Exercises. Food. Diets. Workout. Sport

Sports festival in the school camp. Fun starts in the camp for younger units

Perhaps not a single camp session is complete without a sporting event that turns into a whole event. The team spirit, the spirit of rivalry, sports are not only an occasion to spend time outdoors in an interesting, fun and useful way, but also to unite a friendly children's team even more, to give an opportunity to express themselves to its active and energetic representatives.

Team building
For the following games, each team must consist of at least four people, all teams should preferably be formed with an equal number of participants and approximately equal forces, so that duels can be arranged "in approximately the same weight category."
Tests
This sporting event is supposed to be carried out in the form of a sequence of several tests.
costume relay
You will need:
- carnival costumes according to the number of teams, the funnier and more uncomfortable they are, the more fun the test.
Game progress:
It's about a relay race, but unusual, because instead of a wand, players will have to pass a carnival costume to each other!
Running tracks are marked on the field with start and finish spaced approximately 20 meters apart. Team members are divided in half and put one half in a column at the start, the other - at the finish. The first participant at the start is given a suit. At the command of the judge, he puts on a suit and runs to the finish line. There he takes off his suit, passes it to the first participant on the finish line, he puts it on and runs to the start line, etc. If the place allows the relay race to be held simultaneously for all teams, then the team in which all participants run across to the opposite side first wins. If only one team participates at any given moment, then it performs the task according to the stopwatch. At the same time, it is important to take into account the number of people: if their number is not the same in different teams, you should compare not the actual time, but the average time to complete the task by one participant.
tug of war
You will need:
- thick rope 10 m long,
- a piece of ribbon
Game progress:
Two markings are made on the ground at a distance of 5 m from each other. A rope is laid perpendicular to these markings, in the middle of which a ribbon is tied and placed at an equal distance between the markings. Team members are lined up along the rope on both sides of the markings. The task of the players is, at the command of the judge, to start pulling the rope in their direction so that the ribbon on the rope is outside the markings. The team that completes the task first wins.
tallest tower
You will need:
- cubes from the designer, for example, Kapla.
Game progress:
On a flat, even (paved) surface, teams are invited to build the highest possible tower from cubes in a limited time. Experience shows that five minutes is enough time to build a tower and begin to doubt whether it is worth continuing. If the teams participate at the same time, then the winner is determined by a banal comparison of the results. If the teams participate in sequence, you will have to use a folding ruler.
Running in bags
You will need:
- large dense shopping bags according to the number of teams.
Game progress:
We are talking about a classic relay race, where the usual run is replaced by bag jumps - in one direction, as in a costume relay race, or with a return to the start.
egg throwing
You will need:
- raw chicken eggs according to the number of pairs of participants.
Game progress:
Team members are divided into pairs and stand opposite each other at a distance of a meter. One of the members of the pair is given an egg. The task of the players is to throw an egg to each other, trying not to break it and taking a step back after each next throw. If the egg breaks, the couple is eliminated from the competition with the distance of the last successful throw fixed. The team whose pair will cope with the task at the maximum distance between the participants wins.
obstacle course
You will need:
- various obstacles: jumping through a hoop, crossing a pit on a rope, running along a horizontal wide log, crawling under a tape, ...
- stopwatch.
Game progress:
All team members take turns passing the obstacle course, the judge fixes the total time for each team. The team that completes the task the fastest wins. As in the case of previous competitions, if the teams have a different number of people, you should compare the average time for one team member to complete the lane.
Running against the clock
You will need:
- stopwatch.
Game progress:
All team members take turns running the same distance for a while. The team, in which the average time for passing the distance by one participant is less, wins.
Goal scoring
You will need:
- goals with a goalkeeper, hoop or basketball hoop,
- ball.
Game progress:
All team members take turns with 5 or 10 attempts to score the ball at the designated goal. The team whose members score more goals in total wins.
jumping rope
You will need:
- a few ordinary skipping ropes or long ropes.
Game progress:
Option 1:
All team members in turn from 2 approaches try to jump as many times as possible on the rope. The team in which the average number of jumps in one approach is more wins.
Option 2:
Assistants unwind a large rope, and within 5 minutes several team members begin to try to jump on it at the same time. The team in which several times more people can ride at the same time wins.
Extinguishing candles
You will need:
- 30 candles in candlesticks or flat,
- lighters or matches
- water guns
- basin with water,
- stopwatch.
Game progress:
30 candles are lit on the table. At a distance of several meters from the table, a line is marked, behind which all team members are placed. They are given guns, and their task is to extinguish all the candles as quickly as possible. The team that completes the task in less time wins.
Exhalation run
You will need:
- rope,
- 3 plastic cups
- stopwatch.
Game progress:
Between two trees fairly distant from each other, a rope is pulled tightly, which is threaded in advance sequentially into three plastic cups. The task of the teams is to move the cups from tree to tree as quickly as possible by blowing on them. The team that completed the task lower time, wins.
Acrobatics
You will need:
- task cards.
Game progress:
The driver sequentially takes out a card from the pile, which says which parts of the body of the team members can and should touch the ground at the moment, for example, 2 backs, 6 knees, 4 feet, 2 noses, 5 elbows ... (depending on the number of players). The task of the players is to decide as quickly as possible who and which parts of the body will be put on the ground, so that in the aggregate the entire announced task will be completed. The team that completes the task first wins.
Glass of water
You will need:
- obstacle course
- container with water,
- tablespoons according to the number of participants,
- cups by the number of teams,
- timer.
Game progress:
Start and finish lines are marked at the distance, between which obstacles are placed. At the start line, teams line up in columns, put a container of water and give the first participants a spoon in the mouth. At the finish line, cups are placed according to the number of teams. The task of the first players is to collect water in a spoon, overcome obstacles, pour water into the glass of their team and return to the start with an empty spoon, passing the baton to the next participant. The team with the most water in the glass in a certain amount of time wins.
Summarizing
Prepare a table in advance to record the results of the assignments for teams and for each participant in them. As a result, arrange a real awards ceremony for the winners in different categories: of course, mark the winning team with prizes in terms of the number of points scored for all competitions, and also award the winning teams in various most striking competitions, for example, in the category “fastest”, “most dexterous "," the funniest ... team. In addition, if you wish, you can also prepare individual awards for those who have made a significant contribution to the victory of their team in a certain test.

