear a minimum of clothing.
The game is played by 2 teams of 8 (10) people, which are divided into pairs. Each couple receives one towel, which they hold by the edges on opposite sides.
Each team takes its place on the court, on opposite sides of the net. The arrangement of players is like in pioneer ball. Yes, and the rest of the rules are the same (giving the ball on the whistle, passing the move, serving from the spot, etc.). The difference is that the ball (or rather, a ball filled with water) is served and caught with the help of a towel.
sportlandia
The children are invited to make an exciting sports trip. For the event, two teams are formed: “pirates” and “sailors”. Children rooting for them are located respectively on different sides. The number of girls and boys is the same in each team, age is also taken into account.
Legend of the game: “So, imagine: the sea is noisy, the sun is baking, treasures are hidden somewhere at the bottom of the cave. To get to them, you need to overcome the wind, rain, taiga, windbreak, Niagara Falls, Mariana Trench, avalanches and landslides. And in order to determine who will get the treasures, we invited honorary members of the Admiralty (jury presentation). The Admiralty will evaluate the teams in "piastres", the winner of the competition will receive 2 "piastres".
1. Map search
Teams don't have maps at the start of the game. The map will have to be found. It's easy to do if the fans help. 2 exact copies of the cherished card are prepared in advance, they are cut into 10 parts and hidden among the fans in the hall. The fans need to find them and hand them over to the team. And the team must lay out a map. According to these maps, the host and the teams will check the travel route.
2. North Pole
The participant puts on a hat, jacket, skis and runs to the attack line, where there are 2 tennis balls, 4 meters from the line there is a skittle that must be hit, if this was done in two attempts, then the participant takes off his skis and runs back, if no, then comes back on skis.
3. Crossing
Participants line up in a column one at a time, parallel to each other, assistants take out 2 boards for each team. The host goes to the opposite side of the stage. Each participant must reach the leader on the boards and return back running.4. human tangle
Both teams become each in their own circle, stretch out their hands to the center and take the hands of different players who are not next to them. Now, by common efforts, it is necessary to unravel the knot without dissolving the hands. The team that gets it right first wins.
5. Volley
Two assistants raise two hoops, targets for each team. The hoops are at the same distance from the stage. Participants must hit him with a ball from the stage, the fans return the ball back. "Shoot" you need to take turns.
6. Waterfall
In order to hold this competition, you need to have several plastic cups. At the beginning of the competition, all participants stand in a circle (each team in their own) and hold a plastic cup in their mouths. The glass of one of the players is filled with water. The task of the participant who has a glass of water is to pour water from his glass into the glass of the next participant without resorting to the help of his hands. The competition is held for some time to the music, the team with the most water left in the glass wins.
7. Drag
The teams stand with their backs to each other inside the rope connected by the ends. Opposite each team, at a distance of several steps, there are assistants who hold the ball in their hands. The winner is the team that can reach out and take the ball first.
8. The main thing is dexterity
A chair and a matchbox are required. Play one person from the team. Place the box on edge behind the right rear leg of the chair. The player must pick up the box with their teeth while remaining in the chair. If he falls or hits the floor, he has lost.
9. Rock
The captain remains at the bottom near the first row, and the team goes up to the last row of the hall. The captain passes the ball up to the team through the fans. As soon as the ball is at the top, a team member runs down to the captain with it. Thus, you need to "lower" all the members of your team. Throwing the ball or passing through the row is not allowed.
10. Swamp
Each team has two hoops with which to overcome the "swamp". Each hoop is a bump that you can step on. Jumping from bump to bump and moving the hoops, the participants of the game overcome the distance.
Spartakiad
This is a relay game in the air, the guys are divided into two teams, they are given a sheet on which the order of the relay races and their location are written. The host of the game, together with the children, moves around the school site and conducts a relay race near each designated place. The most important thing is to lay out the necessary equipment in advance to the places of the game.
1. Transfer
For this competition, you need quite a lot of space, such as a football field. Place several stops on the field. At each such point there are four people with a ball. At the same time, two players begin to transfer the ball from one point to another, for this it is better to pre-number them. At the same time, in order to move the ball, you need to apply maximum ingenuity, because you cannot carry the ball in your hands and you cannot kick it. Then these two pass their ball without the help of hands, of course, to two players at another point, and they themselves remain to wait until two of their companions bring another ball to them. And then they move on. For a more exciting organization of this game, you can form teams of 3 or 5 people, placing them in different points.
2. Tunnel
The team is built in a column and stands still. Only two are moving here, in whose hands they have a hoop. They "thread" it through the whole team. One of the participants then becomes the tail of the column, the other takes the first one as a pair. The path through the tunnel is repeated until the last one passes through it. The most flexible and fastest win.
3. Caught the bait
For this competition, you need a rope 2-3 meters long with a weight tied at the end - a bag of sand. The players form a circle (through one of the different teams), in the center of which stands the leader with a rope in his hands. He begins to unwind the rope so that it rotates just above the ground. The guys jump over the rope. The leader gradually raises the plane of rotation of the rope higher and higher until one of the guys “falls into the bait”, i.e., is able to jump over the rotating rope. "Caught" leaves the circle. The competition continues for some time, then it is calculated how many people from each team are left in the circle. The team with the most players left wins.
