Exercises. Food. Diets. Workout. Sport

Contests competition games in the summer school camp. Scenarios of a sports holiday for a summer camp

Methodical development of a sports holiday

at the summer health camp

Explanatory note

Health is the most precious thing a person has. Careful attitude to one's own health must be brought up from childhood.
Communication with peers and adults is the most important condition for personal development. It is in communication that a child learns the necessary information, a system of values, learns to navigate in life situations. The problem of maintaining health remains the most acute social problem of society. Modern man is increasingly aware of the need for a healthy lifestyle, personal activity and health improvement.

Competitions and games still occupy a significant place in the work with children. This is due to the age characteristics of schoolchildren, the game basis of these events, and the originality of their implementation. This form of work is always advantageous, since it presents not only game moments, the original presentation of the material, but also the employment of children in various forms of collective and group work in preparing and completing tasks.

^ Brief abstract. This methodological development of a sports holiday continues the cycle of activities related to the formation of a healthy lifestyle for children and is carried out at a summer camp as part of a summer wellness campaign. The tasks are designed for participants aged 7-14 years using valeological, articulatory and dynamic exercises. When compiling, the involvement of more children, their maximum activity during this sporting event was taken into account.

Relevance. Caring for the health of children is the most important task of the whole society. In recent decades, there has been a trend towards the deterioration of the health of the child population around the world. New approaches to the formation of health contribute to the creation of new educational and recreational programs in valeology, starting from childhood, since it is during this period that a person develops the basic skills of a healthy lifestyle.

^ Innovative focus. The system of work in the summer camp includes not only the organization of recreation and leisure for children, but also the development of their physical and spiritual health. Moreover, it is important not only to teach a child to eat healthy food and take care of his body, it is necessary that from early childhood he learns to love himself, for people, for life. The leading factor in the summer recreation camp is the development of the motivational sphere of a healthy lifestyle, where the tasks of physical and valeological education are comprehensively solved.

Goals:

1. To cultivate a responsible attitude to one's own health and conviction in a healthy lifestyle, the need for it - through participation in specific, demanded by children, various types of activities.

2. Raise the level of knowledge that contributes to the preservation and strengthening of physical and mental health.

3. Form a positive public opinion in favor of health promotion.

4. Promote the development of creative abilities to unite joint efforts in favor of a healthy lifestyle.

^ To achieve these goals, the following tasks were set:

Promote a healthy lifestyle;

To expand and intensify the sports life of pupils;

To make every possible use of opportunities to involve schoolchildren in an active life, health promotion and healthy lifestyle.

^ Methods used:

Verbal: speeches by hosts and participants of the event;

Visual: the use of posters, photographs, books, drawings on a given topic;

Practical: game tasks, relay races, riddles.

^ Equipment and decoration:

Sports equipment for "Merry Starts",

Thematic posters about sports and health,
musical equipment,

Exhibition of books dedicated to healthy lifestyle;

Event slogan poster:

“I came to the camp, don’t frown.

Be fun to the end.
You are not a spectator or a guest,
And our programs are the nail!”

1. Teams are created while preparing for the event. Children are divided into teams, which include representatives from each group. Players come up with the name and motto of their team in advance. All groups must be ready for the grand opening of the event.
2. A group is being prepared to perform in a costumed musical performance, which includes pupils of the middle and senior level, the rest are fans.

3. Together with them, the fans are preparing for the event. Collective work before the competition is very important: the children will feel the support of each other. They prepare posters with statements in support of their teams.

Members: presenters - counselors 1 and 2, Dr. Aibolit, two teams of relay race participants, participants in a musical performance, fans, jury.

^ Action plan:

I. Solemn line of the opening of the Day of Health.


II. Main part of the event:


    Morning exercise "Do as I do".


    Exercise "What is physical education."


    The mission to be healthy...


    "Fun Starts".
    Command presentation.
    a) competition "Running Relay";
    b) contest "Collect potatoes";
    c) competition "Planet Earth";


    Riddles competition (performance by the kind doctor Aibolit)
    d) competition "Running in one felt boots";
    e) competition "Ball under the feet";


    Task "Find like-minded people"


    Riddles competition (performance by the kind doctor Aibolit)


    "Funny Contests"
    -washing
    -charging-1
    -Exercise-2 "Exercise for the lungs"
    "Get ready for school!"
    - Pantomime Competition "Apartment Cleaning"


    Musical performance (in the auditorium)

III. Summarizing.

^IV. Celebration Line.

I. Solemn line

Leader 1: Attention! Attention!

Hello children! Hello Camp Sunshine!

Leader 2: Not so long ago, we met here on the line to solemnly celebrate the start of the season at our summer health camp! Today we have a holiday again! A holiday of sports, a holiday of health, youth, hope - Health Day!

Leader 1: We have gathered to see how smart, brave, fast and skillful you are.

Leader 2: So, attention! Camp: equalize, quietly! The solemn line dedicated to the Day of Health is declared open!

^ Head of the camp:

Good morning dear guys! Since ancient times, an absolutely reliable way to improve health and increase longevity has been well known - sports, a method that does not require expensive medicines and technical devices, but only will and some effort on oneself.

Sport is a pleasure, it is he who contributes to the development of harmony of mind and strength, helps to develop nobility. Everyone in sports draws something of their own. For some, this is a bright spectacle, for others it is a means of communication, physical improvement and health promotion. Still others choose sport as their profession, their life's work. But, no matter who you become in the future, guys, sport should remain your faithful companion in work, study, and creative endeavors.

Everyone should do sports. Do not set yourself the goal of necessarily breaking the world record, set yourself a more modest goal: improve your health, be strong and dexterous. This is what our today's holiday Day of Health in the camp is dedicated to, it will continue on the sports grounds, and I wish you personal and team sports victories, success and a great charge of good mood! And let this Health Day become the style of your every day!

Leader 2: Guys, what should you do before you start playing sports? That's right, warm up!

^II. The main part of the event.

1. Morning exercises "Do as I do".

Leader 1: To the site in order
Get in line!
To charge, to charge
We invite all the guys!

Leader 2: We go to the site
Charging starts.
Step in place - two forward,

And then turn around.

Morning exercises “Do as I do” with cheerful rhythmic music are held with children.

^ Morning exercises/exercises are repeated after the counselor/:

1. Walking in place.

2 . I.p. about. s., right hand up.
1-2 hand jerks back.
3- left hand up
4-5 hand jerks back
6- i.p.