Sports game program in the children's camp

Scenario of the sports game program "Gladiator fights"

Targets and goals:

Strengthen the health of children in the process of sports game tasks;

Reveal the individual abilities of children, instill in them the desire for physical self-improvement;

Teach children to a healthy lifestyle in a playful sports form;

To develop in children observation, ingenuity, resourcefulness and dexterity;

To teach children to work in a team, obey certain rules, develop a sense of collectivism and camaraderie.

Time spending: 1 hour 30 minutes.

Location: camp area.

Props: route maps, tennis ball, chalk, blindfolds, volleyball, football and basketball balls, football goals, a bucket of water, an iron mug, pebbles, a table, a volleyball net, foam rubber balls, cardboard rings, a plastic one and a half liter bottle.

Each squad must form a team of 12 people (6 boys, 6 girls). All children must be medically cleared to participate in the program. The dress code is sportswear.

Any solemn music sounds, the Host enters the stage.

Leading. Hello everyone, welcome to the arena of the Colosseum, where epic fights between gladiators and you boys and girls will take place today! What's scary? It's still flowers! Tremble, because now those who do not know fear and defeat, the most powerful and treacherous in the world - invincible gladiators, will take the stage!

The song of the “Flowers” ​​group “Bogatyrskaya Strength” sounds, gladiators enter the stage - disguised counselors, guys from senior detachments and a sports instructor.

So, here they are, let's get to know them better, meet - Dynamite, Gyurza, Tiger, Piranha, Tornado, Lynx, Cobra, Arrow, Tractor, Lightning, Volcano, Roller, Bomb, Locomotive, Predator, Medusa, Cactus, Cyborg, Panther, Condor, Hurricane and Bunny.

Each counselor, when called, plays on his name.

And now each team will receive a route sheet, it marks the stages at which you have to fight with the gladiators. Five minutes are given to complete each stage. The transition of the units will take place here at this signal.

The DJ turns on the signal.

And to your thunderous applause, I announce the start of an event called: "Gladiator fights!"

Squads and gladiators disperse in stages, the DJ turns on the signal.

Stages

1. Wind blower. There are 2 gladiators at this stage. Each player of the team takes turns sitting at the same table with the gladiators, in the middle of the table there is a tennis ball. On command, the counselor and the child must blow on the ball so that it flies off towards the enemy. Then another participant sits at the table, and the gladiators change. After the game, the counselors note in the route sheet the number of victories that the guys won.

2. Gobies. At this stage, there are 4 gladiators (2 guys and 2 girls). On a sandy platform measuring 2x3 m, a group of 6 girls and 2 gladiators (girls) line up opposite each other. On command, they all kneel down, begin to push each other out of the territory of the site. You can’t take your hands off the ground, you can’t climb under the enemy either. The game runs exactly 2 minutes. After that, the gladiators mark the number of participants who remained on the site. Then a group of boys and fellow gladiators come out. The fight is between them. In the route sheet, the counselors write down how many boys and girls from the team are left on the playground.

3. Labyrinth. At this stage, there is 1 gladiator. A labyrinth is drawn on the paved area.

The team chooses 1 "navigator" who will guide the movement of their comrades through the maze.

The gladiator blindfolds the first player of the team and asks him to go through the labyrinth in 30 seconds, using only the "navigator" prompts - forward, right, left. If the player steps on the line of the labyrinth or goes beyond it, then he loses. In the route sheet, the number of children who have passed the maze is written.

4. Bouncers. At this stage, there are 4 gladiators (2 girls and 2 guys). First, a group of 6 girls enter the playground, and the girls-counselors kick them out with balls. The game runs for 2 minutes. The boys' team then competes against two male counselors. In the route sheet, the gladiators indicate the number of players they failed to knock out.