4. Kill the snake
For this competition, one team becomes "snakes", the other - "catchers". The “serpent” team is given a rope, one end of which they hold in their hand and shake the rope so that it wriggles like a snake. "Snakes" run around a certain area, and "catchers" must step on the wriggling tail of the "snake". As soon as the rope falls out of hand, the "snake" is out of the game. Then the teams switch roles. Each con lasts 1-2 minutes and after each the number of surviving snakes is counted.
5. Lasso
It is necessary to "lasso" the team captain, who stands at a distance of 5-6 meters, with a hoop. The captain cannot move, but can help the team (crouch, bend over). The winning team is determined by the number of accurate hits.
6. Moving target
A board 2–3 meters long is placed on a chair so that it rests on the ground at one end. The player receives the ball, stands 5-8 steps from the board. The facilitator sends a ring across the board. At this time, you need to throw the ball so that it has time to fly through the moving ring. Each player is allowed to make 3 attempts.
7. Newspaper strips
Newspaper required (one sheet per player). Each is given a sheet of paper. The task is to break it so that you get a long ribbon. Time yourself - who will have the longest tape (whole), say, in 4 minutes.
8. Jumping with the ball
In this relay they move in pairs, holding hands. In free hands - on the ball. It is necessary to jump to the finish line without dropping the ball, and run back.
9. Running with a trap
Several small identical bags should be filled with freshly cut grass and tied. This will be the trap. Build 8-10 pairs in a line, tie a "trap" to the leg of each player and arrange a race. Running with a "trap" is not easy, so the running distance should not exceed more than 30 meters.
Fort Bayard
This game is organized on the principle of a television game, first the guys in teams perform various tasks, so that the host gives them the keys. Then, based on the number of keys, the teams are given hints that characterize the same word. And at the end of the game, the teams, according to the hints received, must collect the word that they think should work.
Key Retrieval Quests:
1. Mixed up newspapers
Several newspapers are required. Players stand on opposite sides of the leader - each team in its own line. The host distributes a newspaper to each, confusing and shifting the sheets into them. On a signal, the teams try to collect the sheets in the correct order. The key is given to the team that can complete the task faster.
2. Taste
Blindfolded, one player from the team must determine the taste: Coca-Cola, apple juice, water, Sprite, milk. The key goes to the team that correctly names the largest number of drinks.
3. Ameliorators
"Swamp" is a plate of water. The goal of the participants in the game is to drain the "swamp". Each member of the team runs up to the plate (up to a certain point) and blows on the “swamp” (only once!), trying to splash water on the ground as much as possible - to “drain” it. As soon as any team finishes first, they are given the key.
4. Defense of the fortress
Fortress - a pyramid of 3 sticks (each team has its own). Defender of the fortress - 1 person from the team. Forwards - 3 people from the opposite team, they form a circle, in the center of which is this fortress, and next to it is a defender. The game requires a volleyball. They guys should try to bring down the fortress. But the defender defends her, repelling the balls flying into the fortress. To outwit the defender, the attackers throw the ball to each other, choosing the most convenient moment to attack the fortress. But the defender does not sleep. The key is given to the team whose defender was able to hold out for 5 minutes.
5. Moat with water
For each team, one glass jar is prepared, on the bottom of which a piece of foam rubber is placed, and a key is placed on it. At a certain distance from their jar, each team puts 10 plastic cups of water. One player at a time runs up to their jar with a glass in their hands and carefully pours water to the bottom of the jar, trying not to drop the key into the water. Once all the cups of water have been poured into the jar, the next player carefully tries to remove the key from the foam rubber.
6. Raise your mug
Requires a plastic mug, which is placed at the feet of the player, at its bottom is the key. The player must lift it with his teeth, while he stands on the ground with only one foot and does not touch the ground with his hands. Each player has the opportunity to try once (players from each team take turns).
7. Angler
A bucket of water is placed - a "lake", in which ordinary matches - "fish" float. The task of each participant in the relay race is to run to the “lake”, catch a “fish” with a “fishing rod” (spoon) and put it in their “garden” (plate). Then the fishing equipment is transferred to the next participant. The key is given to the team that was able to complete the task first.
8. Sink the "ship"
For the competition, you need to put a basin filled with water at some distance from the teams, put several cans on the water. Team players take turns trying to throw pebbles into the banks in order to sink them as soon as possible. The team wins, after the throw of which the "ship" sank.
9. Pyramid of cubes
This competition involves one player per team. They take turns placing the cubes on top of each other. After whose move the pyramid falls, he lost.
10. Rock, scissors, paper
The players are divided into pairs (each pair includes one player from each team), hold one hand behind their back, count aloud to three, and when the count is “three”, they throw their hand forward. With this hand they depict one of three objects: paper - a flat palm, scissors - two fingers, stone - a fist. Scissors are stronger than paper (they cut it), paper is stronger than stone (it covers it), stone is stronger than scissors (they become dull on stone). The winner is the team, according to the results of paired games, which turned out to be “stronger”.
11. Find the flag
On a section of rough terrain, limited by clear boundaries (road, etc.), the host hides 20–30 flags in advance. Each player conducts the search independently. When the agreed time is over (5–10 minutes), the number of flags found is counted at the general meeting. The winning team is called.
12. Catch the key
The host ties the key to the rope. Three people from each team participate in the competition, they become in a circle (through one). The leader enters the center of the circle and on the ground very quickly pulls the key by the rope. Players must clap their hands on the ground to catch the key.
Hints (for the code word "guitar"): fretboard, music, strings, wood, sound.

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