3. I.p. o.s.
1-4 opposite circular movements with the hands.

4. I.p. o.s. jumping legs apart, clap above the head.
O.s. The same as 1 I. p.

5. I.p. o.s.
1 - Swing right, clap under the foot
2 - Swing left, clap under the foot.
3 - Same as 1
4 - Same as 2

6. I.p. o.s., hands on your knees.
1-4 circular movements in the knee joint, hands on knees
5-8 same as 1-4

7. I. p. o.s.
1-4 jumps on two legs moving to the right
5- cotton over the head.
6-7 is the same as 1-4 only to the left.

8 . Run in place with different hand movements.

9. Walking in place with high knees

10. Breathing exercise.

At the end of the exercise, all students say loudly: “Well done” (3 p.) and stroke their head with their right hand. This indicates that the guys did an excellent exercise.


    ^ Exercise "What is physical education".


Counselor 1: Charging is useful for everyone,
Everyone needs a charger
From laziness and disease
She saves us!

And also, guys, today we will try to reveal many secrets of a healthy lifestyle. Repeat with me:

What is physical education? - Practice and play.
What is physical education? - "Phys" and "kul" and "tu" and "ra".
Hands up, hands down - This is "phys."
We twist the neck like a steering wheel - This is a "sack".
Deftly jump high - This is "that".
Run for half an hour in the morning - This is "ra".
By doing this, you will be strong, dexterous, courageous.
Plus a good figure. That's what physical education means!

^ 3. The task "To be healthy ..."

Counselor 2: And now complete the phrase “Being healthy means to me ...”

The counselor throws the ball to each participant who says what it means to be healthy, starting the phrase in this way: “Being healthy means to me ...”

^ Counselor 1: Health is important and relevant for every person!

Leader 2: I see you can't wait to take part in our Fun Starts. Two teams will participate in them, we asked the esteemed jury to follow the course of the fight. /Represented by the jury./

So, let's begin! Team on the way! Speed ​​you fast!

^ 4. "Fun Starts"

Counselor 2: Teams! Attention! To greet rivals, stand still!
- Representation of commands:

Each team presents the team name, motto, and emblem. (Players display emblems, their team names, as well as their motto.)

The competition is worth five points. The jury announces the scores.

Counselor 1 invites to the next stage of the competition and explains what needs to be done. (Other counselors in the camp help the leading counselors in holding competitions).

a. "Running Relay". The participant with the cube runs with a snake (between the caps) to the rack and back, passes the cube to another player.

b. "Gather the potatoes." A participant with a bucket runs to the hoop, and to the hoop he must crawl under the barrier. He pours potatoes (cubes) out of the bucket and runs, crawling back under the barrier. The other participant does the same, but only collects the bucket of potatoes.

in "Planet Earth" Participants on top pass a large ball ("Planet Earth") back. The last participant takes the ball and gets up first and begins to pass the ball back.

The jury evaluates the teams and announces the amount of points.

Counselor 2: Guys! We continue our contests. And so the next competition... /Knock on the door. The Doctor enters. Ouch! What's this? Who is it?
Doctor:
Kind AIBOLIT - an experienced doctor,
Just hear the cry of a child,
In the early hours and at midnight
Hasten to help.
On the road, on the river
On dangerous paths
With a suitcase in hand
And with a phonendoscope.
And he won't be intimidated
Neither frost nor shaking -
He will fly into space
Make a dressing.
Because he is ready
Fight for health!
It is necessary - so without further ado
Sharing blood.
And repeat everywhere
Will be for order:
"Do you want to be strong?
Get charged!”

Hello guys! Of course you recognized me. I am the Kind Doctor AIBOLIT. I will now give you riddles (riddle contest, fans participate).

^5. Riddles Contest:

1. As many as 25 teeth
For curls and tufts.
And under each under the tooth
Hair will lay in a row.
(Comb)
2. I wear them for many years,
I don't know how to count them.
I don't sow, I don't plant
They grow up on their own.
(Hair)
3. The wise man saw a wise man in him,
Fool - fool
ram - ram,
A sheep saw a sheep in him,
And a monkey is a monkey.
But they brought Fedya Baratov to him,
And Fedya saw a shaggy slut.
(Mirror)
4. It has two letters "k"
Don't forget to write
Like him, always be!
(Neat person)
5. Looks like a hedgehog
But he does not ask for food.
Runs through clothes -
She will be cleaner.
(Clothes brush)
6. Smooth, fragrant, washes clean,
Everyone needs to have.
What is it guys?
(Soap)
7. Hairy head
She fits into her mouth deftly
And counts our teeth
Mornings and evenings.
(Toothbrush)
Leader 2: Thank you Dr. AIBOLIT! And now, after a short rest, we can continue our "Fun Starts" :

"Running in one felt boots". The participant puts on a felt boot on one leg and runs in it to the counter and back.
"Ball underfoot". Participants pass a large ball under their feet back. The last one to take the ball gets up first and does the same.

The jury sums up the results of the competition.

^ 6. Task "Find like-minded people"

Counselor 1: The next exercise is "Find like-minded people."

The team captain is given a sheet. The task is to write what rule (what action) children follow to maintain health. Further, communicating with other spectator participants, he collects signatures (marks) of those who follow the same rules.

Notes. You can't use negations, like "I don't smoke", etc.

counselor announces what team members and spectators consider the most important for maintaining health. The number of signatures is counted by the jury.

^ 7. Riddles contest.

Dr. Aibolit: And now I will ask you riddles again:

1. He is not sugar, not flour,
But it looks a little like them.
In the morning he always
It gets on the teeth.
(Dentifrice)
2. Lie in your pocket and watch
Roaring, crying and dirty,
They will wipe away the streams of tears,
He will not forget about the nose.
(Handkerchief)
3. Here is such a funny case!
A cloud settled in the bathroom.
Rain pours from the ceiling
On my back and sides.
What a pleasure it is!
The rain is warm, heated,
There are no puddles on the floor.
All the kids love...
(Shower)
4. The track says -
Two embroidered ends:
Wash yourself a little
Wash the ink off your face!
Otherwise you are at noon
Dirty me.
(Towel)
5. What is useful -
Everyone knows?
And the answer is easy to find.
By my favorite cup
Daisies are drawn
Well, in a cup...
(Milk)
6. On the snow - two lanes,
Two foxes were surprised.
One came closer
Someone was running...
(Skis)
7. Who will catch up with me on the ice?
We are racing.
And it's not the horses that carry me,
And shiny...
(Skates)

^ Dr. AIBOLIT:
And on this occasion
We will now entrust you
Name the best today.
And we will give them medals.

Gives medals to the winners of the riddle contest.