5. Penalty. A gladiator-sports instructor is on duty here. At this stage, there should be a football goal. Each player on the team shoots a penalty to the gladiator. The number of goals scored is written on the route sheet.

6. Fifteen. There are 2 gladiators on a platform measuring 4x7 m, their hands are stained with chalk. The team is divided into 2 groups of 6 people, after which the 1st group stands on the line of the site. The task of the players is to go to the other side on command so that the gladiators do not stain them. Then the other team plays. In the route list, the leaders indicate the number of clean guys.

7. Ball - dry. This game takes place on a volleyball court with a stretched net. On it are 2 gladiators. The team is divided into 2 groups. The first group and the gladiators stand on opposite sides of the net. A group of players are given 3 volleyballs. The task of the children is to throw the balls over the net so that they touch the opponent's field. Gladiators, in turn, must catch the balls and throw them over the net. Each group is given 2 minutes for this game. In the route sheet, the gladiators write the number of goals scored by them.

8. Pebbles. At this stage, there is 1 gladiator. The team selects 6 players, their task is to play stones with the gladiator. To do this, the gladiator must prepare a bucket filled with water, on the surface of which a mug with a load at the bottom floats. The gladiator puts a box of pebbles between himself and the child, and they take turns throwing them into the mug. The winner is the one who, putting his pebble, drowns the mug.

Then the next team member plays. The route sheet says how many team players defeated the gladiator.

9. Gossamer. There are 3 gladiators at this stage. The game takes place on a football field, in the center of which there is a 3x3 m square. In the square there is a large basket - an overturned table covered with a volleyball net. The team of participants is divided into 2 groups.

The first group enters the field, they are given 6 volleyballs. On command, the gladiators stand in a square, and the guys begin to throw balls into the basket (it is forbidden to enter the square).

Gladiators interfere with the players and throw the balls out of the court as far as possible. After 2 minutes another group plays. The route list indicates the number of goals scored.

10. Snowballs. At this stage, there is 1 gladiator. Each team member takes turns coming out and facing him. The distance between them is 4 m. The player takes a snowball (foam rubber ball) and throws it at the gladiator. The leader can dodge the ball, but the feet must not be taken off the ground. Then the gladiator throws the ball. Then the next participant comes out, etc. The number of hits in the gladiator is written in the route sheet.

11. Basketball. This stage takes place on the basketball court. On it are 2 gladiators. The team is divided into 2 groups - boys and girls. The first group goes to the playground, they are given a basketball. Their task is to throw as many balls into the basket as possible in 2 minutes, while the gladiators will interfere with them. Then another group plays. The route sheet indicates the number of hits.

12. Ring toss. At this stage, there is 1 gladiator. Each team player from a certain distance must throw a cardboard ring onto a plastic one and a half liter bottle. In the sheet, the gladiator notes the number of hits.

The participants, having passed all the tests, give the route lists to the leader, and at the evening event, having calculated all the points, he awards the best teams.

Rally runners. Scenario

Task: run in a short time through the checkpoints of a precisely marked route, divided into equal segments, and completing all the "running" tasks.

Route: 1-2 km.

Number of checkpoints on the track: 13.

Starting interval: 2-3 minutes.

Before the rally, the participants pass the track and get acquainted with the tasks at the checkpoints (CP). At the checkpoint there are controllers who monitor the correct execution of tasks by runners.

Tasks for the CP:

1. Normal running.

2. Running backwards.

3. Running on all fours.

4. Squatting.

5. Running with a burning candle.

6. Run with a spoon in your mouth.

7. Running with a pot on your head.

8. Running in a paper hat.

9. Running in a bag.

10. Run with buckets on a yoke.

11. Running with changing clothes. G

12. Running in fins on the grass.

13. Running with the ball between the knees.

Competition in determining the values

Exercise: run the established track in the shortest possible time, completing the task at the checkpoint.

CP mission:

1. Determining the distance to a standing alone tree.

2. Determining the weight of the stone.

3. Determining the height of three different sticks dug into the ground.

4. Determination of the number of balls in the bag.

5. Determination of time using the example of the length of a minute.

6. Determining the length of the route.

Estimate: the sum of the net time, plus the additional time for inaccurate determination of the values.

Sports all-around

Exercise: sports all-around includes five main disciplines that can be performed at will. Competitions can be single and team.

1. Shooting from a pneumatic gun. (Number of shots: 3-10. Distance: 10 m. Target: 8-5.5. Position: unsupported prone. Shooting time: 5 minutes for aiming, 10 minutes for shooting. Estimated by number of hits.)

2. Throwing a grenade at a target. (Distance: 15 m. Grenade weight: 350 g. Number of throws: 3. Score: one hit - 10 points.)

3. Throwing grenades through the window. (Distance: 15 m. Weight: 350 g. Number of throws: 3. Window: 1x1 at a height of 1 m. Score: 1 hit - 10 points.)