^ 8. "Fun Contests"

Leader 2: And now let's hold "Fun Contests"

a. washing. 4 people blindfolded under dictation draw on the board how they wash their face.
b. Charging-1. 4 people collect matches scattered on the floor without bending their knees.
in. Charging-2. "Exercise for the lungs." Inflate the balloon.

d. "Get ready for school!". 3 people from each team dress their captains (shorts, T-shirt, socks, sneakers, hat, fur coat, scarf, satchel).
e. Pantomime Competition. "Apartment cleaning". Depict what kind of homework I do:
1. I sweep the floor.
2. I dust the furniture.
3. Wash dishes.
4. I use a vacuum cleaner.
5. I set the table.
6. I wash and hang clothes.

The jury summarizes and announces the results of the competition.

The event continues in the auditorium.

^ 9. Costume musical performance "Vitamins is power". Cheerful music sounds in the auditorium.

Presenter 1: Greetings to everyone who found the time
And come to the holiday of health!
Lead 2: Cheerful summer looks out the window,
Our camp is cozy and bright!
Lead 3: We are growing up here, we are husbands here
And, of course, gaining weight!
Presenter 4: We are always healthy, friendly with charging,
We need sports with physical education, like air, we need!

Music sounds, a moving dance is performed.
Suddenly one participant falls.

Presenter 1: Yes, that's class!
I feel bad now!
Everything is spinning in front of me
Everything went haywire in my head.
Lead 2: You can't leave like that!
We need to call the doctor!
Presenter 1: I don't want doctors!
I'm almost healthy!
Lead 3: You look terrible.
A visit to the doctor won't hurt.

Lead 4: Listen! My ears hurt
So I have three injections a day
The nurse pricked for a month!
And, as you can see, alive and well
And I live without doctors!
Lead 2: You can live without injections -
Start taking pills.
Here's a bunch of pills for you -
I bought just in case.
(gives a bag that says "Pills")
Lead 3: I have a wish -
Do the pour!
I have this procedure
I don't change to medicine.
And in the cold, and on a hot day
I'm not too lazy to temper!
(in the hands of a basin and a towel)
Lead 4: Physical education - that's the recipe!
Move more come on!
Run, jump, squat!
Catch the ball and throw the ball!
Ready? On your marks!
(throws the ball to the patient)
Presenter 1: Wait! It looks like we're not on our way.
Just think about sports
Tears roll to the floor.
(falls)
^ ALL: Doctor! Doctor!

Dr. Aibolit: Hello guys!
What happened? What hurts?
There is iodine and cotton wool.

Presenter 1: Pain, doctor, in the head.
Help me doctor
I have such a weakness
I don't even want sweets!

^ Doctor AIBOLIT: I'll check it out now
I will help how I can.
Hands are weak, legs too...
So, what does that look like?
Come on, open your mouth wide:
One and two and three and four.
All teeth are still in place.
Let's consult together.

Lead 2: We must give him pills!
Lead 3: Drop a pipette into the nose!
Lead 4: We must drink the powder!
Lead 2: Antibiotics - bag!
Lead 3: We must give him potions!
Lead 4: Give a certificate from physical education!

^ Doctor AIBOLIT: No, guys, you are completely wrong in this!
Your knowledge is visible, but the pills are harmful to you!
I understand what the question is! This is AVITAMINOSIS!
Not enough vitamins! Vitamins in the body are melting!

^ ALL: Nonsense! We don't believe!

Come out children - Vitamins.

Dr. Aibolit: Meet - vitamins A, B, C, D, K and E.
Today they will show you the way to good medicine.

Vitamin A: So that you are beautiful,
Vitamin B: To not be whiny,
Vitamin C: So that any business is in the hands
Argued amicably, boiled!
Vitamin K: To sing songs louder,
Vitamin E: To live to be more interesting,
Vitamin D: You need to become strong, healthy,
There is cottage cheese, sour cream, pilaf,
Drink juices and milk.
vitamins(chorus): These truths are not new!

^ Doctor AIBOLIT: Vitamins are life!
Everyone needs to be friends with them!
You don't have any illnesses!
I'll give you this advice:
Take vitamins
And add health!

Presenter 1: Thank you, doctor, to you!
Lead 2: Everyone should think for himself,
Lead 3: How to defeat diseases
Lead 4: And keep healthy!
^ ALL: Vitamins are life!
Everyone needs to be friends with them!
Everyone, both adults and children!

Dr. Aibolit:

Remember my advice:
All year round - winter and summer -
There is no life without vitamins!

Everyone performs together ^ Hymn to Sports(to the motive of the song "Solar circle")

Glorious our friend!
Our true friend!
Sport helps us in life
With him we go
We don't get tired
We sing glory to sports.

Chorus:

Let us have a moment of sports
Give the joy of movement
And soul inspiration
May sport always give!

All in unison: Long live the sport!


^iii. Summarizing.


    Exercise "Dialectics".

The participants gather in a circle. An exchange of opinions is held on the topic: "Taking care of health is easy - taking care of health is difficult." Everyone around the circle expresses one of the assumptions. The first is easy, the second is difficult, the third is easy, and so on.

Leader 1: We sit in a circle. Today we talked a lot about staying healthy, but staying healthy is sometimes not easy at all. Therefore, in the final exercise, we will look at what is easy to do to maintain health, and what is difficult. The first participant says: “Taking care of health is easy because…” The second participant says: “Taking care of health is difficult because…” And so on in a circle.

Leader 2: Good health allows not only to achieve in life what a person really wants: to get an education, a profession, start a family, raise children, achieve success, but also constantly enjoy life itself, enjoy it, despite life's difficulties.


    ^ Ring of sports songs.

Leader 1: The song helps to live
The song unites
She sets the mood
And sports songs
Inspirational, wonderful.
They fill the hearts with enthusiasm.

Leader 2: Let's remember and sing songs about sports.

^IV. Celebration Line.


    Congratulations and awards to the winning teams, active participants and fans.


Bibliography

1. Abramova T. Imagine yourself healthy. Be healthy. - 1997. No. 2.

2. Ivanchenko V. Gymnastics of the pharaohs. Be healthy. -1996. - N.M.

3. Wisdom of a healthy life: Aphorisms, proverbs, sayings about health. - M.: Medicine, 1986.

4. Novikova T. A., Krivotulova E. V., Shishkina N. V. Legacy of Jean Nico: A play in five acts. Biology at school. - 1997. - No. 2.

5. Journal "Biology at school", 1990-2009. Section "Educational work"
6. Riddles from A to Z. Ed. N.B. Petrov. St. Petersburg: Didaktika Plus Publishing House, 1997

Ball fight

All participants are divided into two equal groups and stand in lines - one group against the other.

The last player of one of the teams takes the ball and throws it to the player opposite.

That player catches the ball and throws it to the next player in front, and so on.

If someone does not catch the ball, he goes into captivity, to the opposite side.

When the ball reaches the end of the line, it is thrown in the opposite direction in the same order.

The team that captures the most players wins.

Cross the swamp

All participants are divided into two teams. The first players of both teams have a piece of paper, the second such sheet lies in front of them on the floor. At the command of the leader, they step on this sheet, and in front of them they put a sheet holding in their hands (see fig.). Then each player picks up the piece of paper from behind and places it in front of him, steps on it again with both feet, and so on...

Thus, the players move to the finish line and back to their team.

The team whose members are the first to complete this very intricate movement wins.

Relay-competition of "space crews"

The players are divided into two teams - "crews of spaceships" (5-8 people). Each team gets its own name. The results are evaluated by the jury. The following games may be included in the competition program:

1. Game. "Space field".

At a distance of 5-6 m from the teams, shields with the inscriptions "Mars", "Venus" or "Neptune", "Saturn" are installed. Each team depicts a "multi-stage rocket" - the players hold each other by the belt. At the signal "Start!" teams simultaneously run around their "planets", and after each "turn" one "rocket stage" remains at the launch site. The winner is the team that, without violating the rules, completes the “flight” faster - collects all the players at the start site.

2. Game. "Put on a space suit."

Crews line up in two lines, one against the other. Each team is given 8 gymnastic hoops. On a signal, the first numbers thread through themselves (from top to bottom or vice versa) one hoop, pass it to the next, and they themselves take the second hoop to thread it and pass it again, etc. Each player threads all the hoops through himself. The winner is the crew whose players complete the task faster without violating the rules. You can not thread two hoops at the same time.

3. Game. "Centrifuge".

At 8 m from each team, one chair is placed so that the front legs are on a line drawn on the ground. On a signal, the players take turns running to their chairs, sit down and, slightly rising, turn them 360 degrees, with the guide making one turn, the next player two turns, and the participant number 3 three, etc. The team wins, the players which complete the task faster.

4. Game. "Do not deviate from the route."

The game involves one member of the crew. At opposite ends of the site, 2 stools are placed 5 m from one another. On the stools located at one end of the site, 5 towns (cubes) are placed, at the other end two players take their places. The crew members with their eyes closed must transfer all the towns one by one to their stools. The one who does it first wins.

5. Game. "In weightlessness."

The members of each crew are lined up as for the oncoming relay. The distance between the oncoming columns is 8 - 10 m. The guide of one column of each crew is given 3 large balls (or inflated chambers). On a signal, he must convey them to the guide of the opposite column of his crew. It is difficult to hold 3 balls in your hands, and picking up a dropped ball without assistance is even more difficult, so crew members must move very carefully. The team that completes the task faster wins.

Winders

To play, you need two multi-colored ribbons 5-7 meters long. They are tied, and the free ends are fixed on coils or sticks. Reels are given to two players. They stretch the tape and then try to wind their half onto the spool as quickly as possible.

Bear and deck

Between two trees, strengthen the crossbar and tie a bag of sand and straw to it on a rope. Put five chocks. The player is a bear. He pushes the deck away from him, and until it returns back, he must have time to grab the block. Whoever captures the farthest chock gets five points, whoever hesitates and manages to grab only the first chock gets one point. It is better to try to grab not one, but several chocks at once. And the one who gets hit by the bag will lose all the points, and he will have to start the game all over again.

For each other - harder

The leader draws a straight line on the ground. On both sides of this straight line, two players lay out for each other the same number of objects or lumps of paper (the size of a matchbox) and stand on the site prepared by their “opponent”.

The players are blindfolded, and everyone should collect all the objects on one side of the line as soon as possible. The one who touches the line drawn on the ground with his hand, the leader leaves motionless for 10 seconds.

game of kings

One of the players, at will or by lot, is elected king or pan. The rest are workers, they agree on what kind of work they will be hired for.

Having agreed, they approach and say: “Hello, king!” "Hello". - "Do you need workers?" - "Needed." - "What kind?"

Signs show any profession. The king must guess who the players represent. If he called correctly, the workers run away, and the king must catch up with them; if it is wrong, he is shown a second time, a third, until he guesses.

Sports game program in the children's camp

Scenario of the sports game program "Gladiator fights"

Targets and goals:

Strengthen the health of children in the process of sports game tasks;

Reveal the individual abilities of children, instill in them the desire for physical self-improvement;

Teach children to a healthy lifestyle in a playful sports form;

To develop in children observation, ingenuity, resourcefulness and dexterity;

To teach children to work in a team, obey certain rules, develop a sense of collectivism and camaraderie.

Time spending: 1 hour 30 minutes.

Location: camp area.

Props: route maps, tennis ball, chalk, blindfolds, volleyball, football and basketball balls, football goals, a bucket of water, an iron mug, pebbles, a table, a volleyball net, foam rubber balls, cardboard rings, a plastic one and a half liter bottle.

Each squad must form a team of 12 people (6 boys, 6 girls). All children must be medically cleared to participate in the program. The dress code is sportswear.

Any solemn music sounds, the Host enters the stage.

Leading. Hello everyone, welcome to the arena of the Colosseum, where epic fights between gladiators and you boys and girls will take place today! What's scary? It's still flowers! Tremble, because now those who do not know fear and defeat, the most powerful and treacherous in the world - invincible gladiators, will take the stage!

The song of the “Flowers” ​​group “Bogatyrskaya Strength” sounds, gladiators enter the stage - disguised counselors, guys from senior detachments and a sports instructor.

So, here they are, let's get to know them better, meet - Dynamite, Gyurza, Tiger, Piranha, Tornado, Lynx, Cobra, Arrow, Tractor, Lightning, Volcano, Roller, Bomb, Locomotive, Predator, Medusa, Cactus, Cyborg, Panther, Condor, Hurricane and Bunny.

Each counselor, when called, plays on his name.

And now each team will receive a route sheet, it marks the stages at which you have to fight with the gladiators. Five minutes are given to complete each stage. The transition of the units will take place here at this signal.

The DJ turns on the signal.

And to your thunderous applause, I announce the start of an event called: "Gladiator fights!"

Squads and gladiators disperse in stages, the DJ turns on the signal.

Stages

1. Wind blower. There are 2 gladiators at this stage. Each player of the team takes turns sitting at the same table with the gladiators, in the middle of the table there is a tennis ball. On command, the counselor and the child must blow on the ball so that it flies off towards the enemy. Then another participant sits at the table, and the gladiators change. After the game, the counselors note in the route sheet the number of victories that the guys won.