4. Throwing a grenade at a distance. (Weight: 350 g. Number of throws - 3. Score: 1m - 1 point.)

5. Determining the azimuth. (Determine the azimuth of 3 points with an accuracy of (±) 6°. Score: correct determination - 10 points.)

Competition in observation

Exercise: go along the set track and find as many targets as possible.

Targets: sheets of paper with different designations, placed two meters above the ground and 20 m apart on both sides of the course so that they are not easy to find.

Trail length: 2 km.

Number of targets: 20-30.

Participants: several teams of 2-3 people. The route is marked with paper arrows (or studied in advance).

Sports interval: 3 minutes. Score: sum of net time, plus additional time for each target found (2-3 minutes by agreement).

Competition in overcoming obstacles

Exercise: in the shortest possible time to overcome the obstacles located on the established track.

Route length: 1-2 km.

Number of obstacles: 5-10.

Types of obstacles:

1. Climb a tree with a rope.

2. Climb over the barrier.

3. Go along the "islands" through the puddle.

4. Rope over the ditch.

5. Climb under ropes stretched at a distance of 0.4 m from the ground.

6. Go on stilts terrain.

Participants: Several teams of 2-3 people.

Route designation: arrow signs.

Starting interval: 3-5 minutes.

Score: sum of net time, plus additional time for the obstacle that could not be overcome (3-5 minutes).

Note: the course and the obstacle must be appropriate for the age groups of the children. For your safety, be sure to secure insurance at each of the obstacles.

visual memory competition

Exercise: run the route in the shortest possible time and memorize as many objects depicted on the targets as possible. This competition is often held indoors, and in nature in this form it takes on a peculiar style.

Singles competition.

Number of items: 15-20.

Condition: run without writing materials.

Estimate: Net time from start to finish, plus penalty time: 0.15 minutes per missed item. The participant who ran to the finish line receives an additional 3 minutes for items. (This time does not count towards the score.)

Night competitions (for special recreation centers for children)

Exercise: in the shortest possible time, pass a familiar route with a flashlight and report at the finish line the correct sum of the numbers on the targets located along the route.

Teams: 2 people each.

Start interval: 3 minutes.

Number of targets: 10-15.

Types of targets: 1) 1+4; 2) +7; 3) -2; 4)... 15) Finish = ?

Track: familiar, without obstacles.

Targets: on sheets of paper numbers with a “+” or “-” sign.

Evaluation: pure time and correct sum of numbers.

Note: an incorrect result of mathematical operations is not counted to the team.

Mini golf

Exercise: in the shortest possible time to complete all the tasks at the stage.

Required equipment: improvised golf club, tennis ball.

The golf course is prepared depending on the terrain, stages (goals for golf) are located one after the other or in different places on the course.

Exercise

1. Circle the ball "on the snake" through the flags.

2. Hit the ball from a distance into the "gate" on the ground.

3. Hit the ball in a hoop suspended from a tree.

4. Hit the ball in a lying pipe and so that the ball rolls out.

6. Knock down a lying tin can with a ball from a distance.

7. Throw the ball to the specified "epicenter".

Estimate: The net time it took to complete all tasks, or the number of hits required to complete them.

Challenge Competition

This type of competition is one of the most exciting. Such a competition contributes both to the repetition of school material and to the consolidation of the skills acquired in the camp. Tasks may include the following elements from the field of natural science, geography, military affairs, tourism, etc. The essence of the competition is indicated in the title.

Exercise: go along a well-marked route and complete the assigned tasks at the checkpoints.

Track length: 1-2 km.

Number of checkpoints: 7-15.

Teams: 3 people each.

Designation of checkpoints: plates with numbers from 1 to 15 and texts of tasks.

Starting interval: 7-10 minutes, depending on the complexity of the tasks at the checkpoints.

The complexity of the route and individual tasks are determined depending on the age groups, in the same way as the assessment of the tasks.

Estimate: time from start to finish, plus penalty time for not completing the task.