2. Gobies. At this stage, there are 4 gladiators (2 guys and 2 girls). On a sandy platform measuring 2x3 m, a group of 6 girls and 2 gladiators (girls) line up opposite each other. On command, they all kneel down, begin to push each other out of the territory of the site. You can’t take your hands off the ground, you can’t climb under the enemy either. The game runs exactly 2 minutes. After that, the gladiators mark the number of participants who remained on the site. Then a group of boys and fellow gladiators come out. The fight is between them. In the route sheet, the counselors write down how many boys and girls from the team are left on the playground.

3. Labyrinth. At this stage, there is 1 gladiator. A labyrinth is drawn on the paved area.

The team chooses 1 "navigator" who will guide the movement of their comrades through the maze.

The gladiator blindfolds the first player of the team and asks him to go through the labyrinth in 30 seconds, using only the "navigator" prompts - forward, right, left. If the player steps on the line of the labyrinth or goes beyond it, then he loses. In the route sheet, the number of children who have passed the maze is written.

4. Bouncers. At this stage, there are 4 gladiators (2 girls and 2 guys). First, a group of 6 girls enter the playground, and the girls-counselors kick them out with balls. The game runs for 2 minutes. The boys' team then competes against two male counselors. In the route sheet, the gladiators indicate the number of players they failed to knock out.

5. Penalty. A gladiator-sports instructor is on duty here. At this stage, there should be a football goal. Each player on the team shoots a penalty to the gladiator. The number of goals scored is written on the route sheet.

6. Fifteen. There are 2 gladiators on a platform measuring 4x7 m, their hands are stained with chalk. The team is divided into 2 groups of 6 people, after which the 1st group stands on the line of the site. The task of the players is to go to the other side on command so that the gladiators do not stain them. Then the other team plays. In the route list, the leaders indicate the number of clean guys.

7. Ball - dry. This game takes place on a volleyball court with a stretched net. On it are 2 gladiators. The team is divided into 2 groups. The first group and the gladiators stand on opposite sides of the net. A group of players are given 3 volleyballs. The task of the children is to throw the balls over the net so that they touch the opponent's field. Gladiators, in turn, must catch the balls and throw them over the net. Each group is given 2 minutes for this game. In the route sheet, the gladiators write the number of goals scored by them.

8. Pebbles. At this stage, there is 1 gladiator. The team selects 6 players, their task is to play stones with the gladiator. To do this, the gladiator must prepare a bucket filled with water, on the surface of which a mug with a load at the bottom floats. The gladiator puts a box of pebbles between himself and the child, and they take turns throwing them into the mug. The winner is the one who, putting his pebble, drowns the mug.

Then the next team member plays. The route sheet says how many team players defeated the gladiator.

9. Gossamer. There are 3 gladiators at this stage. The game takes place on a football field, in the center of which there is a 3x3 m square. In the square there is a large basket - an overturned table covered with a volleyball net. The team of participants is divided into 2 groups.

The first group enters the field, they are given 6 volleyballs. On command, the gladiators stand in a square, and the guys begin to throw balls into the basket (it is forbidden to enter the square).

Gladiators interfere with the players and throw the balls out of the court as far as possible. After 2 minutes another group plays. The route list indicates the number of goals scored.

10. Snowballs. At this stage, there is 1 gladiator. Each team member takes turns coming out and facing him. The distance between them is 4 m. The player takes a snowball (foam rubber ball) and throws it at the gladiator. The leader can dodge the ball, but the feet must not be taken off the ground. Then the gladiator throws the ball. Then the next participant comes out, etc. The number of hits in the gladiator is written in the route sheet.

11. Basketball. This stage takes place on the basketball court. On it are 2 gladiators. The team is divided into 2 groups - boys and girls. The first group goes to the playground, they are given a basketball. Their task is to throw as many balls into the basket as possible in 2 minutes, while the gladiators will interfere with them. Then another group plays. The route sheet indicates the number of hits.

12. Ring toss. At this stage, there is 1 gladiator. Each team player from a certain distance must throw a cardboard ring onto a plastic one and a half liter bottle. In the sheet, the gladiator notes the number of hits.

The participants, having passed all the tests, give the route lists to the leader, and at the evening event, having calculated all the points, he awards the best teams.

Running games

Running "centipedes"

Play 2-3 teams of 10 people. The leader ties each team with a rope or the players “put on” a gymnastic hoop. On a signal, a group of "centipedes" begin to move to the finish line. The team that comes first and does not fall along the way wins.

Don't spill the water

A glass of water is placed on tennis rackets. Participants, at the signal of the leader, run to the finish line and return back to the start line. The player who comes first and does not spill the water wins.

Running with a burning candle

The leader gives each of the players a plate to which a burning candle is glued. At the signal of the leader, the competitors run to the finish line, making sure that the candle does not go out. If teams participate in the game, then the first numbers, having reached the finish line, return to the start and pass the plate with a burning candle to the second numbers, etc.

The team that finishes the run first and whose candle does not go out during the run wins.

Steam locomotive and wagons

Play 2-3 teams of 10 people. Each line up at the start in a column, at the back of each other's head. In front of the team, at a distance of 15 meters, some object is placed - a stone, a stick, skittles, a flag, a tree branch stuck into the ground. At the signal of the leader, the first numbers run forward to the reference point, go around it and again run to their team. The second number joins the first number, grabbing him by the belt, and now they run forward together, then the third numbers, the fourth, etc., join them.

The team that finishes the competition first wins.

Fifteen

The driver (tag) catches the rest of the players, who scatter all over the site. If a player squats down or joins hands with another player, the tag should not catch them, they are in the "house". The one whom the tag caught (touched by hand) becomes the leader, and the tag joins the players.

But there is another rule: whoever catches the tag, he catches the rest with him.

Running with the ball

The leader with the ball in his hands stands between two teams whose players are calculated in order (first, second, etc.). Throwing the ball forward, the host calls a number. Players of both teams under this number rush to catch up with the ball. The one who runs to him first and grabs him earns his team a point. The team whose players catch the ball more times wins.

Tear off your hat

10-15 people play. An area is marked, beyond which it is not allowed to run. The driver is selected, he puts a hat on his head, it cannot be held with his hands. At the signal of the leader, the players try to catch up with the driver, take off his hat and put it on themselves. Everyone tries to keep the hat on their heads as long as possible. You can diversify the game and introduce 2-3 drivers with hats. The winner is the player who manages to keep the hat on his head the longest.

Seine

Two players join hands and catch other players. Having caught up with someone, they must join their hands so that the person caught is in a circle. Now the three of them catch the rest. Everyone caught becomes part of the seine. The game continues until all participants are caught.

Chess

Two teams of 5-10 people play. An open chessboard is placed in the middle of the playing area. Teams line up in columns one after another on opposite sides. Near one group lie black chess pieces, near the other - white. At the signal of the host, the first numbers of both teams take one piece each and run to the chessboard, put the piece in its place, come back, touch the next player who takes the piece, runs to the board, etc.

The first numbers take place at the end of the column. The team whose players quickly and correctly place the chess pieces wins.

Running with an egg in a spoon

The host gives each of the players a spoon containing an egg, a potato or a tennis ball. At the signal of the facilitator, the participants run, holding the spoons in front of them and trying not to drop the objects in them. The one who reaches the finish line first wins.

Two teams can also compete. Then the first players of both teams, having reached the finish line, make a turn and run to the start - they pass the spoon to the second numbers, etc. The team whose players are the first to finish the run wins.

Cossack robbers

Two groups of 8-10 people play. Some are Cossacks, others are robbers. The robbers run away and hide behind bushes, in trees, in ditches, in the grass, etc. The Cossacks leave to catch the robbers, the caught ones are left under the supervision of one of the Cossacks. Rogues are allowed to resist. If the place where they were hiding is discovered, the robbers can run away. The game ends when all the robbers are caught.

catch up with the ball

15-20 people play. They sit on the ground in a circle and, at the signal of the leader, quickly pass the ball to each other with their hands, and the chosen leader must, running along the outside of the circle, catch the ball.

You can catch it only during the transfer. If the driver succeeds, he sits in a circle, and the player who missed the ball becomes the driver.

Circulation

The players are divided into teams of 8-10 people. Participants line up in a column one after another. At the signal of the presenter, the first numbers quickly turn around, after which the second numbers are taken by the belt of the first, and they circle together, then three of them, and so on until the end. The team that turns around the axis first wins.

ball games

catch up with the ball

Players stand with their backs to each other at a distance of 1 meter. Everyone has a ball in their hands. At the leader's signal, the ball is thrown back over the head and everyone rushes forward after the opponent's ball. The winner is the one who quickly catches up with the ball and returns to its original position.

hot ball

The players become in a circle. The host gives the ball, and on a signal, the participants pass it clockwise to each other. If the leader says: “Stop!”, the transfer of the ball stops, and the player who has it in his hands is out of the game. The host gives the command: “Begin!”, and the game resumes. The last player left when there is no one to pass the ball wins.

Manage to keep

Several pairs of players compete with each other, trying to reach the finish line as quickly as possible:

- putting the ball on your shoulders and pressing it with your heads on both sides;

- pressing the ball with your shoulders;

- holding the ball with their backs;

- holding the ball, holding it with their foreheads and moving sideways. The pair that comes first and does not lose the ball wins.

Lapta

This is an old Russian game, it requires a small ball and a lapta (wide stick). In the middle of the site mark the playing field, draw two lines at a distance of 20 meters. On one side of the site is the city, on the other - con.

Participants are divided into two equal teams. Some players go to the city, while others disperse across the field. The city team starts the game. The participant hits the ball with a bast shoe, runs across the field beyond the horse line and returns to the city again. The drivers catch the batted ball and try to spot the runner. They throw the ball to each other to hit it, if they succeed, they go to the city, if not, they remain in place. In turn, all the players in the city score the ball.

It happens that the one who hit the ball could not immediately run over the horse line. He waits for the next player to score the ball - then two players run behind the line of the horse. If all players except one are on the line of the horse, then the player who has not yet hit is allowed to hit three times. The batting ball must not cross the city limits. The one who cannot hit the ball with a bast shoe can throw it into the field if all the players hit the ball, but no one ran over the line of the horse.

Meeting engagement

A line is drawn on the ground that divides the site in half. Two groups of players are located on different sides, each group has a volleyball.

The goal is to hit as many opponents as possible with the ball. Players who have been stained by the ball leave the court. The game lasts 5 minutes, the host counts the number of affected players and announces the winner.

Hit without looking

In front of the players put the ball at a distance of 5-6 steps. Blindfold the eyes. You have to go to the ball and kick it with your foot. The winner is the one who successfully completed the task.

Pick up the ball

Holding a stick in each hand, it is necessary to lift the ball from the ground to shoulder level with the ends of them. The one who manages to raise and lower the ball wins.

Fish, birds, animals

The players stand in a circle. In the center is the leader with the ball in his hands. The host throws the ball to one of the participants and says: "The Beast." The one who catches the ball must quickly name someone from the animal world and throw the ball back to the leader. If the leader, throwing the ball, says "fish" or "bird", the catcher calls the fish or bird. Anyone who does not answer the host or hesitates to answer is out of the game.

Manage to kick the ball

The players stand in a circle, in the center is the driver with the ball, his task is to kick the ball out of the circle with his feet, the rest of the participants prevent him from doing this. It is not allowed to take the ball in the hands, it can only be hit with the feet. The one who misses the ball becomes the driver.

Ball over head

The players stand in two columns. The players in front of each column hold the ball in their hands. At the signal of the leader, the front ones, without turning, pass the ball over their heads to the one behind them, they pass the ball further, and so on until the end of the column. The last players in the columns, having received the ball, run and become the first, pass the ball to the one standing behind. When the turn reaches the first again, he must pass the ball to the leader. The team that finishes the relay first wins.

ball riding

Participants are divided into groups of three and line up at the start line. Each group has a soccer ball.

At the signal of the leader, two players put the third on the ball and support from the sides, the player, moving with his feet, rolls the ball to the finish line. The trio that comes first wins.

JUMP GAMES

Jump rope

The players stand in a circle, in the middle - the leader with a rope in his hands. Holding the rope by one end, he begins to rotate it so that its other end sweeps above the ground under the feet of the players, who bounce. Whoever the rope hit, he leaves the game or replaces the driver.

Teams of 5-6 people compete. The first participants jump from the starting line from a place, pushing with two legs. From the landing site of the first, the second numbers jump, then the third, etc. The team that overcomes the greater distance wins.

jump relay

Two teams line up at the start in columns. At the signal of the leader, the first numbers of both teams jump on one leg to the control landmark, go around it, come back, touch the second numbers, and themselves stand at the end of the columns. The second numbers do the same way and pass the baton to the third, the third - to the fourth, etc. The team that manages to finish the game before the other wins.