Option number 1

1. Walk on stilts 5 m.

2. Determine the meaning of conditional topographic signs.

3. Make a paper airplane.

4. List the name of 10 countries.

5. Cross to the other side of the "river".

6. What is the name of this tree? (Quiz to determine the name of the tree by the leaves.)

7. Decipher the mysterious inscription.

8. Determine the age of a coniferous tree (by whorls).

9. Hit the ball in the basket.

10. Give the name of the mayor of the city.

Option number 2

1. Jump in the bag 20 m.

2. Decipher the abbreviation.

3. Set up the tent as soon as possible and dismantle it again.

4. Climb a tree and take a picture of your team number.

5. Name the birds (according to the drawings).

6. Write in order the military ranks in the Russian army.

7. Name certain constellations.

8. Write the names of 10 edible mushrooms.

9. Name the plant according to the presented herbarium.

10. Deliver the wounded to the finish line.

Option number 3

1. Pull up 3 times.

2. Arrange the animals according to their intelligence.

3. Name what the sports uniform consists of.

4. Throw one arrow at the target each.

5. Answer who these traces belong to.

6. Put stones with letters in such an order that the inscription makes sense.

7. Identify road signs.

8. Throw the ring on the stick.

Children are divided into two teams, teams participating in competitions receive points. Points are summed up and the winner is determined.
Contests available for use in this game.
1. Running centipedes
Participants of the competition in their teams become in height. (The one who is higher is ahead.) The first participant puts his left hand between his legs. The one standing behind takes this hand with his right hand. The rest continue this chain. Thus, two teams of centipedes are obtained. Each team at the signal "Start" begins its movement to the finish line. The team that reaches the finish line first wins.
2. Cifrotron
A square is drawn on the paved area and divided into 100 squares, each square contains a number (from 1 to 100).
1 person from each team takes turns. They are located on any cell of the playing field. The host announces the number of the "hot" field, and at the same moment the players from each squad must occupy this field. The team whose player took the field first gets 1 point. The game continues until each team member is a player.
3. Field hockey
Each team member takes turns holding a tennis ball with a gymnastic stick to the front volleyball court. There is a stool with a plate of oranges on it. Each participant squeezes one orange slice into a glass and runs back.
The team that finishes the relay first wins, and the amount of juice obtained is also taken into account.
4. Everything has its place
6 lines with signs are laid out on the site. On the plates are written the names and the number of things that, on command, will need to be found and brought. Each player is located opposite or on each plate. Initially, the tablets are turned upside down with the blank side up.
The tables are in a certain sequence. Each command has its own sequence, which should not be confused.
Each team has an observer.
On a signal, the participants turn over their tablets, read, put them back and run away after these things. They must bring this (these) thing (things) and put it on their field. As soon as the team considers that it is ready, it reports this to its observer. The observer raises his hand and notes that his team finished first. Once both teams have completed the task, the winner is determined. The team that most accurately and quickly collects the correct sequence wins. If both teams have collected the sequence correctly, then the winner is determined by speed. If the teams have collected sequences incorrectly, then the winner is determined by the number of errors (if there are the same number of errors, by speed).
5. Words from a word
It is necessary to make as many words as possible from the word. After 2 minutes of preparation, the teams should approach the leader one by one and say the words. The team with the most words wins.
6. Water ball
For the competition you will need: a volleyball court (preferably with a net), 4 (5) medium-sized towels, 100 (or more) balloons filled with water.
Players must wear a minimum of clothing.
The game is played by 2 teams of 8 (10) people, which are divided into pairs. Each couple receives one towel, which they hold by the edges on opposite sides.
Each team takes its place on the court, on opposite sides of the net. The arrangement of players is like in pioneer ball. Yes, and the rest of the rules are the same (giving the ball on the whistle, passing the move, serving from the spot, etc.). The difference is that the ball (or rather, a ball filled with water) is served and caught with the help of a towel.
sportlandia
The children are invited to make an exciting sports trip. For the event, two teams are formed: “pirates” and “sailors”. Children rooting for them are located respectively on different sides. The number of girls and boys is the same in each team, age is also taken into account.
Legend of the game: “So, imagine: the sea is noisy, the sun is baking, treasures are hidden somewhere at the bottom of the cave. To get to them, you need to overcome the wind, rain, taiga, windbreak, Niagara Falls, Mariana Trench, avalanches and landslides. And in order to determine who will get the treasures, we invited honorary members of the Admiralty (jury presentation). The Admiralty will evaluate the teams in "piastres", the winner of the competition will receive 2 "piastres".
1. Map search
Teams don't have maps at the start of the game. The map will have to be found. It's easy to do if the fans help. 2 exact copies of the cherished card are prepared in advance, they are cut into 10 parts and hidden among the fans in the hall. The fans need to find them and hand them over to the team. And the team must lay out a map. According to these maps, the host and the teams will check the travel route.
2. North Pole
The participant puts on a hat, jacket, skis and runs to the attack line, where there are 2 tennis balls, 4 meters from the line there is a skittle, which must be hit, if this was done in two attempts, then the participant takes off his skis and runs back running, if no, then comes back on skis.
3. Crossing
Participants line up in a column one at a time, parallel to each other, assistants take out 2 boards for each team. The host goes to the opposite side of the stage. Each participant must reach the leader on the boards and return back running.4. human tangle
Both teams become each in their own circle, stretch out their hands to the center and take the hands of different players who are not next to them. Now, by common efforts, it is necessary to unravel the knot without dissolving the hands. The team that gets it right first wins.
5. Volley
Two assistants raise two hoops, targets for each team. The hoops are at the same distance from the stage. Participants must hit him with a ball from the stage, the fans return the ball back. "Shoot" you need to take turns.
6. Waterfall
In order to hold this competition, you need to have several plastic cups. At the beginning of the competition, all participants stand in a circle (each team in their own) and hold a plastic cup in their mouths. The glass of one of the players is filled with water. The task of the participant who has a glass of water is to pour water from his glass into the glass of the next participant without resorting to the help of his hands. The competition is held for some time to the music, the team with the most water left in the glass wins.
7. Drag
The teams stand with their backs to each other inside the rope connected by the ends. Opposite each team, at a distance of several steps, there are assistants who hold the ball in their hands. The winner is the team that can reach out and take the ball first.
8. The main thing is dexterity
A chair and a matchbox are required. Play one person from the team. Place the box on edge behind the right rear leg of the chair. The player must pick up the box with their teeth while remaining in the chair. If he falls or hits the floor, he has lost.
9. Rock
The captain remains at the bottom near the first row, and the team goes up to the last row of the hall. The captain passes the ball up to the team through the fans. As soon as the ball is at the top, a team member runs down to the captain with it. Thus, you need to "lower" all the members of your team. Throwing the ball or passing through the row is not allowed.
10. Swamp
Each team has two hoops with which to overcome the "swamp". Each hoop is a bump that you can step on. Jumping from bump to bump and moving the hoops, the participants of the game overcome the distance.
Spartakiad
This is a relay game in the air, the guys are divided into two teams, they are given a piece of paper on which the order of the relay races and their location are written. The host of the game, together with the children, moves around the school site and conducts a relay race near each designated place. The most important thing is to lay out the necessary equipment in advance to the places of the game.
1. Transfer
For this competition, you need quite a lot of space, such as a football field. Place several stops on the field. At each such point there are four people with a ball. At the same time, two players begin to transfer the ball from one point to another, for this it is better to pre-number them. At the same time, in order to move the ball, you need to apply maximum ingenuity, because you cannot carry the ball in your hands and you cannot kick it. Then these two pass their ball without the help of hands, of course, to two players at another point, and they themselves remain to wait until two of their companions bring another ball to them. And then they move on. For a more exciting organization of this game, you can form teams of 3 or 5 people, placing them in different points.
2. Tunnel
The team is built in a column and stands still. Only two are moving here, in whose hands they have a hoop. They "thread" it through the whole team. One of the participants then becomes the tail of the column, the other takes the first one as a pair. The path through the tunnel is repeated until the last one passes through it. The most flexible and fastest win.
3. Caught the bait
For this competition, you need a rope 2-3 meters long with a weight tied at the end - a bag of sand. The players form a circle (through one of the different teams), in the center of which stands the leader with a rope in his hands. He begins to unwind the rope so that it rotates just above the ground. The guys jump over the rope. The leader gradually raises the plane of rotation of the rope higher and higher until one of the guys “falls into the bait”, i.e., is able to jump over the rotating rope. "Caught" leaves the circle. The competition continues for some time, then it is calculated how many people from each team are left in the circle. The team with the most players left wins.
4. Kill the snake
For this competition, one team becomes "snakes", the other - "catchers". The “serpent” team is given a rope, one end of which they hold in their hand and shake the rope so that it wriggles like a snake. "Snakes" run around a certain area, and "catchers" must step on the wriggling tail of the "snake". As soon as the rope falls out of hand, the "snake" is out of the game. Then the teams switch roles. Each con lasts 1-2 minutes and after each the number of surviving snakes is counted.
5. Lasso
It is necessary to "lasso" the team captain, who stands at a distance of 5-6 meters, with a hoop. The captain cannot move, but can help the team (crouch, bend over). The winning team is determined by the number of accurate hits.
6. Moving target
A board 2–3 meters long is placed on a chair so that it rests on the ground at one end. The player receives the ball, stands 5-8 steps from the board. The facilitator sends a ring across the board. At this time, you need to throw the ball so that it has time to fly through the moving ring. Each player is allowed to make 3 attempts.
7. Newspaper strips
Newspaper required (one sheet per player). Each is given a sheet of paper. The task is to break it so that you get a long ribbon. Time yourself - who will have the longest tape (whole), say, in 4 minutes.
8. Jumping with the ball
In this relay they move in pairs, holding hands. In free hands - on the ball. It is necessary to jump to the finish line without dropping the ball, and run back.
9. Running with a trap
Several small identical bags should be filled with freshly cut grass and tied. This will be the trap. Build 8-10 pairs in a line, tie a "trap" to the leg of each player and arrange a race. Running with a "trap" is not easy, so the running distance should not exceed more than 30 meters.
Fort Bayard
This game is organized on the principle of a television game, first the guys in teams perform various tasks, so that the host gives them the keys. Then, based on the number of keys, the teams are given hints that characterize the same word. And at the end of the game, the teams, according to the hints received, must collect the word that they think should work.
Key Retrieval Quests:
1. Mixed up newspapers
Several newspapers are required. Players stand on opposite sides of the leader - each team in its own line. The host distributes a newspaper to each, confusing and shifting the sheets into them. On a signal, the teams try to collect the sheets in the correct order. The key is given to the team that can complete the task faster.
2. Taste
Blindfolded, one player from the team must determine the taste: Coca-Cola, apple juice, water, Sprite, milk. The key goes to the team that correctly names the largest number of drinks.
3. Ameliorators
"Swamp" is a plate of water. The goal of the participants in the game is to drain the "swamp". Each member of the team runs up to the plate (up to a certain point) and blows on the "swamp" (only once!), Trying to throw as much water on the ground as possible - "drain" it. As soon as any team finishes first, they are given the key.
4. Defense of the fortress
Fortress - a pyramid of 3 sticks (each team has its own). Defender of the fortress - 1 person from the team. Forwards - 3 people from the opposite team, they form a circle, in the center of which is this fortress, and next to it is a defender. The game requires a volleyball. They guys should try to bring down the fortress. But the defender defends her, repelling the balls flying into the fortress. To outwit the defender, the attackers throw the ball to each other, choosing the most convenient moment to attack the fortress. But the defender does not sleep. The key is given to the team whose defender was able to hold out for 5 minutes.
5. Moat with water
For each team, one glass jar is prepared, on the bottom of which a piece of foam rubber is placed, and a key is placed on it. At a certain distance from their jar, each team puts 10 plastic cups of water. One player at a time runs up to their jar with a glass in their hands and carefully pours water to the bottom of the jar, trying not to drop the key into the water. Once all the cups of water have been poured into the jar, the next player carefully tries to remove the key from the foam rubber.
6. Raise your mug
Requires a plastic mug, which is placed at the feet of the player, at its bottom is the key. The player must lift it with his teeth, while he stands on the ground with only one foot and does not touch the ground with his hands. Each player has the opportunity to try once (players from each team take turns).
7. Angler
A bucket of water is placed - a "lake", in which ordinary matches - "fish" float. The task of each participant in the relay race is to run to the “lake”, catch a “fish” with a “fishing rod” (spoon) and put it in their “garden” (plate). Then the fishing equipment is transferred to the next participant. The key is given to the team that was able to complete the task first.
8. Sink the "ship"
For the competition, you need to put a basin filled with water at some distance from the teams, put several cans on the water. Team players take turns trying to throw pebbles into the banks in order to sink them as soon as possible. The team wins, after the throw of which the "ship" sank.
9. Pyramid of cubes
This competition involves one player per team. They take turns placing the cubes on top of each other. After whose move the pyramid falls, he lost.
10. Rock, scissors, paper
The players are divided into pairs (each pair includes one player from each team), hold one hand behind their back, count out loud to three, and when the count is “three”, they throw their hand forward. With this hand they depict one of three objects: paper - a flat palm, scissors - two fingers, stone - a fist. Scissors are stronger than paper (they cut it), paper is stronger than stone (it covers it), stone is stronger than scissors (they become dull on stone). The winner is the team, according to the results of paired games, which turned out to be “stronger”.
11. Find the flag
On a section of rough terrain, limited by clear boundaries (road, etc.), the host hides 20–30 flags in advance. Each player conducts the search independently. When the agreed time is over (5–10 minutes), the number of flags found is counted at the general meeting. The winning team is called.
12. Catch the key
The host ties the key to the rope. Three people from each team participate in the competition, they become in a circle (through one). The leader enters the center of the circle and on the ground very quickly pulls the key by the rope. Players must clap their hands on the ground to catch the key.
Hints (for the code word "guitar"): fretboard, music, strings, wood, sound.