- moving by jumping like frogs;

- jumps on one leg, with a change of legs at the control

landmark;

- jumping sideways;

- bag jumping;

- jumping on a broom;

- jumping with the ball between the knees;

- movement by jumping on two legs;

- movement by jumping on two legs backwards;

- running jumping rope;

- jumping while sitting on a basketball, holding it with your hands from the sides.

Jumpers

There are two teams at the start. Players stand in a column one at a time, each holding the belt in front of him. At the signal of the leader, the participants jump on two legs to the finish line. The team that wins is the last player to cross the finish line first.

Bump jumping

Players are divided into teams and line up at the start. Against each team on the ground there are several circles (bumps) at a distance of 1 meter from one another. At the leader's signal, the first members of both teams jump from bump to bump, trying not to miss, so as not to fall into the "swamp". Having jumped off the last bump, they run back and stand at the end of their columns, slapping the second numbers on the outstretched hand on the run. The jumps are continued by the second players, then the third, and so on. The team that completes the jumps first wins.

Rubber band jumping

An elastic band 3 meters long is taken, its ends are tied together, a circle is obtained. Two people stand in a ring opposite each other and, stretching the rubber band with their feet, form a rectangle, that is, two parallel elastic bands 15 cm high above the ground. The third participant takes a seat on the side and starts jumping, you can jump from the center:

- jumping on two legs sideways through one, through another elastic band, through two at once;

- jumping on one leg;

- jumping straight, cross-legged;

- jumps with a turn of 180 degrees, 360;

- making a series of jumps, tossing and catching the ball. Each combination of jumps is repeated only with a change in height: an elastic band at the level of the knees, at the level of the pelvis, at the level of the belt. If the jumper makes a mistake, he changes places with one of the players holding the rubber band.

BIKE GAMES

Who quickly

Cyclists line up at the start. The leader determines the distance of 100-200 meters. On a signal, the players begin to move to the finish line. The one who comes first wins.

A distance of 30-40 meters is determined. At the signal of the leader, the cyclists begin to move to the finish line. The one who arrives last wins. You can not stop on the way, you must move forward, maintaining balance.

Glass of water

Each cyclist has a glass of water in his hand. The distance of 40-60 meters is determined. At the signal of the leader, the players begin to move towards the finish line. The winner is the one who does not spill water along the way.

dashing riders

The game is played as a competition between the participants. Overcoming a certain distance, the player must:

- drive along a lying board (4-5 meters long) and do not move to the ground;

- sit on the frame sideways to the right and left;

- stand with your feet on the saddle;

- when driving, pick up the toy standing on the ground on the right and put it on the ground on the left;

- take off your jacket on the go and hang it on the steering wheel;

- push a rubber ball 5 meters with the front wheel;

- when driving, remove the ring and throw it on a stake driven into the ground.

The winner is the one who most successfully completes all the tasks.

Eight

A figure eight is drawn on the ground with a diameter of each circle 3-4 meters. Eight is indicated by skittles. Task: ride a bicycle in a figure-eight without knocking down a single pin. The one who does it faster wins.

Don't pedal

Several players compete. A distance of 30-40 meters is determined. 10 meters are given to accelerate the bike, then the participants stop pedaling. The one who manages to reach the finish line wins.

Relay race

6-8 people participate. The distance is 40 meters. Players are divided into pairs: one with bicycles is at the start, and partners are at the finish line. At the signal of the leader, the cyclists ride 10 meters, the next 10 meters they carry the bike on themselves, another 10 meters run next to it, and the last 10 meters again jump on the bike and ride. At the finish line, the bike is handed over to a partner who covers the distance in the same way. The pair that completes the task faster than the others wins.

SKATE GAMES

Participants on skateboards are at the start line. The right foot is on the board, and the left foot is on the pavement. At the signal of the host, all players, pushing off the ground, stand on a skateboard and move forward by inertia. The one who manages to overcome the greatest distance wins.

snake

Every meter, 10 pins are placed on the asphalt. Task: to pass along the row of skittles in a zigzag (snake), rounding one pin on the right and the other on the left. The winner is the player who overcame the distance faster than others and did not knock down a single pin.

Skateball

On asphalt, a 10x15 meter playing area is marked with chalk, a 2 meter wide goal is drawn on opposite sides of the field.

Participants are divided into two teams of 6 people, one of them is the goalkeeper. The leader throws a small ball into the field. Players hit the ball with the edge of the board or with a roller during a sharp turn. This is done as follows: the legs are spaced along the edges of the board, the weight of the body falls on the pushing leg; when the board rests only on the back rollers, the front ones are momentarily off the ground, at which time the board turns vigorously and hits the ball. The team that scores as many goals as possible wins.

Manage to drive

At a height of 1.3 meters, three balloons are suspended on a rope. The task of the players: having accelerated, drive under the balls, crouching or bending over, so as not to hit them and stir them up. If the ball wobbles, the player can make two more attempts and, if they also fail, are eliminated from the competition. The winner is the one who managed to complete the task without errors at least once.

Threes

The participants are divided into threes and line up at the start. Two take the hands of a third, sitting on a skateboard. At the leader's signal, they pull him to the finish line. The trio that comes first wins.

Throw a ring

At a distance of three meters from the asphalt road, a stake is driven into the ground. Several people compete. Each is given 2 gymnastic hoops. Players start in turn, trying to throw hoops on the stake as they go. The winner is the one who, with 3 attempts, managed to put 4 hoops on the stake.

Fifteen

The playground is determined and the driver is selected. The rest of the participants on skateboards are driving around the field. The driver (tag) should also try to catch up and tarnish them on the skateboard. Whom he touches with his hand, he becomes a tag. Two circles are drawn with chalk along the edges of the site - these are houses. Fifteen who have come here cannot tarnish.

Relay race

Players are divided into two teams of 5-6 people. At the signal of the presenter, the first numbers of both teams on the skateboard move to the reference point, go around it, return to the start and pass the skateboard to the second players, who, in turn, follow the same path and pass the skateboard to the third, etc. The team that finishes first wins relay race.

Board

Participants compete among themselves: who, having accelerated, will be able to jump onto a board lying on a small round log and drive along it. The winner is the player who has come all the way and has not moved onto the asphalt.

Who quickly

Participants on skateboards line up at the start line. At the signal of the leader, the players are rapidly moving to the finish line. The one who comes first wins.

Short description

Promotion of physical culture and sports, active recreation for children

Description

surname, name, patronymic of the author– Lesya Nikolaevna Ektova
the name of the institution– MBOUSofrino Secondary School No. 2
discipline- Physical Culture
topic- sport competitions

Class– 1-4 grades

Explanatory note:

Tasks:
1. Educational - to contribute to the accumulation of motor experience. To form the need for physical education, broadening one's horizons.
2. Educational - to cultivate a sense of collectivism, mutual assistance, self-discipline, will and attention.
3. Improving - promoting the strengthening of the health of students, increasing their functionality, developing the skills to use Strelnikova's breathing exercises in everyday life.