MBOU "Osinovskaya basic comprehensive school"

Development of activities in the school camp

"Zoological Runs"

Prepared by: Korobova Svetlana Nikolaevna

physical culture teacher

June 2016

"Zoological races."

Goals:

1. Increasing cognitive interest in the animal world, fostering a caring attitude towards nature;

2. Increasing the level of sociability in the classroom;

3. Correction of feelings, emotions, gross motor skills.

Lesson progress:

I. Update

Leading. “The disease will not catch up with the quick and dexterous,” says folk wisdom. So today we will compete in speed and agility, we will hold "Zoological Races". Zoology is the science of animals. The animal world is rich and varied. Whether our smaller brothers are watching us and imitating us, we do not know. But we are able to observe them and imitate them. And today we will do this.

Guys, what do you think, where is it better for animals to be: in a cage or in the wild? Of course, at will!

In order to learn more about the animals of the world, learn to notice their habits, you need to split into two teams to conduct zoological relay races.

II. relay races

"Penguins"

Penguins live in Antarctica, the coldest place on earth. These are beautiful, graceful birds that cannot fly, but they swim superbly and move amusingly, waddling from side to side. Penguins feed on fish, squid, shrimps and can dive to a depth of 600 m and stay under water for up to 20 minutes. They have another interesting feature: they manage to carry their newly born chicks between their paws.

(Children hold a matchbox between their knees. You need to go the distance in a column without dropping it. Whose team is faster?)

"Caterpillar"

A caterpillar is a butterfly larva. It feeds intensively, grows and after a series of molts turns into a chrysalis. And a butterfly emerges from the chrysalis. The caterpillar has many pairs of legs and can move quite quickly.

(In order to turn into a caterpillar, you need the whole team to squat down, take the shoulders of the one sitting in front and, without breaking away from each other and without getting up, go the distance all together. Whose caterpillar is faster?)

"Hares"

Hares are forest animals. They sleep during the day and come out to feed at night. In winter, they feed on the bark of trees, and in summer - leaves and grass. In autumn, do not mind eating cabbage and carrots in the gardens. The front paws of the hares are short, and the hind legs are long, so in times of danger it is easier for the bunny to run uphill. And from the mountain it is more convenient for him to roll in a ball. Hares consider wolves, foxes, lynxes as their enemies. Although the hare is a coward, but defending himself, he can tear the belly and chest of a predator with his claws. The "drumroll" that hares and rabbits beat with their paws is their means of communication. Similarly, elephants stomp on the ground with their feet.

(The player runs to the chair, knocks on it with a hammer (children's whistle) and runs away. Passes the baton to the next one. Which team is faster?)

" Crayfish"

Unfortunately, now cancer in our reservoirs is a rarity. After all, he needs clean, running water to live. Their body is covered with a hard shell, which they shed from time to time when they grow up and it becomes small for them. Crayfish and crabs have 10 legs, strong claws on the front. Long whiskers help them search for food by crawling along the bottom. Fleeing from danger, cancer moves backwards. He runs very fast and can grab his claws so hard and painfully that you can’t tear him off right away.

(The player runs backwards. Each participant does the same. The first team to finish the relay wins.)

Relay "Frogs".

Leading: There are a great many frogs on earth, they live all over the world. The most common is the green frog, which, of course, everyone has seen. This is a predatory animal. It feeds only on the prey that it catches itself. Its diet includes ordinary insects, snails. She is not averse to dine with her brothers. During the day, the frogs bask in the sun, conveniently located on the shore of the reservoir. In case of danger, they rush into the water and, having reached the bottom, burrow into the silt. They meet the evening dawn in large companies with the obligatory choral croaking.

( Each player of the team moves “like a frog”, squatting down, pushing off the floor with his hands. You have to croak with every jump. Whose team will pass the relay faster?)

"Camels"

The name of the animal "camel" comes from the Arabic word for "beauty". Moving smoothly among the sands, it resembles a ship sailing in the vast expanses of the sea. Therefore, people gave the camel such a beautiful and proud name - "ship of the desert." The camel feeds on thorny bushes, but can go without food and water for several weeks. And when there is water, he can drink 200 liters at a time. The camel is a stubborn animal. If he went to bed or just rested, then getting him to get up is almost impossible until he himself wants it. A curious fact is that camels shed their hair every spring, and then they grow a new fur coat.

(Each player walks the distance while holding a box of matches on his head. Whose team is faster?)

"Snakes"

Are you afraid of snakes? Everyone is afraid of snakes. And when they meet, many people try to kill them. But they also want to live. If you are attentive and careful, do not disturb, do not step on the snake, do not harm it, it does not attack a person, but tries to hide.

(Children stand one after another, holding on to the shoulders of the one in front. For each team, pins are placed on the floor. The task of the teams is to run around all the pins without unhooking. Whose team is faster?)

"Monkey"

Monkeys live in trees and jump very dexterously from branch to branch. Monkeys eat plants and fruits. They carry their babies. Gorillas are the largest and strongest animals. Their height is about 2 meters, and their weight is 150-200 kg. The growth of the smallest monkey in the world does not exceed 12-15 cm. This type of monkey is called pygmy marmoset. If you hear a roar at a distance of about 5 km and further, know that it is a howler. This species is considered the most vociferous on earth. And howler monkeys are distinguished from other monkeys by a mane - lush, like a lion's.

(The player runs to the wall, jumps up and touches the banana figure with his hand. Passes the baton to the next one. Whose team is faster?)

Relay "Turtles".

Leading: Many species of turtles live in the desert, where it is warm: they lay their eggs in the sand, from which baby turtles hatch.

( The player gets on all fours, a pelvis is placed on his back. You need to move very carefully to go the distance without dropping it. Passes the baton to the next.)

Relay "Bears".

Leading: Bears are shaggy heavyweights among predators, but they are happy to eat various cereals, roots, berries, nuts. They are ready to endure the stings of bees, just to get to their favorite honey - their favorite treat. A bear usually prefers to avoid meeting a person, but in case of danger it can boldly attack. It is very difficult to run away from him. Here you are now and visit the “skin” of a bear and try to move quickly.

( Participants stand on their hands and feet. You need to move, placing your left hand and left foot at the same time, then your right hand and right foot, as if rolling over from one side to the other.)

IV. Summarizing. Conclusion.

Leading. Did you enjoy your trip to the animal world? Alas, today there are almost no such animals that would not be threatened with extinction. And the reason for this is the man. It is necessary to study nature, animals, their habits, habits, way of life. Learn to love, protect and protect. Protect the environment!





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