Inventory:paper, pencil, rubber, plastic bottles, rope, scarves, basketballs, hoops, plastic cups, water, paper airplanes, letters, newspapers, treasure hunt charts.
Location: playground in front of the school.
Panel of judges: teachers
Rewarding: teams are awarded with diplomas
PROGRESS OF THE EVENT 1. Building teams.
1.1. Welcome speech of the host of the competition:
- Good afternoon, dear guys! I am glad to welcome you to our summer wellness area again. Today you have to participate in various competitions, show dexterity, ingenuity, speed. Team captains will show their topography skills, the ability to organize their teams and set them up for victory.
1.2. Each team presents its name and motto.
Warm up:
- Breathing exercises, ORU.

1.3. The host invites the team captains and gives them the first task - to draw a topographic plan of the area where the competitions will take place, and also to draw (by drawing lots) routes for their teams.

2. Relays - Competitions:

Team members must solve as many riddles as possible in 1 minute. The team with the most correct answers wins.

1st station - "Clever and clever."
Team members must solve as many riddles as possible in 1 minute.

The team with the most correct answers wins.

2nd station - "Space football".
There are 40 plastic bottles on the field. Required in 30 seconds, the whole team
drive the largest number of bottles into the gate. The team wins
driving the largest number of bottles into the gate.

3rd station - "The Sixth Sense"
Blindfolded participants pass under a stretched at a height of 1 m from
earth with a rope. The team with the most participants wins
which the rope will not touch.

4th station - "Drink water"
Players hold a large plastic glass of water on their heads. run through
distance and pour the water into the jar. Whoever fills a liter jar faster, that
the team won and won (measure the time to complete the task).

5th station - "Young pilots"
On a signal, at the same time, team members launch paper airplanes,
who must fly over the line. Which team has the most planes?
flies over the line, she won.

6th station - "Pumpkin"
Teams receive a hoop and a basketball. At the signal of the judge,
use the hoop to roll the ball to the turntable and back. wins
the team with the best time.

7th station - "Lay down the word"
Teams line up in a column one by one behind the start line. Near
a stack of letters lies in a column. At the referee's signal, the first participant runs to
turning line and puts a letter on it. Comes back and passes the baton
by touching the hand of the next participant. The letters are laid out in one line.
The result should be the word "Competition". Team captains
help to collect the word. The team that completes the fastest wins.
exercise.

Station 8 - "Help Harry Potter Make the Snitch"
Each participant has a piece of newsprint in front of them. Participants on signal
the judges, at the same time, begin to crumple a ball from a newspaper sheet, trying
gather it into a fist. The team that completes the task first wins.

9th station - "Find the treasure"
Each team captain is given a diagram showing the place where
hidden treasure. While the jury members will sum up the results, the teams are looking for a treasure.
3. Summing up the results of the competition.
Awarding of the winning teams (delivery of certificates).
Facilitator's closing remarks:
- Thank you for your attention, for your enthusiasm, for your ringing laughter,
For the fire of competition that ensured success.
Now the moment of farewell has come, our speech will be short
We say to you: "Goodbye! Until happy, new meetings!

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Competition Smart-dexterous-daring-skillful (camp, 06.13).docx

Sports event at the summer school camp

"Smart, dexterous, courageous, skillful"

place of residence (city, town), region, region, region;

name of the educational institution - MBOUSofrino Secondary School No. 2

discipline - physical culture

topic - sports competitions

class - 1-4 classes

Explanatory note:

Target: promotion of physical culture and sports, active recreation for children

Tasks:

    Educational - to contribute to the accumulation of motor experience. To form the need for physical education, broadening one's horizons.

    Educational - to cultivate a sense of collectivism, mutual assistance, self-discipline, will and attention.

    Improving - promoting the strengthening of the health of students, increasing their functionality, developing the skills to use Strelnikova's breathing exercises in everyday life.

Inventory: paper, pencil, rubber, plastic bottles, rope, scarves, basketballs, hoops, plastic cups, water, paper airplanes, letters, newspapers, treasure hunt charts.

Location: playground in front of the school.

Panel of judges: teachers

Rewarding : teams are awarded with diplomas

PROGRESS OF THE EVENT

    Building teams.

1.1. Welcome speech of the host of the competition:

- Good afternoon, dear children! I am glad to welcome you to our summer wellness area again. Today you have to participate in various competitions, show dexterity, ingenuity, speed. Team captains will show their topography skills, the ability to organize their teams and set them up for victory.

1.2. Each team presents its name and motto.

Warm up:

Respiratory gymnastics, ORU.

1.3. The host invites the team captains and gives them the first task - to draw a topographic plan of the area where the competitions will take place, and also to draw (by drawing lots) routes for their teams.

    Relays - Competitions:

1st station - "Clever and clever".

Team members must solve as many riddles as possible in 1 minute. The team with the most correct answers wins.

2nd station - "Space football".

There are 40 plastic bottles on the field. Required in 30 seconds, the whole team

drive the largest number of bottles into the gate. The team wins

driving the largest number of bottles into the gate.

3rd station - "The Sixth Sense"

Blindfolded participants pass under a stretched at a height of 1 m from

earth with a rope. The team with the most participants wins

which the rope will not touch.

4th station - "Drink water"

Players hold a large plastic glass of water on their heads. run through

distance and pour the water into the jar. Whoever fills a liter jar faster, that

the team won and won (measure the time to complete the task).

5th station - "Young pilots"

On a signal, at the same time, team members launch paper airplanes,

who must fly over the line. Which team has the most planes?

flies over the line, she won.

6th station - "Pumpkin"

Teams receive a hoop and a basketball. At the signal of the judge,

use the hoop to roll the ball to the turntable and back. wins

the team with the best time.

7th station - "Lay down the word"

Teams line up in a column one by one behind the start line. Near

a stack of letters lies in a column. At the referee's signal, the first participant runs to

turning line and puts a letter on it. Comes back and passes the baton

by touching the hand of the next participant. The letters are laid out in one line.

The result should be the word "Competition". Team captains

help to collect the word. The team that completes the fastest wins.

exercise.

Station 8 - "Help Harry Potter Make the Snitch"

Each participant has a piece of newsprint in front of them. Participants on signal

the judges, at the same time, begin to crumple a ball from a newspaper sheet, trying

gather it into a fist. The team that completes the task first wins.

9th station - "Find the treasure"

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